Question
How does one go about finding out what the water texture's is called in a hak?
I have a hak that I can't seem to find what is the name of the water texture is that it calls for. I would like to replace the looks of it.
Thanks for your time.
Question
How does one go about finding out what the water texture's is called in a hak?
I have a hak that I can't seem to find what is the name of the water texture is that it calls for. I would like to replace the looks of it.
Thanks for your time.
Thanks Proleric I was able to find it following your directions.
However I changed the water texture but its still the same colored blue. How would I go about changing the color of the water? I would like it to be more clear then blue.
Here are some 2 examples.
Tileset #1

AND
Tileset #2

I don't know how to take the clear water look in Tileset#2 and put it in Tilest#1
( OR )
Take the blue water from Tileset#1 and put in Tileset#2.
I did try changing the ttr01_watcliff texture and it changed the look but not the color. I can't get the blue to become clear or the clear to be blue.
I could use some help with this.
The texture in tileset 1 is ttr01_water01. I'm not sure about the other one, but it shouldn't be too hard to find in the hak. Keep in mind that water has an associated .txi file - that will make it easier to locate.
Thanks Frush O'Suggill
1. I took ttw01_water02 from Tileset#2
2. Converted it from tga to dds
3. Made to copies of it and named them ttr01_water01 and ttf01_water01
4. I added them both to my VT_Forest_Addon.hak
However the water in Tileset#1 still isn't clear it is still the same color blue.
Well I couldn't get the one water to look clear but I could get the clear to look blue so I just went that rout. So at least they match now. ![]()
I found the problem. For some reason it will not work as a dds. However when I tried it as just a tga file it worked with no problem.
If I remember correctly txi and dds don't play nice together