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Crafting in ME:A


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#26
rapscallioness

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Why is everyone always assuming the worst? Crafting, especially in gaming, is a huge word. We had crafting in ME3, too. Remember how you were able to put little mods onto your self defense sticks? That's crafting, too. Crafting could literally just mean, collecting material, bringing it to a base with a "crafting module" and producing a weapon or weapon mods. Where in the hell is that immersion breaking, not fun or is in anyway negatively inflicting your gameplay? Do we complain about collecting loot in Diablo 4 tomorrow? People, if it's too hard for you to play a game, get another hobby. We are complaining about features, that are supposed to attract you to a fantasy world, making every step you take fun and providing achievements along the way by collecting stuff and getting things in exchange. If that is a thorn in your eye, you are doing it wrong.

/rantoff

 

We know what crafting is, and there are some that find minutia crafting not particularly fun or attractive.


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#27
AtreiyaN7

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I actually enjoy crafting and modding items. I don't see why you can't just program your omni-tool or your fabrication system(s) to manufacture modified items for you and make the crafting process itself at least somewhat streamlined. I assume that some amount of gathering raw materials would be necessary, but yes, something like robotic mining and an automated collection system would be more ideal in a sci-fi setting, rather than having your character doing the scutwork.

 

For all the people completely naysaying the idea of crafting and being irrational about it because they didn't like DA:I or ME3 or whatever their reasons are, I have to point out that even technologically-advanced societies like ours do have to manufacture their goods in what are generally multi-step processes, including actually GATHERING the raw materials - the horror!

 

You have to gather raw materials and process them into a usable form. THEN you have to fabricate all the different parts of the assorted wonderful devices that we know and love and obsess over, and THEN you have to assemble all the tiny (or not-so-tiny) parts to create things like car engines or guns or computers or cell phones. It's not like any of this stuff just instantaneously pops out of a single box.

 

And even in the world of ME, I assume that despite having omni-tools and omni-gel and what I can only assume are some fairly advanced omni-fabrication systems, you''ll still need raw materials to turn into omni-gel for those systems and you would still need schematics (like having someone design something in a CAD system).



#28
Wulfram

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Acquiring raw materials didn't make much sense to me in ME2, when there's a whole galaxy of mines , but I think it does start to make sense in Andromeda - as long as it doesn't mean the protagonist actually picking up a pickaxe or whatever - where the infrastructure doesn't exist and needs to be established.
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#29
The Night Haunter

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Honestly FO4 has one of the best crafting systems in recent games. Though I might add the ability to craft base weapons from materials (rather than needing the base weapon, after which it can be expanded).

If MEA has anything like FO4's crafting system I'd be happy.



#30
Jukaga

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I'd rather see no crafting. I hate crafting in games, we are adventurers not blacksmiths and gunsmiths. It takes a lifetime of dedication to be able to make quality arms and armor, time our PCs did not have. Why should I be able to make a better particle rifle than Kassa Fabrications or Elkoss Combine?



#31
capn233

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Well the first problem is that if they call it "crafting," it will automatically be out of place since this is the future and not the iron age.  Should be fabricating or minifacturing if you want something that actually appears in the codex.

 

There has not been anything like crafting in Mass Effect before, as mods and upgrades are absolutely not the same thing.  And on top of this, crafting actually made DAI worse as it wasn't remotely balanced and pretty much just turned all collected loot into junk.



#32
iM3GTR

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I'd rather see no crafting. I hate crafting in games, we are adventurers not blacksmiths and gunsmiths. It takes a lifetime of dedication to be able to make quality arms and armor, time our PCs did not have. Why should I be able to make a better particle rifle than Kassa Fabrications or Elkoss Combine?


Because Elkoss Combine make terrible weapons.

#33
Wulfram

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I'd rather see no crafting. I hate crafting in games, we are adventurers not blacksmiths and gunsmiths. It takes a lifetime of dedication to be able to make quality arms and armor, time our PCs did not have. Why should I be able to make a better particle rifle than Kassa Fabrications or Elkoss Combine?


We weren't personally making our weapons in DAI, that was the job of expert smiths. I don't think that would be any different in ME:A.
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#34
Xerxes52

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No on the crafting. Being able to customize our weapons and add upgrades (like ME3) would be much better imo.


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#35
StarcloudSWG

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Fabrication and mini-factories are definitely a thing. You even see one in ME 2 on the Normandy. You might not recognize it as one, because it serves the gameplay function of a 'weapons locker' but it is actually a mini-factory.

 

There should be no 'crafting' as in DA:I where the player personally collects materials and personally assembles the weapon with or without the help of the blacksmith and enchanter.

 

All fabrication should be done through collecting information, research trees, and then maybe marking locations on planets for mining operations. Once the prerequisites have been met, the item should then be automatically and freely available to the player character in the game.



#36
laudable11

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I like crafting in RPGs. I think it makes sense seeing as we're a long way from home. It's the frontier for crying out loud.

#37
Jukaga

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Fabrication and mini-factories are definitely a thing. You even see one in ME 2 on the Normandy. You might not recognize it as one, because it serves the gameplay function of a 'weapons locker' but it is actually a mini-factory.

 

There should be no 'crafting' as in DA:I where the player personally collects materials and personally assembles the weapon with or without the help of the blacksmith and enchanter.

 

All fabrication should be done through collecting information, research trees, and then maybe marking locations on planets for mining operations. Once the prerequisites have been met, the item should then be automatically and freely available to the player character in the game.

 

That I could get behind, I had a picture in my mind of Ryder bent over an armory bench putting together a new shotgun out of scrap parts. :D



#38
Jukaga

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Because Elkoss Combine make terrible weapons.

 

Touche. :D



#39
Monk

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[OP:]

Spoiler

 

DA2 gathering with DAI equipment creation? I'm down with that… if they make the schematics worth while. I don't wanna have to build my armor and weapons each time but it would be nice if i could get comparable items built as i would out in the field.



#40
In Exile

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But "crafting" in a space age epic? Why cant you just buy a gun, or a backpack or whatever you need. Going to a planet to break some rock and voila out of nowhere an armor is made is stupid beyond belief.


The answer can be simply the scarcity of resources - the basic weapons you start with might be things the Ark can mass produce but otherwise you need a constant stream of very rare materials. Total contrivance and I hate farming for materials, but some people love it so we might be stuck with it.

#41
In Exile

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I actually enjoy crafting and modding items. I don't see why you can't just program your omni-tool or your fabrication system(s) to manufacture modified items for you and make the crafting process itself at least somewhat streamlined. I assume that some amount of gathering raw materials would be necessary, but yes, something like robotic mining and an automated collection system would be more ideal in a sci-fi setting, rather than having your character doing the scutwork.

For all the people completely naysaying the idea of crafting and being irrational about it because they didn't like DA:I or ME3 or whatever their reasons are, I have to point out that even technologically-advanced societies like ours do have to manufacture their goods in what are generally multi-step processes, including actually GATHERING the raw materials - the horror!

You have to gather raw materials and process them into a usable form. THEN you have to fabricate all the different parts of the assorted wonderful devices that we know and love and obsess over, and THEN you have to assemble all the tiny (or not-so-tiny) parts to create things like car engines or guns or computers or cell phones. It's not like any of this stuff just instantaneously pops out of a single box.

And even in the world of ME, I assume that despite having omni-tools and omni-gel and what I can only assume are some fairly advanced omni-fabrication systems, you''ll still need raw materials to turn into omni-gel for those systems and you would still need schematics (like having someone design something in a CAD system).


It's not about it making sense - it's about it being boring. It makes total sense that Shepard might write lengthy reports after each engagement. Doesn't mean it makes sense for US to actually write 60 page reports in real time.

#42
MrMrPendragon

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It is so hard to make crafting feel non-grindy.

 

And I don't want any sort of grinding at all. I hated it in DAI, and I'm gonna hate it here


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#43
Element Zero

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No crafting in 2780CE. We have VIs and civilians for this crap.

Why the hell would we even have VIs, if not for crap like "crafting"?

No crafting in ME:A.

#44
Wulfram

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No crafting in 2780CE. We have VIs and civilians for this crap.

Why the hell would we even have VIs, if not for crap like "crafting"?

No crafting in ME:A.


Crafting can just mean telling those VIs and Civilians what to make

#45
Pasquale1234

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^^ Yeah, like I mentioned on the first page, I see crafting in ME as being more a matter of obtaining new technology and resources and then using fabricators to manufacture the new, improved goodies.

With the exception of first finding resource deposits, it wouldn't be much different from the way we unlocked new weapons & mods in ME2&3.

#46
MrMrPendragon

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Crafting can just mean telling those VIs and Civilians what to make

Without you gathering the necessary parts? That's fine. Cause the act of building it isn't the problem. The problem is that you have to crawl around looking for the materials

 

Or worse, they'll have you drive around the planet with the Mako looking for 28 thingamabobs



#47
Blueblood

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I love crafting, but I don't mind doing what we did in ME1 or ME2. There's a certain satisfaction to it.

#48
SofaJockey

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Nothing wrong with crafting.

And we could develop settlements.

And Preston Garvey says we should drive the Mako over to defend settlers under attack.

 

Seriously though, crafting and building armor and weaponry is a classic RPG mechanic,

so long as it doesn't turn into Minecraft, Assassin's Creed or where you spend half your game picking up 10,000 elfroot, sorry spaceroot...

Basically it's about balance not excess.



#49
sjsharp2011

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But "crafting" in a space age epic? Why cant you just buy a gun, or a backpack or whatever you need. Going to a planet to break some rock and voila out of nowhere an armor is made is stupid beyond belief. 

 

 

you'll stlil be able to byu stuff and get around crafting I'd say. Crafting in DAI is completely optional as there's plenty of optoins around where you can buy stuff you don't necessary have t5o make it. Granted crafting it can give you some minor advantages in that you can save on money aqnd you can get bonuses from crafting stuff out of certain materials like 5% extra fire damage but al lit really does is just save a bullet or 2 it's not really a big deal.Also in my opinion I like the way DAI's crafting options i9 nthat they're not too complicated. If it's kept simple I don't think it'll matter too much assuming the game has crafting. I think if the game is to have it'll  be kept relatively simple like in DAI. Tbh I think this is one of the things that for me DAI did get right



#50
slimgrin

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I don't get the hate for crafting.