I realized my biggest problem was not with Dragon Age, but with the multiplayer aspect of it. So here i am making a thread, hoping to collect problems and/or solutions to the Multiplayer aspect of the game.
PBKAC (Problem Between Keyboard and Chair)
#1
Geschrieben 25 Juni 2016 - 01:27
#2
Geschrieben 25 Juni 2016 - 04:30
good luck.
- Silversmurf und Caldyrvan gefällt das
#3
Geschrieben 26 Juni 2016 - 02:41
I know you are still new to the MP but the technical issues of the MP have been discussed a million times and support has ended anyway so :
Not sure if it´s a troll thread but the Problems between Keybord and Chair is you ![]()
- Silversmurf, dank-d1 und lcneed gefällt das
#4
Geschrieben 27 Juni 2016 - 01:01
Uh, this is not intended as a troll thread. I meant to ask about problems between players.
#5
Geschrieben 27 Juni 2016 - 12:07
You mean something like: "I don´t like Silversmurf because he is a damn underpromoted leecher" ?
Otherwise some say "I don´t like people who leech on purpose" others hate it when players open rooms and can´t handle it or do not open rooms at all. players not interested in teamplay etc.
I don´t know about specific players having problems with others but I am sure there are. But it´s problematic to discuss it here because "Name and Shame" is not allowed on the forum ![]()
- krishachaos gefällt das
#6
Geschrieben 27 Juni 2016 - 12:25
Nice reference ....
and might be true
- krishachaos und Caldyrvan gefällt das
#7
Geschrieben 28 Juni 2016 - 02:24
Fine. Seems the idea didn't get across.
I thought people coming up with problems and other people brainstorming could find solutions, like on a forum.
#8
Geschrieben 28 Juni 2016 - 07:01
Support ended 5 months ago and we are not getting anything new
#9
Geschrieben 28 Juni 2016 - 12:52
Your intentions were good, but as to the 'glitches' or reasons you get disconnected, or laggy lobbies, or can't connect to a certain player's lobby, or broken treasure room doors, or glitched out dragons on tower, and many many others, what they are saying is that since this game is past development and there is no support from Bioware for it, we have to accept it for what it is. Perhaps it is those glitches that make us see the good! The only solution to something I can tell you is that if you kill a dragon when it is taking off from tower, it will glitch and you won't be able to finish, so what you have to do is have the host reconnect to the lobby, thus host migration, then kill the dragon again. Oh,and as for if you break a pot or door and you can't trigger loot or open the door, have another player check it to see if it is targetable, works sometimes.
#10
Geschrieben 28 Juni 2016 - 02:01
If you get hit by the dragon while opening a treasure door - the door will glitch and you wont be able to open it. But there is still a way to get in there with a glitch for Isabella... but I've never done it, so I can't tell you how.
#11
Geschrieben 28 Juni 2016 - 02:30
If you get hit by the dragon while opening a treasure door - the door will glitch and you wont be able to open it. But there is still a way to get in there with a glitch for Isabella... but I've never done it, so I can't tell you how.
I believe this glitch can occur with most enemy attacks that can knock you down while you're in the middle of the animation of unlocking a door. It may also happen while breaking down walls/barriers but their animations are usually much quicker than lockpicking so it's less likely to glitch out.
#12
Geschrieben 28 Juni 2016 - 02:47
I believe this glitch can occur with most enemy attacks that can knock you down while you're in the middle of the animation of unlocking a door. It may also happen while breaking down walls/barriers but their animations are usually much quicker than lockpicking so it's less likely to glitch out.
Doesn't have to be knocked down, a rogue's backstab that stuns you for a second would do it too.
- Silversmurf gefällt das
#13
Geschrieben 28 Juni 2016 - 05:12
Go out of your way to pick up team mates and also use healing mists on them right as they get up if required. You will find out that after a couple of games doing that others in the team will be much more cognizant of their team mates, rezing and helping out. If you are indeed a 'good' player whether that be naturally adept at the game or having great stats and great equipment, there is almost zero excuse for not going out of your way to get people up, everyone wants to play , even guys who are no ready for the level you are playing on.
Look for trouble spots, as in a player running into a treasure room that you know may have trouble. Back track and help out if possible, especially if your other team mates are good enough to forge ahead if they wish.
Gauge the play style of team mates (especially the host), if they want to collect all loot, then help out with the loot gathering. If they are all into speed running be ready for that play style as well.
#14
Geschrieben 28 Juni 2016 - 10:13
- krishachaos, Texasmotiv, Caldyrvan und einem anderen gefällt das
#15
Geschrieben 30 Juni 2016 - 08:08





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