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Day/Night cycles?


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#126
RoboticWater

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If you're playing on console, this can be resolved with dynamic scaling.  At times, I've looked at games with weather and day/night and couldn't see two feet in front of me.  Aesthetically worse and on pc no performance hit.  But way more fun. Bloom when looking directly into the sun is aesthetically worse too.
 
TW3  allows for fast forwarding of time, so if you really struggling to see what's happening you can do this.  I've only ever done this once indoors at night with candlestick lighting with pouring rain outdoors ina boxing match on the hardest difficulty.

It's actually not so much visibility as it is plain visual quality. At dawn and dusk (whenever the sun is low and fairly orange), the way that shadows from trees comined with he ambient color and ground textures just didn't appeal to my eyes at all.

As a designer, I'd prefer the solution not be "just move the clock forward." It technically works (and I'm willing to do it), but I'd rather there be a more elegant solution. Having to deliberately time travel past garish graphics isn't the same as never seeing them at all.
 

If you haven't played TW3 or on  hardest difficulty, boxing is stupid.  The only way you can win is to properly time a sword parry,  give two sometimes only one sword strike, step back, rinse repeat all this in a restricted interior with obstacles everywhere tripping you up.  It takes about 20 sword strikes to defeat an opponent while it takes them 3 or 4. The light was too poor for me to time the parry.  Boxing is optional in all but one quest,  this was a fight I could lose but I gained significant XP by wining out.

Other than Gwent, I thought TW3's mini-games were total garbage. Horse-racing was a snooze-fest, and boxing, like you said was just repeatedly parrying. I suppose weather effects were the only thing that could possibly give them variety.
 

If Bioware build a dynamic world with day/night weather and vendors or quest givers who sleep at night, they would need to put a fast forward, or sleep mechanism
 
Again, I don't mind either way, prefer day/night with weather and think it's possible even on current console.

I'm all for time of day if it genuinely benefits the setting and game mechanics, but that's not really true for Mass Effect. BioWare have better things to do with their time.
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#127
nfi42

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It's actually not so much visibility as it is plain visual quality. At dawn and dusk (whenever the sun is low and fairly orange), the way that shadows from trees comined with he ambient color and ground textures just didn't appeal to my eyes at all.

 

 

At times, or when the bloom was in full effect,  I concur.  But I looked upon this as a challenge.

 

Sniped the rest of your message by accident, but it's not so much the variety as the differing challenge in a single as well as continued playthroughs as well as the scenery.  I'm not in any game just for the RPG aspect, so it's plus for me.  The totality of the game is more important to me than just game mechanics and RPG qualities.



#128
AtreiyaN7

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I dont think it is cause they cant accept anything new. I think it is cause many are just Bioware apologist who will defend Bioware no matter what.

The Bioware Defense Force (BDF) is strong.

 

If you want to take shots at people who disagree with you, then I can just as easily point out that almost every thread you create seems to usually be done with the blatantly transparent goal of taking shots at BW and DA:I while touting TW3 and CDPR, but hey, for once you have surprised me - you're actually not even mentioning DA:I or TW3 in your initial post! Now that we're done snarking here, maybe we can get back to the issue at hand.

 

No Man's Sky is supposed to be in a universe where everything is procedurally generated. I'm getting it because I think the exploration aspect might be interesting (whether or not it'll be interesting to play long-term is another matter and depends on how interesting all the procedurally-generated worlds are). This is where I point out that the NMS devs are indy developers and have basically been able to do whatever the heck they wanted to do and have been able to take as much time as they need to take to create the game, although I certainly noticed that the most recent delay didn't go over too well with the more fanatical NMS fans (yeah, death threats - gotta love those fans! *sarcasm*).

 

I am assuming that BW has to largely stay on budget and mostly on schedule - unlike the NMS devs. Even though EA seems to have been okay with BW pushing things back and taking extra time on ME:A, I'm pretty sure that EA's patience is finite and that BW can't actually let things drag on for quite as long as things have been dragging on with NMS. Aside from BW having what I assume is a schedule that is much less flexible than the one for NMS, it's possible that they've decided to spend their money on aspects of the game that they consider to be the more important like the overall graphics and gameplay. Alas, budgets are an actual thing for most developers.

 

Though I'm sure that the BW devs could pull off a day/night cycle in the FB3 engine, it may be the case that giving you your super-immersive sunrises and sunsets is simply a low-priority item for them. If they haven't already implemented it at this point, then it's just not going to happen at this stage of the game (pun intended). I'd very much like to see a day/night cycle implemented because it would undeniably add to the immersion, but it might not happen and it's one of those things that, while nice, isn't exactly critical to the game being good (I'd say that the writing, the gameplay, and the storyline matter considerably more than having a day/night cycle).


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#129
Jewlie Ghoulie

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I think people compare Bioware games too much to other games .

Well, THEY did this. Okay. And? Sure, Day and Night Cycles are cool. If they can make it work, sure, but is the lack of a day and night cycle really going to take away from the game?

It really shouldn't.
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#130
deuce985

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I doubt it has it since you'll be visiting many different planets with varying visual identities. They wanted it in DAI but it never made the cut due to the expensive resources it takes to make a day/night cycle in an engine. I don't think Frostbite has any game that uses it either so they'd need to build it from scratch.

 

You might see dynamic weather but not dynamic day/night cycles. It makes more sense for dynamic weather but how would you do day/night on planets that have totally different identities? It might take 4 days Earth time to fully go from day/night? Make every planet the same with 1 hour time to day/night? That would kill the immersion, IMO. I'd rather them just focus on visually identifying the planets as unique and they don't need to do that with day/night cycles.


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#131
Elhanan

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Unless you're implying that people play Skyrim explicitly for the graphics, then no, it wouldn't seem to indicate that at all. The graphics don't actively impede enjoyment of the game, but they're not anything special. On a purely objective basis, the texture resolution, shadow resolution, and LOD are worse than other games.
 
Visual variety is nice, but is it worth the cost of the final image quality? If a certain area looks aesthetically worse at a certain time of day, I'd rather just have fixed lighting than risk seeing a worse image.
 
Yes, we're well aware that BioWare can make dynamic weather if they so desire. You've yet to make a convincing argument as to why they should.


Cannot speak for others, but the astounding graphics at the time is exactly what captured my interest, as Skyrim was my first TES and Bethesda title. And considering the Remastered version is due soon, the original has done fairly well until now.

#132
Elhanan

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It is a response to those who say it cant be done in MEA cause of the many different sizes of the planet and the length of their day/night cycle.

Well, those previous Bioware games I mentioned all took placd on the same planet and yet still did not have day and night cycles.

This comes as a period where all other open world/open zone games uses them.

Hell, even Battlefield 1 will feature maps that can be played at various times throughout the day as well as dynamic weather.

Speaking of dynamic weather....has it be confirmed that dynamic weather will 100% be in the game? Again, this is 2016. DAI failed to have dynamic weather and again...what was the excuse for that? More resources needed to having rifts placed all over the world?

This is why I wish there was another space AAA Action RPG game that is squad member based to be made to sort of light a fire under Bioware's arses cause they seem to have a monopoly when it comes to this segment of gaming.

Only if CDPR made such game....


Then we might lose Pause features, have dynamic breezes that bend trees to the ground, and have every new species curse and play card games whilst sitting on unicorns...
 
:rolleyes:

#133
The Night Haunter

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All the other triple A games don't have a setting where you could be on a planet with a normal day/night cycle one moment, and on a tidally locked world the next, or a world orbiting a binary star with complex day/night dynamics, or a world with a slower or faster day/night cycle than another, or a moon orbiting a gas giant that in turn orbits a sun, or a planet orbiting any variety of star from a red dwarf to a blue giant.

It'd be cool, but to make it varied enough such that it is realistic and supportive of what you'd see on the surface of these worlds would require a lot of programming time, I would imagine.

Which is why day/night cycles would be cool.

It wouldn't have to be synchronized across all worlds, just each world you visit will have its own day/night cycle, or lack thereof. 

You could visit a tidally locked world and have more of the explorable area be in the 'shadow' zone, but have some content in the perma-sun and perma-frost areas.

Then you travel to a world with a normal day/night cycle and say every few hours on that world (randomized start time each time you arrive) it changes from dark to light.

Then you travel to a world in orbit of a gas giant with an even more complicated day/night/eclipse cycle.

 

It isn't exactly critical to me that anything like this is in, but it would certainly be fun.



#134
nfi42

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Cannot speak for others, but the astounding graphics at the time is exactly what captured my interest, as Skyrim was my first TES and Bethesda title. And considering the Remastered version is due soon, the original has done fairly well until now.

 

Just different opinions, which is wonderful.  Here's another different opinion.  As a PC player, I have no interest in the remastered version even though I'm getting it for free.  The reveal snippet footage still looks bad compared to modded versions.

 

Then we might lose Pause features, have dynamic breezes that bend trees to the ground, and have every new species curse and play card games whilst sitting on unicorns...
 
:rolleyes:

 

Unicorns are only for having sex on.  I would welcome this addition.



#135
nfi42

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All the other triple A games don't have a setting where you could be on a planet with a normal day/night cycle one moment, and on a tidally locked world the next, or a world orbiting a binary star with complex day/night dynamics, or a world with a slower or faster day/night cycle than another, or a moon orbiting a gas giant that in turn orbits a sun, or a planet orbiting any variety of star from a red dwarf to a blue giant.

It'd be cool, but to make it varied enough such that it is realistic and supportive of what you'd see on the surface of these worlds would require a lot of programming time, I would imagine.

 

MEA planets will not be randomly generated which means all of a planets assets are require significant design work for each planet.  A day/night cycle and a weather system requires some work, but is a one time thing.  Different day/night cycles and weather for each planet just requires some parameters for each planet.  Trivial.

 

To expand and things I would like.  Different gravity for each planet. And again this is a one time amount of work with a parameter for each planet. I'd even like to see zero gravity in derelict ships



#136
Elhanan

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Just different opinions, which is wonderful.  Here's another different opinion.  As a PC player, I have no interest in the remastered version even though I'm getting it for free.  The reveal snippet footage still looks bad compared to modded versions....


As a modded Remastered version may be problematic for a while, I somewhat agree. However, it may be just the ticket for SkyWind, which may also be hard to mod. As I have played Skyrim rather extensively now, and doubt I shall play much more, this new combo will allow for some unseen gameplay.

#137
nfi42

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As a modded Remastered version may be problematic for a while, I somewhat agree. However, it may be just the ticket for SkyWind, which may also be hard to mod. As I have played Skyrim rather extensively now, and doubt I shall play much more, this new combo will allow for some unseen gameplay.

 

As much as I like the idea of a modern engine Morrowind,  how long has it been now?  A new elder Scrolls will be out before they finish,  and then they'll want to put it on the new Engine.  Rinse. Repeat.

 

Have you played Morrowind?  In my mind their best game by a longshot and with all the mods looks and plays fine. Just do it.



#138
LiaraShepard

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I hope we'll get a day and night cycle this time. It better fits in an open world and adds to immerison. They could just vary the length of day and night for each planet or the intensity in which you'll see stars, or the number of moons and suns around the planet. That shouldn't be a problem and go easy on resources.



#139
Elhanan

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As much as I like the idea of a modern engine Morrowind,  how long has it been now?  A new elder Scrolls will be out before they finish,  and then they'll want to put it on the new Engine.  Rinse. Repeat.
 
Have you played Morrowind?  In my mind their best game by a longshot and with all the mods looks and plays fine. Just do it.


Nope; have yet to play MW; simply cannot return to the lesser days to see other stories, but have already purchased the GOTY ed for SkyWind as it appears to be worth the wait.



#140
Nitrocuban

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All nay-sayers should remember how great the hazard maps in ME3MP were, just look at Ghost and Hazard Ghost.



#141
Remix-General Aetius

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Didn't that pre-alpha footage show day/night cycles? Or was that just weather variety?



#142
ManOfSteel

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I don't think we'll ever be on a planet long enough for a full cycle to come into play, but I wouldn't mind a dynamic system where the weather and time of day are different each time you land on a planet, unless the settings get overwritten for story, cinematic or dramatic effect etc.



#143
nfi42

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Nope; have yet to play MW; simply cannot return to the lesser days to see other stories, but have already purchased the GOTY ed for SkyWind as it appears to be worth the wait.
 

 

You mind might be blown by how good the mods are for Morrowind.



#144
They call me a SpaceCowboy

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Day/night cycles are incredibly stupid and Bioware is doing us all a favour by not having them. The cycles have all sorts of insane scale issues - even games that have brilliant and well realized world's suffer from this like TW3, where you see such care about creating a world to scale unlike Skyrim then having a day pass in like a real time hour. It's just stupid.

 

In some games it's more like every 20 minutes. Some games the night feels longer than the day .

 

How does it help with immersion when I can literally see it going from day to night in the time it takes the sun to move an inch in the sky in a game that pretends it has actual scale like IRL? It's the total opposite - these cycles are the worst anti-immersion offender.

 

I find I tend to hold off doing anything at night in some games, or dive into a  dungeon. running around at night is fine occasionally but not when you're trying to get stuff done.



#145
Helios969

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                                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

So, you believe that planets with erupting volcanoes, lava, sandstorms, twisters, fog effects, day (Mako fast driving in sand) and night (see Krogan dropping human) is insufficient?

 

Your suggestion to show the sun rise and set is... hm.. unworkable, imo.  You see, in order to see these effects (including shadow movement), time really must move fast. I'm getting dizzy and a headache just visualizing the effects.  If you slow it down, then to see any effects you need to stick around for a long period. I'm not about to stick around to see a dynamic day/night cycle effects.

 

If you are thinking something like Warcraft that has such cycles, then you definitely are exploring in the Mako for very long periods.  Dutch's 150 hour game suggest is now getting traction.

 

Personally, I'm quite happy with the dynamic planetary environments I've seen so far. That evidence strongly suggests we will see many more.

I'm not really advocating one way or another...speaking more in terms of realism and what's out there (in theory).  Really, I'd rather see habitable worlds with a multitude of biomes than day/night cycles.  The former bothers me much more than the latter.  I mean, how many habitable worlds do you know of with a single biome?  And I've already braced myself for "Dutch's" 150 hour game...exploration is not something that thrills me, however, if that is to make up the bulk of the game then it needs to be pretty special.



#146
Patricia08

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For me, it looks good on my ps3

 

A remastered Skyrim will be released in October

 

Yeah i can't wait and i also red that PC gamers can download the game for free and i bet we console gamers have to pay for it. 


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#147
malloc

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This is very plausible. The two complications that I could see would be now steadily maintaining world time and keeping the relative position of the planets. Even in that case I think at a good angle, a light placed at an angle on a scene would just have to be modified based on light intensity. Mainly because when a game renders, there the zbuffer clipping and the whole game world does not need to be rendered.



#148
nfi42

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Yeah i can't wait and i also red that PC gamers can download the game for free and i bet we console gamers have to pay for it. 

 

Yes you do.

 

It's also only for PC people who have the 3 big DLC  which I do.  There's is also the likelihood that if they charged for it, no on would buy it because the mods already look better than what's been shown.  I have no interest in it.



#149
Patricia08

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Yes you do.

 

It's also only for PC people who have the 3 big DLC  which I do.  There's is also the likelihood that if they charged for it, no on would buy it because the mods already look better than what's been shown.  I have no interest in it.

 

It's just so unfair.

 

We console players already had to put up with bugs that we cannot fix while the PC gamers can enter a code and poof it's fixed. And the framerate drops and stuff like that especially the ps3 gamers. If i "carry" 18 mb with me i can only play for about 2 hours and then i have to quit the game and restart. Otherwise when i walk for ten yards it will take me 30 minutes to cover that distance.     


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#150
nfi42

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It's just so unfair.

 

We console players already had to put up with bugs that we cannot fix while the PC gamers can enter a code and poof it's fixed. And the framerate drops and stuff like that especially the ps3 gamers. If i "carry" 18 mb with me i can only play for about 2 hours and then i have to quit the game and restart. Otherwise when i walk for ten yards it will take me 30 minutes to cover that distance.     

 

Console players pay less for hardware, games cost more, pay for subscriptions and up till now have to pay for remasters and the system just works for you

 

PC players pay up front for hardware,  games cost less, do not pay for subscriptions, don't care about remasters and have to fiddle a far bit to get each game working (in a lot of instances).

 

Pick your poison.

 

I think life will become a lot better for console players when Neo and Scorpio  arrive as I believe developers will start implementing more graphics options in games making them forward/backward compatible.

 

On a separate note.  If Microsoft is successful in implementing it's push for PC players  hearts with the Windows Storefront and UWP, the we can kiss goodbye to  large range of mods (but not all).  We WILL not accept this!!!