It's actually not so much visibility as it is plain visual quality. At dawn and dusk (whenever the sun is low and fairly orange), the way that shadows from trees comined with he ambient color and ground textures just didn't appeal to my eyes at all.If you're playing on console, this can be resolved with dynamic scaling. At times, I've looked at games with weather and day/night and couldn't see two feet in front of me. Aesthetically worse and on pc no performance hit. But way more fun. Bloom when looking directly into the sun is aesthetically worse too.
TW3 allows for fast forwarding of time, so if you really struggling to see what's happening you can do this. I've only ever done this once indoors at night with candlestick lighting with pouring rain outdoors ina boxing match on the hardest difficulty.
As a designer, I'd prefer the solution not be "just move the clock forward." It technically works (and I'm willing to do it), but I'd rather there be a more elegant solution. Having to deliberately time travel past garish graphics isn't the same as never seeing them at all.
Other than Gwent, I thought TW3's mini-games were total garbage. Horse-racing was a snooze-fest, and boxing, like you said was just repeatedly parrying. I suppose weather effects were the only thing that could possibly give them variety.If you haven't played TW3 or on hardest difficulty, boxing is stupid. The only way you can win is to properly time a sword parry, give two sometimes only one sword strike, step back, rinse repeat all this in a restricted interior with obstacles everywhere tripping you up. It takes about 20 sword strikes to defeat an opponent while it takes them 3 or 4. The light was too poor for me to time the parry. Boxing is optional in all but one quest, this was a fight I could lose but I gained significant XP by wining out.
I'm all for time of day if it genuinely benefits the setting and game mechanics, but that's not really true for Mass Effect. BioWare have better things to do with their time.If Bioware build a dynamic world with day/night weather and vendors or quest givers who sleep at night, they would need to put a fast forward, or sleep mechanism
Again, I don't mind either way, prefer day/night with weather and think it's possible even on current console.





Retour en haut







