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#1
RUS_centralnui

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Hello all!
First time I have completed the game more than a year ago with a Mage as a main hero. Recently I have completed the game for the second time with a Rogue as a main hero. I just started a new game for the third time, but as a warrior.
The truth is I never play the same game twice, I mean when I complete the story I'm done with the game, but this game...Dragon Age Inquisition is truly got me, this is the first game that I've payd for every DLC an original price and never regret it!
 
Dragon Age Inquisition is the best RPG I've ever played, but it is can be better, we all know this, please, allow me to describe to you some things that should not be ignored with next Dragon Age:
 - First and the most important and obvious thing here to fix is neccessary of holding the right mouse button...all the time.
Make non button functional by default and assign any available button to switch the mode. This is the most important fix.
I'm sorry, but what have you been thinking to bring it to the game? Bad habbits is just a metter of time, but how many people will deny the game before even play it after they realise of this right mouse button? Many friends of mine are sayd they don't wish to play the game because of it, the truth is even me at first just closed the game, I gave a chance to it after and not regret it, but those people you lost because of it didn't gave it a chance and this is sad!
 - There is always an item will get to the Valueable list of the inventory. The problem is that we never know this item is important and most of time we just sell it. We can't keep the valuable untill the end as you know it's worth a place in the inventory and we cannot put it into the stash. I have no idea why you've made it this way and why it's still not fixed but it causes troubles.
 - When you view the scheme of armor or weapon in shop you cannot see the way it looks and more of that you cannot see the modules if any available. The availability of modules can't be seen even when you craft an armor item, so first you craft an item and when you try to customize only then you will be able to know if it supports any modules.
 - Making an excellent item (which is grant 10%) should have special slot and used not only for armor but also for weapon. Because it's too rare and don't make the item unbalanced after all.
 - You have made the level limit, why? Why am I cannot be higher than 27 level? You've made so many wonderfull skills (thank you for that) and many of these are passive. Upgrowth of hero is one of the most important things today, as long as your hero has a progress, the game will be more interesting.
 - There are so many active skills, I have never seen anything like this anywhere. But why we can use only 8 of them? I could use 16, easily, someone probably more. You gave us such freedom with these wonderfull skills and the same time you've binded us only with 8 of them. Let us customise the number of active skills and option to set buttons and combinations.
 - You've done so much work with riddles such as Astrariums, Treasures and what an award for these? Just some trash items? Why don't you put there some money, like 1k gold, or some schemes of weapon or armor? You've made an interest to people to unravel these riddles, but not to see for an award, because most of time it doesn't worth a thing.
 - When you've got a new task on the Task Table it's highlighted with an yellow icon, but when you view the task and not set it for completion, next time you could lost it because it looks the same like those which is done. So I think it's better to keep the yellow icon untill the task will be completed.
 - Multiplayer looks like uncompleted. The idea is good, but there are always connection issues, always. Players have got lags most of time. With such game resources you could make it even more interesting.
 - The Inquisition Influence cannot be limited by level. It is simply has no point and the game functionality allows to any player to reach so many levels as those influence skills available. There is also the sound bug, please, read topic, it's very important to fix.
 - Hope to see more items like "The Bind That Guides, The Eye That Weeps, The Hand That Cuts, The Skin That Stalks" in future. The idea of relative items with collective bonuses is really good.
 
I have spend a lot of time to let you know what I think and I hope you will read it at least.
 
Thank you for such exciting and inspiring Story, for such beautiful Graphics, for such great Music, for everything you've done for the game and I can't wait for more to come. Please, do not make next part "like other games", because this is why we love DA: Inquisition, it's not like the other games! This game is a true masterpiece!


#2
MissDragon

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I do agree with the 'holding right mouse button'...why do they do it?



#3
RUS_centralnui

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Who knows, one thing I'm sure - they could avoid it, how? They could simply bind it to a button to make it work like a mode. Simple, but effective.



#4
Wulfram

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What do you mean by "holding right mouse button". Do you mean for mouse look? Because that actually is a mode.

edit: You need to set a keybinding to toggle mouse look mode, its not there by default. IIRC it was added in a patch. I use ALT.
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#5
RUS_centralnui

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What do you mean by "holding right mouse button". Do you mean for mouse look? Because that actually is a mode.

edit: You need to set a keybinding to toggle mouse look mode, its not there by default. IIRC it was added in a patch. I use ALT.

I don't know what to say, I play the game since it's released and only now I found out this, by a tip in a forums...you've got to be kindding me...

The only question I've got about this right now, is why they didn't it by default? The way it works right now is not correct! If someone wants to push the RMB instantly then let him do it by a button click, but for all the others do it as it should be! 



#6
PapaCharlie9

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Just in case this was missed too, a keybinding for toggling auto-attack on/off was also added. You don't have to hold down LMB to auto-attack, you just hit a key and your character auto-attacks continuously until you turn it off.

#7
dragonagenewbie

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I don't know what to say, I play the game since it's released and only now I found out this, by a tip in a forums...you've got to be kindding me...

The only question I've got about this right now, is why they didn't it by default? The way it works right now is not correct! If someone wants to push the RMB instantly then let him do it by a button click, but for all the others do it as it should be! 

 

When you play a game, any game not just this one, anytime the control makes you think "this feels a bit awkward" or something like that then check all the keybindings.  I actually dont even wait to do that I always check the keybindings when i start playing a new game cause there is usually something i want to change.  For DAI that ended up being the search V key which i bound to a mouse button.



#8
RUS_centralnui

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When you play a game, any game not just this one, anytime the control makes you think "this feels a bit awkward" or something like that then check all the keybindings.  I actually dont even wait to do that I always check the keybindings when i start playing a new game cause there is usually something i want to change.  For DAI that ended up being the search V key which i bound to a mouse button.

Well, tell it to those people who won't play the game because of RMB. Not many can find this option without a tip in the game settings and set the things right. 



#9
dragonagenewbie

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Well, tell it to those people who won't play the game because of RMB. Not many can find this option without a tip in the game settings and set the things right. 

 

Maybe those people who dont play the game because of RMB should have asked if the game had alternate control schemes?  i mean...maybe it's just me but when i see a game that has a background or lore that i really like but some tiny feature that i hate i'll ask if there's a way to change it or turn it off or whatever.



#10
RUS_centralnui

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Maybe those people who dont play the game because of RMB should have asked if the game had alternate control schemes?  i mean...maybe it's just me but when i see a game that has a background or lore that i really like but some tiny feature that i hate i'll ask if there's a way to change it or turn it off or whatever.

Do you think I didn't? The truth is not many people know about this, so even someone will ask no guarantee for a proper response. 



#11
RUS_centralnui

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I've got a small addition to the first line and two more added to the end of the list.



#12
Dai Grepher

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Regarding astrariums, I agree the loot could be better. In fact, I think they should sometimes lead to entire levels with their own sidequests and such. Also, I was hoping that the Astrariums in the later stages of the game would be more far more complex and that some Astrariums would be missing their charts. Some charts you would be able to find and piece together. Some you would have to guess based on clues.

I also think there should have been a mission to restore a destroyed Astrarium in order to unlock a secret place on a map. This is where the guesswork would come it. You would create the Astrarium but you would still need to figure out what constellations they were set to.
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