Day/Night cycles?
#51
Posté 25 juin 2016 - 03:11
- rapscallioness et Urizen aiment ceci
#52
Posté 25 juin 2016 - 03:41
Other RPGs happen on one planet.
Andromeda is going to happen on dozens, if not hundreds. If they all have the same day/night cycle, then it makes no sense. Hell, for some planets too far/close to their sun, there wouldn't realistically be any cycle since you wouldn't be present long to actually see it.
If they do integrate cycles for so many planets, it's probably going to cost loads of ressources for little gain. I really don't see it as required, nor is it some sort of ''standard''.
- Shechinah et Lady Artifice aiment ceci
#53
Posté 25 juin 2016 - 04:57
I wouldn't mind a day/night cicle, but i think it does nothing for Mass Effect and probably would be better if they designed a planet with one type of "sky" in mind and made it beautiful just like ME1 planets.
#54
Posté 25 juin 2016 - 04:59
I know somebody already posted the video but wasn't ME:A confirmed to have day/night cycles or is that Bioware's new IP?
#55
Posté 25 juin 2016 - 06:05
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Did you, perchance, look at the recent Behind the Scenes video from EA PLAY or even the first video trailer or the very recent concept art about what some call an alien "Truck Stop"?
What does the addition of a day/night cycle on top of the various planetary environments bring to the game and/or to the player?
#56
Posté 25 juin 2016 - 09:30
It'd be nice, but I doubt we see it. It sounds like most of the worlds (habitable that is) will only have a single biome, which is just as "bad" as no dynamic day/night or weather cycle. If they do include I hope they change the way the sun rises/sets, its position in the sky, and the speed at which it does so since such things vary world to world. Give me a northern sunrise that takes 5x...or 1/5th the Earth cycle to set as an example.
#57
Posté 25 juin 2016 - 09:42
It will have dynamic weather, so day/night might be possible.
#58
Posté 25 juin 2016 - 10:10
I´m not opposed to the Idea of day/night cycles. However, given the vast majority of possibilities concerning the lighting dynamics on each and every planet, it is simply not feasible. As a compromise, you could do it on major planets and hub worlds only, but then the Bioware Opposition Force ( BOF ) will be like: EAWare suckZ! Zey no gud! Zey lazey! Bla bla bla, yadda yadda.
#59
Posté 25 juin 2016 - 10:18
The level of dumb in this thread was high from the off.
Facts:
- Frostbite can do day / night very nicely.

- Whether it is the new IP or MEA that is shown is irrelevant as Frostbite is BioWare's engine of choice (necessity).
- How about we see what the game is actually like before complaining about what we don't know isn't there.
- AngryFrozenWater, sjsharp2011 et blahblahblah aiment ceci
#60
Posté 25 juin 2016 - 10:35
Space Engine has Day/Night cycles. What's BioWare's excuse?Last time I checked No Man's Sky out it was just a bunch of procedurally generated planets with no interest in modeling realistic orbital mechanics and how that would affect the environment (including day/night cycles). So unless something has changed, they are probably just the same day/night cycle over and over again on every world. But admittedly, I haven't kept up with news on that game since it was first announced since it looks boring as all ****.
#61
Posté 25 juin 2016 - 10:39
The level of dumb in this thread was high from the off.
Facts:
- Frostbite can do day / night very nicely.
The question wasn´t whether Frostbite is capable of doing day/night cycles, but rather if BW should utilize it for MEA.- Whether it is the new IP or MEA that is shown is irrelevant as Frostbite is BioWare's engine of choice (necessity).
I think most know that.- How about we see what the game is actually like before complaining about what we don't know isn't there.Agree wholeheartedly
#62
Posté 25 juin 2016 - 11:32
* sensible comment *
To be specific my issues were with the OP's assertions:
- BioWare is 'allergic' to day night cycles - there are many technical and gameplay reasons that may shape that decision;
- Will BioWare be behind the curve again - point 1 was not established, so point 2 also fails.
Furthermore, we know how much of an issue converting Frostbite was for DAI,
I have no doubt day/night was simply parked for sake of expediency, I do think it would have been quite nice...
As we've established, the engine can do it.
I would be less troubled by the lack of day/night cycle on a rocky planet I was driving around on in a Mako.
If I was establishing settlements and engaging in NPC dialogue, then day/night could well be immersive.
This has to have been tested in development and I hope BioWare have made a choice that makes most sense for the gameplay.
- Urizen aime ceci
#63
Posté 25 juin 2016 - 11:39
Day/Night cycles are nice but compressed to 20 or 40 minutes is too short. I like changing weather effects more.
Variety adds to replayability.
damn dictionary, why isn't replayability a word yet.
#64
Posté 25 juin 2016 - 11:47
The point is that it adds immersion and a sense of time/progression.No, I'm not. And you dodged the question. What's the point?
Dimming the Presidium's lights would've been cute at certain points, but entirely unnecessary and non-functional to the environment, beyond making things darker. And as you said , sections of the Citadel also give the nighttime feel as a balance.
You can defend Bioware and argue all you want, but Bioware can do it if they want, they just rather be simple.
People keep talking about different planet types as if that is a hurddle. Well if thats the case, they can just different clocks to various planets. On one planet it could be day for about 15 min real world time while on another it could be 30 min real world time.
I am sure the tech is there, but Bioware as I said id allergic to day/night cycles.
Hell, I wonder if it has been officially confirmed if planets will even have dynamic weather/effects such as random fog, rain, wind, sandstorms etc....
- LiaraShepard aime ceci
#65
Posté 25 juin 2016 - 12:01
Day/night cycles and dynamic weather are great for revisiting locations, too.
For some main story quests there would have to be fixed light and weather conditions, but for all the more generic side missions every time we land on a planet local daytime and weather could be randomly choosen form a set of "how this planet gotta be like".
Just look at Fallout 4 and how awesome it is with weather mods and stuff.
>https://www.youtube.com/watch?v=uMTC7ET49w0
- nfi42 aime ceci
#66
Posté 25 juin 2016 - 12:09
The point is that it adds immersion and a sense of time/progression.
Overall I agree. But sometimes a set time is better for the atmosphere and thus immersion, than having it dynamic.
You can defend Bioware and argue all you want, but Bioware can do it if they want, they just rather be simple.
Do you know something we don´t? It may have been possible for DAI, but was scrapped not because BW is simple, but rather because for performance reasons?
People keep talking about different planet types as if that is a hurddle. Well if thats the case, they can just different clocks to various planets. On one planet it could be day for about 15 min real world time while on another it could be 30 min real world time.
Sure, but what about binary systems, where one sun orbits the other? Ever thought of that?
I am sure the tech is there, but Bioware as I said id allergic to day/night cycles.
Day/Night cycles are doable with the Unreal Engine 3, but the effort to make it work is astronomical. To give you an idea, you need one big spherical mesh, that rotates along an axis, you need a multitude of dynamic lights, that correspond not only in intensity, but color as well. Setting that up, quite easy. Tweaking it however will eat hours away. Now multiply that with the number of maps, some of which might even stream into others and you can get an idea as to why its better to have it static and divert your power to something else.
Hell, I wonder if it has been officially confirmed if planets will even have dynamic weather/effects such as random fog, rain, wind, sandstorms etc....
I think it was mentioned somewhere, yes.
#67
Posté 25 juin 2016 - 12:19
It'd be nice, but I doubt we see it. It sounds like most of the worlds (habitable that is) will only have a single biome, which is just as "bad" as no dynamic day/night or weather cycle. If they do include I hope they change the way the sun rises/sets, its position in the sky, and the speed at which it does so since such things vary world to world. Give me a northern sunrise that takes 5x...or 1/5th the Earth cycle to set as an example.
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So, you believe that planets with erupting volcanoes, lava, sandstorms, twisters, fog effects, day (Mako fast driving in sand) and night (see Krogan dropping human) is insufficient?
Your suggestion to show the sun rise and set is... hm.. unworkable, imo. You see, in order to see these effects (including shadow movement), time really must move fast. I'm getting dizzy and a headache just visualizing the effects. If you slow it down, then to see any effects you need to stick around for a long period. I'm not about to stick around to see a dynamic day/night cycle effects.
If you are thinking something like Warcraft that has such cycles, then you definitely are exploring in the Mako for very long periods. Dutch's 150 hour game suggest is now getting traction.
Personally, I'm quite happy with the dynamic planetary environments I've seen so far. That evidence strongly suggests we will see many more.
#68
Posté 25 juin 2016 - 12:28
Unless the planet was spinning really fast, anyway
#69
Posté 25 juin 2016 - 12:29
I know somebody already posted the video but wasn't ME:A confirmed to have day/night cycles or is that Bioware's new IP?
that's the new IP I think
#70
Posté 25 juin 2016 - 12:46
Day/night cycles and dynamic weather are great for revisiting locations, too.
For some main story quests there would have to be fixed light and weather conditions, but for all the more generic side missions every time we land on a planet local daytime and weather could be randomly choosen form a set of "how this planet gotta be like".
Just look at Fallout 4 and how awesome it is with weather mods and stuff.
>https://www.youtube....h?v=uMTC7ET49w0
This is a great idea. In fact, Battlefield 1 (which MEA shares an engine with) will randomly select a time of day and weather effects for each map. So I can play a map the first time at night with clear skies and then turn around and play the same map again but be during the day with rain.
I remember when DAI was going to have day/night cycles before they took that out
#71
Posté 25 juin 2016 - 12:52
Space Engine has Day/Night cycles. What's BioWare's excuse?
It's current year, we should have it!!
In all seriousness, I agree with others who said it would be a bigger hassle than its worth to portray it accurately across every world, and a half assed job would be worse than not having it at all.
I'm not opposed to it, just not too hopeful that they will e able to fit it in.
About the video, it's two yeas old. Remember Crestwood. ![]()
#72
Posté 25 juin 2016 - 12:53
#73
Posté 25 juin 2016 - 01:22
- Urizen et Patricia08 aiment ceci
#74
Posté 25 juin 2016 - 01:26
I hope we have day and night cycles in Andromeda and in all of their next games as well and also weather cycles.
#75
Posté 25 juin 2016 - 01:28
If you want a night cycle in Andromeda, and let's say that there isn't one in this hypothetical event, just change the brightness settings on your monitor/TV screen every few hours.
I just hope we don't have to do that in Andromeda but it is a possibility though
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