Who wants companions with Children and/or relationships with other NPCs?
#26
Posté 24 juin 2016 - 11:14
#27
Posté 24 juin 2016 - 11:35
I don't care if there's some on the Ark, but I don't want them on mein ship. The last thing I want to worry about is another starbrat and knowing Bioware, Ryder would probably be forced to care about this kid 'cause his mom's a single parent and her rich parents - who own three planets - don't want to support her.
The crew needs to be mobile, adventurous, and have their wits about them. It's a brand new galaxy we're exploring, I don't want any baggage.
- Gileadan aime ceci
#28
Posté 25 juin 2016 - 12:10
I am cautiously backing this idea.
On one hand adding a kid to a squadmate gives the opportunity to explore areas of human emotion that Bioware hasn't really explored before. Parenthood (that doesn't involve daddy issues, well at least not the abandonment kind) would contrast nicely with the usual squadmate mix.
On the otherhand I feel like I have PTSD from the last kid they added to the ME series. Starchild was like the symbol of all the bad writing in the final game of the series.
The only other example we have (that I remember) is Thane, and I feel having an actual child rather than a young adult would be more interesting.
#29
Posté 25 juin 2016 - 04:18
If scriptwriters could create a child NPC that serves a purpose other than being a liability who'd be left to die if they were older or a source of forced drama, then sure. But let's not fool ourselves here, that's not going to happen. So no thanks.
#30
Posté 25 juin 2016 - 04:21
Having been cruelly deceived by another thread here that I thought was asking this very question I decided to ask it anyway!
Imagine one of your companions has a child and maybe a husband/daughter on an Ark ship. That would provide them with an interesting point of view, they are not trying to find a colony for some hypothetical human rebuilding society, they are literally trying to find a home for their child. They would react harsher to threats against the Ark ships, might be more cautious about approaching new species, etc.
I think it would be a pretty darn cool plot point to have a companion who already has a child, to see how that would effect them (and their child) as the story progresses. It would also help make characters feel complete outside of just existing for the protagonist. I felt Ashley's family made her more real, Garrus' dad was a cool talking point with him, and Liara's mom had a big influence on the first game's story.
What are your all thoughts on this?
Would these characters who already have families/children be interested in romance with the PC?
#31
Posté 25 juin 2016 - 04:22
Given that I'm sort of expecting some sort of ark or colonization effort, I would tend to expect some of our shipmates might have family members in tow.
And actually - a single parent could make for an interesting, new type of LI option.
A non-single parent would be even more interesting, though.
#32
Posté 25 juin 2016 - 04:24
Would these characters who already have families/children be interested in romance with the PC?
Personally, I think that this could actually be fun, provided that the writers actually do right by the characters and give them a good dynamic. Take Scott and Cassie in Ant-Man. I thought they were funny and endearing together as father and daughter.
- The Night Haunter et Seraphim24 aiment ceci
#33
Posté 25 juin 2016 - 04:25
Personally, I think that this could actually be fun, provided that the writers actually do right by the characters and give them a good dynamic. Take Scott and Cassie in Ant-Man. I thought they were funny and endearing together as father and daughter.
It seems way too many people feel attached to these people they made some of their "life choices" with, the world evolves, new opportunities arise... no harm in recognizing that fact.
#34
Posté 25 juin 2016 - 04:26
Would these characters who already have families/children be interested in romance with the PC?
They could or they could not. Someone already with a kid would be an interesting romance arc. They could do the character either way and it could go well. I would say they could do 1 of each, but that might be over saturating it. I think just one companion with kid(s) is probably good.
A non-single parent would be even more interesting, though.
Jaheira v2 but with a kid eh.
#35
Posté 25 juin 2016 - 04:27
They could or they could not. Someone already with a kid would be an interesting romance arc. They could do the character either way and it could go well. I would say they could do 1 of each, but that might be over saturating it. I think just one companion with kid(s) is probably good.
Jaheira v2 but with a kid eh.
Was Jaheira that type? I don't remember.
I'm pretty sure she was with Khalid the whole time, plus no child ever really.. that I can remember.
#36
Posté 25 juin 2016 - 04:28
It makes sense that your companions have family and friends outside of the squad, even if we never see them.
#37
Posté 25 juin 2016 - 04:30
I think in general the concept of children and family is actually negatively stigmatized for some reason, whether single, married, doesn't matter, divorce, like a "kid" is you must be a loser or something went horribly wrong in your life or something.
#38
Posté 25 juin 2016 - 04:31
Was Jaheira that type? I don't remember.
I'm pretty sure she was with Khalid the whole time, plus no child ever really.. that I can remember.
Yeah, she didn't have a kid. Aerys could get pregnant, but that was it.
Khalid dies before the romance with Jahiera starts, but it seems like 5 min after he dies that she starts hitting on you. So if you over exaggerate it works ![]()
This is more for a different thread, but I would love to see more 'crisis of faithfulness' romance arcs. Romancing a married/committed character, having a partner cheat on you, etc. It would be controversial for sure (especially if a partner cheats on you and there isn't some way to prevent it), but it would be an interesting arc.
#39
Posté 25 juin 2016 - 04:33
Yeah, she didn't have a kid. Aerys could get pregnant, but that was it.
Khalid dies before the romance with Jahiera starts, but it seems like 5 min after he dies that she starts hitting on you. So if you over exaggerate it works
This is more for a different thread, but I would love to see more 'crisis of faithfulness' romance arcs. Romancing a married/committed character, having a partner cheat on you, etc. It would be controversial for sure (especially if a partner cheats on you and there isn't some way to prevent it), but it would be an interesting arc.
Well ok, Jaheria is flexible but she isn't like "poly."
Ah,but yeah no "crisis" for me, I see people lusting after people outside of their committed relationships all the time, they often pretend it's someone else keeping them there, religion, state, someone, but it's none of the above, it's all their own attachment to that model of relationship.
A kind of chaotic back and forth of struggling with that attachment while seeking other opportunities might be realistic and interesting, though, certainly is the vast majority of people I encounter.
#40
Posté 25 juin 2016 - 04:57
I think in general the concept of children and family is actually negatively stigmatized for some reason, whether single, married, doesn't matter, divorce, like a "kid" is you must be a loser or something went horribly wrong in your life or something.
This is true amongst young people, at times, because unwise decisions often lead to premature parenthood. Society then piles on by stigmatizing the young person, making it even harder.
This attitude wouldn't be relevant, story wise or concept wise, for MEA. Our characters would all be old enough to be considered true adults, not young adults. They'd be old enough to making decisions like starting a family. In fact, as I mentioned in a previous post, nearly everyone would've been selected with this eventuality in mind, anyway. For some to have families on the Ark would only make sense.
#41
Posté 25 juin 2016 - 05:04
#42
Posté 25 juin 2016 - 05:23
Well in reality the Ark would be be full of mostly females for re population and there would be a ton of kids underfoot in a few years so having children might actually be martial law or you would encourage the people to do it. The Ark is a fail safe in case you LOSE. If you lose you are going to need people.
I don't really think they'd go with that whole 5:1 female-to-male ratio, while it does make sense from a pure breeding efficiency perspective there are more evolved view points that are just as valid.
Indeed, I doubt the Tempest will have children, nor should it. The children ought to remain on an Ark or on a colony.The "Temptest" or new Normandy is certainly no place for children.
#43
Posté 25 juin 2016 - 06:23
Not on my team, please!
We will - probably - have enough family drama with the Ryder-Family (A concept I despise...don't want any of this kind of thing)...I don't mind solving family issues for NPCs, but special forces soldiers with family, on my team and on an expedition to Andromeda?
I don't know (also: Would they really send CHILDREN to Andromeda? I mean if I'd select for an expedition I'd select the best people possible, but I'd also only take young (within reason, say if I really need an expert for something the age (unless the person is very old and likely to die shortly after arriving) is not that much a consideration) people who aren't attached (as in married and/or with kids - so no single-parents and their offspring either!)...couples will form on their own once colonies have been established after all (in addition I'd take a lot of fertilized embryos along that have, like the members of the expedition, been screened for health issues and genetic defects! Makes establishing the races again much easier (and faster than only letting nature take it's course!)) and until then family-drama only throws a wrench into a well oiled machine and disrupts routines etc.) I mean if one parent is deployed very often it just seems unfair to the spouse and kids, that's why I think such people should get married after leaving the service (or after leaving special forces), so that relatively normal family life can take place...I've heard (and experienced - for a time...my dad was the equivalent of a Lt.-Colonel in the German Luftwaffe until I was about 5 years old!) that being an army/navy brat isn't great (especially when your dad or your mom can be deployed far far away on short notice!)
ps: Hell, Ashley Williams even says so in game (her dad was barely home and she had to help out her mom raising her siblings - it might have worked out well for them, but that doesn't make it ok IMHO...You could even argue that it didn't turn out well considering that Ash probably didn't have much of a childhood and her mother had to give up her job...sorry, doing that is cruel IMHO (not as in "torture" but more like planned emotional neglect - because every member of the military knows that they won't have much time for family!)
Relationships with NPCs, ok (if done like with the advisors in DA:I - so maybe have a romance on board of your ship with someone not being on the ground team) that I can get behind, but as I said: The family stuff is a no-go!)
- Gileadan et AngryFrozenWater aiment ceci
#44
Posté 25 juin 2016 - 06:33
I don't think they'd cryostasis kids for such a trip. Which present day astronaut would take their kid to the moon?
I'm fine with characters having babies in Andromeda - after all, we mean to keep the human race going - but those kids better remain inside the ark's hab area. I don't want them running around on my bridge and I most certainly don't want them to follow my squadmates into battle.
I also would imagine that if you are a pathfinder charged with finding a new home for humanity, there's other stuff on your mind than other people's brats.
#45
Posté 25 juin 2016 - 06:51
I don't really think they'd go with that whole 5:1 female-to-male ratio, while it does make sense from a pure breeding efficiency perspective there are more evolved view points that are just as valid.
If we're going down that route, it'd make the most sense to cut out the males entirely, and just send preserved genetic material. Or, hell, to cut people out entirely - beyond a small support staff, or perhaps an AI with a bunch of robotic avatars - and just use artificial wombs and pre-packaged genetic material. Much more space-and-resource efficient.
I suspect, however, that the point of the Andromeda expedition will - thankfully - be to preserve the Milky Way races' civilisation and culture as much as the species themselves, so the colonists will probably have roughly the same population distribution as the societies they represent, with maybe some frozen genetic material brought along as a 'backup' of sorts.
- The Night Haunter et Pasquale1234 aiment ceci
#46
Posté 26 juin 2016 - 03:19
If there were used more than just a story stick and added actual depth, sure. Also as long as they don't overdo it and add unnecessary bloat.
- The Night Haunter aime ceci
#47
Posté 26 juin 2016 - 03:21
If there were used more than just a story stick and added actual depth, sure. Also as long as they don't overdo it and add unnecessary bloat.
hmmm. Are you saying the child at the beginning of ME3 didn't have depth? He still haunts my dreams ![]()
#48
Posté 26 juin 2016 - 03:22
hmmm. Are you saying the child at the beginning of ME3 didn't have depth
. He still haunts my dreams
I actually didn't feel a smidgen of emotion towards him in any fashion. I didn't hate his inclusion but I also didn't react to it at all. ![]()
#49
Posté 26 juin 2016 - 03:42
If you want kids, go play Sims.
#50
Posté 27 juin 2016 - 03:04
Games rarely do children correctly, most of them are just little spawn that need to be rescued, or screw things up because children.
I've yet to see a game that can give us the emotional connection of the good parts of children. The Last of Us came close, but Ellie wasn't much of a "child"





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