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What is Dragon age for you?


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#26
VivainaDX

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I love that the story connects previous characters and gives an idea of what happening with them and the characters are very well done, but every new game seems to create more questions than it answers.  


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#27
Addictress

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Incredible potential - one of the best IP's in existence. Unfortunately sometimes wasted on poor execution.


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#28
phoray

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Amazing. Delightful. Absorbing. A straight line to the feels. The FEELS. Starting with falling in love with Alistair and talking him into the Dark Ritual with my soul sister who realized true friendship... continuing on to when Leandra died in my Hawke's arms, talking to her spirit in Legacy, and Chantry explosion via Anders betrayal... and then yet again with the "in the future sacrifice" scene in Redcliffe, the Blackwall betrayal, the Hawke vs Alistair choice in the Fade that friggin wrecked me, and what else? The Solas master plan reveal, loss of an arm, and the surprise marriage to Cullen.

And each play through teaches me more about Thedas as I get to truly experience it from a different role play perspective. I've felt the glimmerings of what it's like for everyone around you and the very history in your world being racist toward you (elf.) Geralt of Rivia might be hilariously gruff and sarcastic, but just like a book, once you read it once...

I hope to "read" Dragon Age at least 10 times. I have planned character personalities for 7 more play throughs already.

The only character I've disliked is Velanna (her story arc never finished) and Viv. But I'm determined to find something to love about Viv next game.
My complaints are surface; makeup should be available for both genders, hair choices are always pretty terrible, and mages should NOT always wear robes, especially if you're an apostate in Kirkwall. Also, Kirkwall colors were super bland. And repetitive maps be repetitive.

DAI got too ambitious with multiple empty land masses but then the castle didn't get finished and the final battle wasn't held at Skyhold. Boo.

Still, those are all surface things that I only mention because you wanted good and the bad.
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#29
SharpWalkers

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Dragon Age, to me, is:

A world I love

Stories I enjoy

Characters I like

 

But also:

Annoyingly inconsistent visual style.

Increasingly disappointing gameplay.

Sera.

 

(The last was mostly a joke. . .)

 

I adore Dragon Age: Origins, there is no game I've played where I have more characters, nor been able to create and define more varied characters through it's dialogue system and amount of skills you could choose. I miss that freedom in every Dragon Age game since. I never played it for it's combat system. Tactical combat was very important for some people, but I played on Xbox, so had no tactical cam - it was the clunky *moving into range combat* only. But I was able to coast through it all on the easiest difficulty, so it was fine,  - and I did enjoy throwing out a dual-weapon sweep and annihilate a bunch of them 'locks. I could quickly continue with what I played it for: the classic story, the other characters, and the roleplaying of my own.

Though it was never a pretty game even at release, I loved the look of the game. The earthy tones, the design of the world, the looks of certain armours (I still want my Heavy Chainmail armour back). All of that has changed almost entirely. For the worse, in my opinion. There was actually a moment in Dragon Age Inquisition, where I walked across the rebuild bridge in Emprise. There, with the colours muted because of the wintery setting and the design of it all, it reminded me of Dragon Age again, truly, for the first time in a long while. 

I did enjoy DA2, still, somewhat - the characters and the story (shocker for some, I'm sure), despite the waves, and the weightless feel of the attacks you could still coast through the combat. The repetitive enviroment and Mass Effectivication ( I LOVE Mass Effect - when it's Mass Effect) of the series were annoying, but to progress my world state I don't mind playing it. 

Inquisition is were it really went wrong for me. Though I love Cassandra, and how Solas' arc turned out, there are really just so few things I can think of liking in this game. The dialogue wheel was improved - but still, it can't match Dragon Age: Origins in the offering of options to define your character. But worse thing it did was that it made the things I didn't like at all practically unavoidable. Combat took ages. Because of the power system you hád to do the terrible side-content - probably had to do even more, to be an good level for the main missions, or combat would take even longer.

The only reason I play it now, is to continue the world-states I started with such love in Dragon Age: Origins, but I really don't enjoy it, I'm forcing myself to work my way through it, so I'll have my world-states ready in the small hope that DA4 does everything right.

 

My love for Dragon Age is pretty much still living forth by the grace of Dragon Age: Origins. I think that's were I was going with this. . .



#30
Melyanna

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I haven't played any games with such wonderfully well written characters, and I love being able to shape who I want to be.

 

THIS.

Also... Being backstabbed by sneaky fictional boyfriends.


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#31
Captain Wiseass

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A fun series of games that seems committed to reinventing itself every time out, which I have to respect even if the execution is sometimes mixed.

 

Also, a codex that's almost worth the price of admission on its own.


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#32
Toasted Llama

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The companions feel like actual people, something very few games have managed to achieve and from the games I've played, Dragon Age (and Mass Effect) are the best so far in that regard.


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#33
Unata

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DA:O was interesting, engaging and had nice character development, combat a bit clunky tho

 

DA:2 Was to linear feeling, had better combat then DA:O but still felt confining area wise

 

DA:I Is the better of both in combat and exploration, but lord all the incidental quests just made it overwhelming at times.


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#34
Kabraxal

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An intricate world that feels like it has a real history. This franchise also continues Bioware's domination in terms of fully realised characters which is why they are still the best dev around.

But I think what has defined Dragon Age the best, is the respect for my intelligence. From the most deft handling of faith, spirituality, and religion in gaming all the way to allowing their world to paint the picture instead of force feeding me curscenes at every turn... DA assumes I can handle conplex matters and will enjoy the subtle touches speaking of a culture in something as simple as window design. Dragon Age has rarely beat me over the head. Instead it says "here it is" and lets me discover. I appreciate that. It is why DA is my favourite franchise.
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#35
dragonagenewbie

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I like the companion banter system, its actually the only reason i got this game...everything else i just came to like.  I like the single player party system too because its like playing an MMO like WoW but without all the IRL drama.  The companions do bring their own special brand of drama but at least its game related AND if i really wanted to i could bring another companion over one that i dislike. 


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#36
Aliceeverafter

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In terms of  gaming experience what is that you find interesting or not interesting about the series?

 

 

That there are so many great female characters deciding the fate of nations.

That all the characters are really well written for a game.

The Chantry is done very well. The effort that went into creating all the chants and the backstory. kudos to bioware.

And finally - attention to detail - i read somewhere that they drew the clothes and armour as real as possible, so there aren't random buckles that do nothing, and that it could all be made as functioning armour. I like that. that makes me very happy ^_^



#37
SmilesJA

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Deep, enriching characters, witty dialogue and it does feel that you are making an impact on history. 



#38
dragonsteak

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Like:

- Deep, custom, voiced character and its customisation

- Beautiful environment

- Interesting companions

- Story is satisfying

- Cool armors

- Puzzles are good, brain-twisting short break

- Leliana is cute

- The DLC aren't based on fat greedy bastards' business model

 

Dislike:

- Lack of BGM/Ambient music

- Labyrinths just make it worse

- Invisible and slidy walls are not helping

- Three points above keep making me fall asleep



#39
GoldenGail3

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Sorry to say, but the DA series is so mehhh to the point where i don't even take it seriously anymore.



#40
Solitaira

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For me, Dragon Age: Inquisition provided a new world of opportunities, good lore and a fine story line in which to develop my character(s). The ancillary personalities were reasonably engaging, sometimes funny, and added measurably to my over all experience. Also, as I'm an inveterate gatherer/crafter, DA:I comprises a richer experience than most RPGs (and some MMOs) I've played.

 

I used to be quite athletic and active, but circumstances have contrived to limit what I can do. Games, like DA:I, furnish me an opportunity to at least pretend to do things I once took for granted.

 

My major beef with DA:I is that it ends. If only there were some meaningful reason for continuing to exist in the game's universe. But I suppose that's more of a compliment to the creators than a complaint.



#41
Arvaarad

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One thing I enjoy about fantasy vs. sci-fi is that it offers the chance to explore modern issues through different lenses. In sci-fi or contemporary settings, it's easy to have automatic responses to certain themes, because we've already made our minds up. Fantasy can explore those same themes, but it can cloak them in enough elves and dragons to obscure the real-life issue that it's referencing.

 

I think Dragon Age does a good job of exploring these kinds of themes. As an earlier poster mentioned, they make an effort to explore different themes in different ways with each game.

 

It's also character-driven, rather than being plot-driven. Plot-driven stories tend to have more elegant or interesting plotlines, but they'll sacrifice character, if necessary, to achieve that. Many of the characters may be one-dimensional, because they're ultimately props to service the plot. Character-driven stories are willing to sacrifice the wider plot arc if it will lead to character moments. Character-driven stories may have simpler or cliched plots, because too much plot complexity can distract from the characters.

 

Neither format is better, and both have their fans. But my personal preference is for character-driven stuff.

 

On a purely superficial level, I like the trappings of the setting. I like fighting dragons, I like using magic, I like talking to spirits and demons. Sure, the dragons could be giant aliens, the magic could be space guns, and the demons could be artificial intelligence, and it would be functionally the same. But I grew up on fantasy novels, so I enjoy those fantasy set pieces.

 

Finally, I like that pausing/microing is a valid way to play the game. I have the reflexes of a drunken sloth, but I enjoy "solving" combat encounters like puzzles. I use that extra time to get to victory with no injuries, or do something cool with glyph layout.


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#42
TevinterSupremacist

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An awesome start that took many, repeated wrong turns to end up as a kinda ok experience.



#43
KaiserShep

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Countless hours killed with colorful fictional characters.

#44
fdrty

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To me, Dragon Age is a series with great potential, but can never really wriggle out of EA's marketing department to be the game it can be. Still, I don't think any of the games have been bad, the first was great, and the 3rd was a very good RPG, basically the only big budget RPG worth playing, in a very bad year for gaming.

 

The lore and the backstory, as well as the way the game reveals and subverts it, is the best I've seen in a videogame yet.

 

The combat could probably do with a bit of a retooling, though. And the inquisitor is kind of a mary sue. And for the love of God, can we have better side quests in the next one, and less shard collecting and other bs?

 

But otherwise, there aren't many who do what bioware does, to the scale that they do, even if Bioware don't always stick the landing.



#45
DuskWanderer

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Dragon Age, for me, was the world of Thedas. An immersive place that throws you headlong into a world rife with delicious chaos, machinations, and the little people trying to get by. 

 

A story of the people in those worlds, doing great things because they happen to be there and no one else seems up to the task.

 

Lately, though, DA has been straying away from that. The writing team has shown less interest in the world and more about pointless identity politics. Maybe they'll grow up and get away from it, but it doesn't seem like it thanks to Weekes. 



#46
PapaCharlie9

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Xploring.

My primary play-style is Explorer, so, yeah, to all you Shard collecting haters, that stuff was added to the game for me and my ilk. Well, and for Completionists. Two birds with one stone.

This was one of my proudest moments of DAI:

Spoiler


#47
Fiskrens

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One thing I enjoy about fantasy vs. sci-fi is that it offers the chance to explore modern issues through different lenses. In sci-fi or contemporary settings, it's easy to have automatic responses to certain themes, because we've already made our minds up. Fantasy can explore those same themes, but it can cloak them in enough elves and dragons to obscure the real-life issue that it's referencing.

Interesting, since the common argument in the fantasy vs sci-fi debate is that the former is more of "escapology" while sci-fi is better at bringing up and discussing modern issues. But I think the lines between them have been blurred the latter years, and DA is one of the pioneers.
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#48
BansheeOwnage

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Xploring.

My primary play-style is Explorer, so, yeah, to all you Shard collecting haters, that stuff was added to the game for me and my ilk. Well, and for Completionists. Two birds with one stone.

This was one of my proudest moments of DAI:

Spoiler

Must get... inside your character's head? :P And you basically already do that ^_^



#49
Kabraxal

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Dragon Age, for me, was the world of Thedas. An immersive place that throws you headlong into a world rife with delicious chaos, machinations, and the little people trying to get by. 
 
A story of the people in those worlds, doing great things because they happen to be there and no one else seems up to the task.
 
Lately, though, DA has been straying away from that. The writing team has shown less interest in the world and more about pointless identity politics. Maybe they'll grow up and get away from it, but it doesn't seem like it thanks to Weekes.


That last paragraph makes no sense.... Inquisition is over flowing with details that further build the world and DA has always had a heavy character focus. I have a suspicion what the comment really stems from and, if true, gamung in general should continue to grow beyond such a narrow minded viewpoint that has created one of the most annoying critical bsing you can find.

#50
Ghost Gal

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"Increasingly frustrating."

 

Every thing I originally loved about the series slipping further and further away, and everything that frustrates me about it getting more and more focus.


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