We talked about it on Origin a couple of days ago. It should be 4 in fitness for shields/health and 4 in tech armor for damage resistance. Turian veteran goes for stability and weapon damage. You can take head shot damage but you actually have to hit the head. It is not that hard if you use arc pistol but you need to charge it fully. In my experience, your aim is quite good in general. At least you always aim for the head and upper torso as much as I was able to notice. Or you can take power damage, it is fine as well.
I think we talked over warp previously and overload as well. Just in case, overload goes to chain overload, neural shock and another chain overload for maximum number of targets.
With Turian sentinel, it is hard to do it wrong. All his powers are good.
Well, people always find some way to mess it up though. I just played a game with Valkyrie without tech armor AND drell vanguard without cluster grenades. Valkyrie was hosting and did very well, basically carried the game and killed everything very fast. He probably had cyclonics IV. Still, 4 ranks in tech armor are better IMO. But drell did not fare so well. He died multiple times every wave and was obviously lagging as well.
The only thing that I changed was the headshot. I just wanted to see how it worked. I can always change back to my original build.





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