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Day/Night cycles?


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#26
Fogg

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I like BioWare

I like The Witcher

I'm looking forward to No Man's Sky

 

It's possible


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#27
Element Zero

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All other AAA open world games tells a story and yet they have day/night cycles.
Hell Witcher 3 not only had day/night cycles but even dynamic weather.
So yet again, even in 2016 on the next gen hardware, Bioware still fails to adopt day/night cycles while all the other AAA developers are leaving Bioware behind.


TW3 is set in a medieval world, on a single world, and follows a monster hunter. Geralt's prey have different habits and tactics by night, as does he. His potions are built around the passage of time. A Witcher game, in this day and age, that didn't feature a day/night cycle would've been ridiculous.

If BioWare chooses not to implement day/night cycles on dozens of alien worlds, it won't indicate they are "behind". Has the science of day/night cycles, and the fact that some worlds wouldn't even have them, occurred to you? There are many reasons NOT to use such in MEA, and none of them involve BioWare "falling behind".

#28
dreamgazer

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I dont think it is cause they cant accept anything new. I think it is cause many are just Bioware apologist who will defend Bioware no matter what.


Nice try, but no.

I ask again: how would it improve the game? Why does it make sense to include day/night cycles in a game with quick exploration, quicker firefights, and wildly variable cycles depending on the location across the galaxy?

#29
slimgrin

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Neither has is "wrong" just have different design priorities, should there not be a day night cycle it's because the developers thought the resources were better served elsewhere. We can't say anything towards that effect without knowing details of the development, but frankly I'm sure that most developers would agree that if outside a game where time matters it offers little benefit.

 

No, it's limited design priorities. Indie devs from europe can pull this off but EA can't? Whatever. 



#30
Element Zero

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I dont think it is cause they cant accept anything new. I think it is cause many are just Bioware apologist who will defend Bioware no matter what.
The Bioware Defense Force (BDF) is strong.


I love TW3. I love a lot of other games, too.

I think DAI is terrible.

Still, your above posts are poorly thought out and unreasonable. They seem designed to incite the BDF to which you refer. Such posts are of the sort that make it difficult for the rest of us to bring up TW3 in a reasonable discussion. The BDF has already been conditioned by unreasonable posts like yours.
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#31
RoboticWater

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The important thing is to ask, "What is important for the game in question?". TW3 definitely benefits from a day/night cycle, for story and mechanical reasons. In my opinion, Maas Effect is unlikely to benefit from such.

It is absolutely easier to achieve amazing lighting effects when a day/night cycle is not used. AC Unity, before it was patched into oblivion, was stunningly beautiful, in part because of its lighting effects. Fans cried, and the series got a duller looking world with a day/night cycle. The devs for Unity took a lot of heat because of their unfinished product, but they designed a beautiful game. They specifically addressed this lighting issue at length in several interviews.

Certainly, but given that a day/night cycle wouldn't clash with ME:A's design philosophy on paper (and may, in some ways, enhance it), I'd say that the trouble is more in the implementation than the concept itself. Though, there would be some conceptual problems with sped-up timescales. One in-game hour per real-time minute would look super weird on planet with an hour long in-game rotation.



#32
KotorEffect3

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Bioware games aint really open world.   The new ones on frostbite just have big open areas but there is a difference between a  large open area and open world.


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#33
Notshauna

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No, it's limited design priorities. Indie devs from europe can pull this off but EA can't? Whatever. 

But the Witcher doesn't even have gun models, I mean Mass Effect 3 has swords and guns so clearly TW3 is far behind the curve. Pay no attention to the fact that the implementation of such a system is not beneficial to the game.

 

It's not like a game needs a day night cycle to be good, it adds almost nothing for the cost if there is no mechanical relevance, and it runs into the huge problem that always omni-present in game nights, the bright as day night.

 

EDIT: Now it's not something I'm opposed to, just I wonder if it's worth the resources to execute effectively, day night cycles are something that vary greatly on a planet to planet basis.



#34
Majestic Jazz

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Nice try, but no.

I ask again: how would it improve the game? Why does it make sense to include day/night cycles in a game with quick exploration, quicker firefights, and wildly variable cycles depending on the location across the galaxy?


Well my counter question is how would day/night cycles HURT the game?

#35
Majestic Jazz

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Nice try, but no.

I ask again: how would it improve the game? Why does it make sense to include day/night cycles in a game with quick exploration, quicker firefights, and wildly variable cycles depending on the location across the galaxy?


You are doing your best to defend Bioware.

What about the Citadel in ME1, ME2, and ME3?

Did it make sense to be running around the embassy in ME1 and it be day, take the elevator to the Wards and it suddenly be night.....then go back to the embassy and it be day again?

This was a perfect time where they could have done a day/night cycle for at least the Citadel but again, Bioware is allergic to the idea.

#36
Lady Artifice

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I think it would be a misuse of resources. 

 

Apparently TW3, GTA5, Sleeping Dogs, Skyrim and all those other open world games got it wrong. 

 

 

All of those games take place on the same planet. Trying to do it for a game that takes place across lots of different planets would be a different animal, because either they would have to take care to account for the differences in rotation, distance from the closest star, size of the planet and it's relationship with the length of its day or they would have to ignore those elements and guarantee inaccuracies.


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#37
Undead Han

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Are day and night cycles really needed?

Other than maybe a major hub, Ryder is probably going to be spending at most couple hours game time on the surface of a planet before moving on. The crew shouldn't be on most uncharted worlds long enough to really experience day and night cycles.
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#38
dreamgazer

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You are doing your best to defend Bioware.
What about the Citadel in ME1, ME2, and ME3?
Did it make sense to be running around the embassy in ME1 and it be day, take the elevator to the Wards and it suddenly be night.....then go back to the embassy and it be day again?
This was a perfect time where they could have done a day/night cycle for at least the Citadel but again, Bioware is allergic to the idea.


No, I'm not. And you dodged the question. What's the point?

Dimming the Presidium's lights would've been cute at certain points, but entirely unnecessary and non-functional to the environment, beyond making things darker. And as you said , sections of the Citadel also give the nighttime feel as a balance.

#39
RoboticWater

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Well my counter question is how would day/night cycles HURT the game?

We've already provided you with answers.

-I think dynamic lighting can hurt the visual cohesion of the area at certain times of day

-Timescales on different planets would need to be completely different, so cycles on certain planets could seem too fast or too slow

-Dynamic lighting is more graphically intensive, so BioWare may have to cut back on graphical fidelity to accommodate

-Every feature costs BioWare part of their finite time and budget; time spent ensuring that every planet looks good at every time of day could be time spent making more content or polishing other, more important content 

 

Did it make sense to be running around the embassy in ME1 and it be day, take the elevator to the Wards and it suddenly be night.....then go back to the embassy and it be day again?

Actually, yes. The Presidium is closed off and artificially lit, so it has static ambient light conditions. The Wards, however, are open to the vacuum of space, so they're subject to the current orientation of the Citadel. Many of the Wards are also at lower levels and just intentionally lit very dimly (because who wants to go to a strip club in broad daylight?).


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#40
Lady Artifice

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Well my counter question is how would day/night cycles HURT the game?

 

 

If they tried to do it on every planet? A lot, unless they pour hours of research into emulating an accurate day and night cycle for every one of the celestial bodies they design and then vary that portrayal accordingly. 

 

If they only do it for a few of them, it might not be quite as ridiculous, but still a little silly. All the examples that are being held up as "ahead of the curve" take place on a single planet, so it makes more sense to contribute resources toward making that setting variable. If they already have to design dozens of varied environments that we're only going to visit for brief periods (and thus possibly never able to observe the day/night variation), doing so becomes more wasteful. 


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#41
dreamgazer

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Are day and night cycles really needed?

Other than maybe a major hub, Ryder is probably going to be spending at most couple hours game time on the surface of a planet before moving on. The crew shouldn't be on most uncharted worlds long enough to really experience day and night cycles.


But, but, EAware is teh lazy and you're just a part of the BDF!
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#42
Seraphim24

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Well honestly I think a kind of partial not perfect day/night cycle would be pretty awesome, they used to have that in WoW and it was very immersive.



#43
En Es Ef Dubyu

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Forget day and night cycles. If I can't leave my footprint in the sand, snow, mud or whatever, i'm not buying the game. 

 

Spoiler



#44
Mcfly616

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It'd be pointless if they implemented a day/night cycle due to the fact that not all planets/moons would even have a cycle equivalent to Earth. But if they happen to implement some sort of cycle that takes into account each systems star and rotation of said planet(or lack of rotation), I would be extremely impressed and would praise them to high heavens for that if nothing else.


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#45
RoboticWater

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Forget day and night cycles. If I can't leave my footprint in the sand, snow, mud or whatever, i'm not buying the game. 

Actually, I'd consider that a more valuable feature.

 

Given that it's just a decal with a normal map added over the ground texture, it might be more feasible. Hell, someone figured out how to mod it into Skyrim with minimal performance impact.


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#46
Cz-99

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Ain't they said there was finna be only one type of weather on each o' them planets? If they ain't even finna diversify the weatha', chu think they's gon' add day and night cycle? Naw, main.

 

I'm just sayin', that ain't actually scientificamally possible.



#47
sjsharp2011

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Forget day and night cycles. If I can't leave my footprint in the sand, snow, mud or whatever, i'm not buying the game. 

 

Spoiler

Well considering you can already do that in DAI anyway I'd imagine you'l be able to in MEA



#48
Cyonan

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It'd be nice to see in the game.

 

Though I've never been one to feel that day/night cycles added a great deal to most games, not even in the immersion department.

 

but it certainly doesn't hurt it either.



#49
sjsharp2011

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It'd be nice to see in the game.

 

Though I've never been one to feel that day/night cycles added a great deal to most games, not even in the immersion department.

 

but it certainly doesn't hurt it either.

I agree I'm kind odf surprised we haven't seen any of it in Dragon Age given as others have said use a day/night cycle but in Mass Effect I don't think it would really make any difference given most missions in ME that you undertake only take place over a few hours I'd imagine and your travelling all over the place from planet to planet so you'll always end up with different and possibly challenging conditions in all the various places you visit. But I have to admit I think adding such an effect to ME would be a waste of resources especially as there are a number of other things that could use more improvement coming off DAI. I'd like to think they have but only time will tell. The games that use it there's always a reason why those things are there. There's never really been a reason for it to be included in Bioware's games as it's never been part of the story



#50
Dalakaar

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Day/night cycles could have an impact on vision/visibility. They could use that in a similar way as the Giant Hazard map variant in ME3MP, creating a new dynamic to deal with on levels.

 

Lights, or Geth Scanner type equipment needed to compensate.

 

/shrug

 

Doubt it'll happen though, m'sure they have enough to deal with without piling on something relatively trivial in the grand scheme of things.