Day/Night cycles?
#1
Posté 25 juin 2016 - 12:41
So will Bioware be behind the curve yet again with MEA when it comes to day/night cycles?
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#2
Posté 25 juin 2016 - 12:47
Easier to just ignore it, stick with a static time, and include weather/environment conditions as a variable.
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#3
Posté 25 juin 2016 - 12:50
It'd be cool, but to make it varied enough such that it is realistic and supportive of what you'd see on the surface of these worlds would require a lot of programming time, I would imagine.
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#4
Posté 25 juin 2016 - 12:52
Probably, since day/night cycles will vary wildly across Andromeda. How would it benefit the game, anyway?
Easier to just ignore it, stick with a static time, and include weather/environment conditions as a variable.
It would make the game better, help with immersion. FWH is including randomly generated levels with randomly generated effects and weather in SW2. An indie team in Poland with a fraction of EA's resources. I see no reason they couldn't do this with ME:A. Of course, it wouldn't be the first time they're showed up by an indie team in Poland.
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#5
Posté 25 juin 2016 - 12:53
All the other triple A games don't have a setting where you could be on a planet with a normal day/night cycle one moment, and on a tidally locked world the next, or a world orbiting a binary star with complex day/night dynamics, or a world with a slower or faster day/night cycle than another, or a moon orbiting a gas giant that in turn orbits a sun, or a planet orbiting any variety of star from a red dwarf to a blue giant.
It'd be cool, but to make it varied enough such that it is realistic and supportive of what you'd see on the surface of these worlds would require a lot of programming time, I would imagine.
No Man's Sky will have day/night cycles.
So what's Bioware's excuse?
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#6
Posté 25 juin 2016 - 12:55
It would make the game better, help with immersion.
Why? We likely won't be exploring long enough for actual day/night cycles to matter, and it certainly won't matter in quick firefights.
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#7
Posté 25 juin 2016 - 12:57
Why? We likely won't be exploring long enough for actual day/night cycles to matter, and it certainly won't matter in quick firefights.
Why would you not want the level design to be better? I don't get it.
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#8
Posté 25 juin 2016 - 12:59
Why would you not want the level design to be better? I don't get it.
I'd love for them to concentrate on making level design fantastic, but I don't see why day/night cycles is the answer. I explained why.
I'd rather see fluctuating environmental hazards, things that have a tangible impact.
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#9
Posté 25 juin 2016 - 01:01
In terms of graphical fidelity, visual coherence, and atmosphere, I'd say BioWare's fixed ambient lighting is far ahead of the curve. Nearly every game I've played with a day/night cycle has fallen into the same pit where certain areas in their game just look terrible at certain times of day.
It would make the game better, help with immersion. FWH is including randomly generated levels with randomly generated effects and weather in SW2. An indie team in Poland with a fraction of EA's resources. I see no reason they couldn't do this with ME:A. Of course, it wouldn't be the first time they're showed up by an indie team in Poland.
You can't compare Shadow Warrior 2 to Mass Effect. These games have completely different design objectives, and I don't see Shadow Warrior having hundreds of different alien planets to light.
And seriously, BioWare, EA, and their legion of graphical engineers are perfectly capable of making a day/night cycle in Frostbite, I'm sure they just choose not to for stylistic reasons.
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#10
Posté 25 juin 2016 - 01:04
No Man's Sky will have day/night cycles.
So what's Bioware's excuse?
Last time I checked No Man's Sky out it was just a bunch of procedurally generated planets with no interest in modeling realistic orbital mechanics and how that would affect the environment (including day/night cycles). So unless something has changed, they are probably just the same day/night cycle over and over again on every world. But admittedly, I haven't kept up with news on that game since it was first announced since it looks boring as all ****.
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#11
Posté 25 juin 2016 - 01:08
This is an apples to oranges comparison.No Man's Sky will have day/night cycles.
So what's Bioware's excuse?
Mass Effect is telling a story. No Man's Sky has no story. You could spend the entire time, if you wished, messing around on a single world. It is explicitly designed to allow this. MEA is designed to tell a story, and I don't see how its story would be helped by day/night cycles on alien worlds. They wouldn't hurt, if and when they were even applicable, but neither would they really be all that important. It's likely better to invest those efforts and resources elsewhere.
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#12
Posté 25 juin 2016 - 01:10
#13
Posté 25 juin 2016 - 01:11
Personally I'd love to have day/night cycles in ME:A, however considering we're going to be traveling to possibly hundreds of different planets with different orbital periods and ecosystems....creating day/night cycles for all those planets is probably too resource intensive for Bioware to bother with it.
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#14
Posté 25 juin 2016 - 01:12
In terms of graphical fidelity, visual coherence, and atmosphere, I'd say BioWare's fixed ambient lighting is far ahead of the curve. Nearly every game I've played with a day/night cycle has fallen into the same pit where certain areas in their game just look terrible at certain times of day.
Apparently TW3, GTA5, Sleeping Dogs, Skyrim and all those other open world games got it wrong.
#15
Posté 25 juin 2016 - 01:15
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#16
Posté 25 juin 2016 - 01:17
Again, right here
#17
Posté 25 juin 2016 - 01:17
Apparently TW3, GTA5, Sleeping Dogs, Skyrim and all those other open world games got it wrong.
In my opinion? Yes. I don't think any of those worlds look as consistently good DA:I's zones. I can't stand the look of TW3 at sunrise and sunset.
#18
Posté 25 juin 2016 - 01:23
Again, right here
https://www.youtube....outu.be&t=1m49s
I forgot they showed day/night cycles in that. For some reason I remembered their new IP being one that used day/night cycles.
#19
Posté 25 juin 2016 - 01:23
Again, right here
To be fair, the day/night cycle only shows up when they're talking about the new IP, so there's a chance it won't show up in ME:A, albeit a slim one.
BioWare certainly is capable of making dynamic sky lighting, so the question is if they have the desire.
#20
Posté 25 juin 2016 - 01:24
Apparently TW3, GTA5, Sleeping Dogs, Skyrim and all those other open world games got it wrong.
Neither has is "wrong" just have different design priorities, should there not be a day night cycle it's because the developers thought the resources were better served elsewhere. We can't say anything towards that effect without knowing details of the development, but frankly I'm sure that most developers would agree that if outside a game where time matters it offers little benefit.
#21
Posté 25 juin 2016 - 01:26
This is an apples to oranges comparison.
Mass Effect is telling a story. No Man's Sky has no story. You could spend the entire time, if you wished, messing around on a single world. It is explicitly designed to allow this. MEA is designed to tell a story, and I don't see how its story would be helped by day/night cycles on alien worlds. They wouldn't hurt, if and when they were even applicable, but neither would they really be all that important. It's likely better to invest those efforts and resources elsewhere.
All other AAA open world games tells a story and yet they have day/night cycles.
Hell Witcher 3 not only had day/night cycles but even dynamic weather.
So yet again, even in 2016 on the next gen hardware, Bioware still fails to adopt day/night cycles while all the other AAA developers are leaving Bioware behind.
#22
Posté 25 juin 2016 - 01:26
In my opinion? Yes. I don't think any of those worlds look as consistently good DA:I's zones. I can't stand the look of TW3 at sunrise and sunset.
The important thing is to ask, "What is important for the game in question?". TW3 definitely benefits from a day/night cycle, for story and mechanical reasons. In my opinion, Maas Effect is unlikely to benefit from such.
It is absolutely easier to achieve amazing lighting effects when a day/night cycle is not used. AC Unity, before it was patched into oblivion, was stunningly beautiful, in part because of its lighting effects. Fans cried, and the series got a duller looking world with a day/night cycle. The devs for Unity took a lot of heat because of their unfinished product, but they designed a beautiful game. They specifically addressed this lighting issue at length in several interviews.
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#23
Posté 25 juin 2016 - 01:28
In my opinion? Yes. I don't think any of those worlds look as consistently good DA:I's zones. I can't stand the look of TW3 at sunrise and sunset.
Uhmm. Ok. Lol. I'm out. You guys can't accept anything new, I got it.
#24
Posté 25 juin 2016 - 01:29
No Man's Sky will have day/night cycles.
So what's Bioware's excuse?
No Man's Sky will also be releasing in 2035.
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#25
Posté 25 juin 2016 - 01:31
Uhmm. Ok. Lol. I'm out. You guys can't accept anything new, I got it.
I dont think it is cause they cant accept anything new. I think it is cause many are just Bioware apologist who will defend Bioware no matter what.
The Bioware Defense Force (BDF) is strong.
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