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New ME novels coming to help build gap


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#26
UpUpAway

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It's not that ME3 doesn't set itself up, it's that the set-up is a non-sequitur. When we leave ME2, Shepard has a fully autonomous ship run by an AI (potentially fully crewed), with (potentially) Spectre status. And is located somewhere in the Attican Traverse, and certainly at the limits of Council space and outside Alliance jurisdiction. I have no explanation for how Shepard was in detention, which is a substantial turnabout, or how Shepard built this relationship with Vega. The answer is apparently Arrival: Shepard turns himself in. But that doesn't really make sense to me at all. 

 

I don't have an issue for how Vega ended up on the Normandy, I just think the plot of ME3 does not at all explain to me how we get from ME2 to ME3. As stupid and hokey as ME2's introduction is with the Collectors, it at least follows logically from ME1: the Normandy is hunting geth, and the Normandy gets attacked. That part I can at least follow. 

 

 

I just found it hard to follow, and not in the usual way Cole's narration is tough to follow. 

 

I agree that it's not set up well in ME2 without having bought the Arrival DLC... but there are still a few clues to indicate that at least some Shepards might be inclined to return to the Alliance after taking out the Collector base.  One being the fact that Shepard is scene looking intently at Reaper diagrams after the SM... clearly indicating that he/she is not going to be the sort of individual who just "goes pirate" and disappear.  Some of it would depend on how much he/she breaks away from TIM, but clearly some Shepard's do make a "clean" break from Cerberus... making it illogical that he/she would return the ship to TIM.  If LOTSB is played, then Shepard can express some regrets about being "tapped for the Spectres, then Cerberus" rather than being allowed to stay an Alliance soldier.  That Shepard would have to undergo a hearing in order to return to the Alliance even without Arrival is basically inevitable given he/she operated within a "terrorist" organization (enemy of the Alliance) for an extended period of time and shows up in a private ship secretly copied from the "most advanced ship in the Alliance" run by an AI to boot.  I think it all does follow rather logically from ME2 to ME3. (i.e. I don't think it's all that "non-sequiter.")



#27
Addictress

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It's not that ME3 doesn't set itself up, it's that the set-up is a non-sequitur. When we leave ME2, Shepard has a fully autonomous ship run by an AI (potentially fully crewed), with (potentially) Spectre status. And is located somewhere in the Attican Traverse, and certainly at the limits of Council space and outside Alliance jurisdiction. I have no explanation for how Shepard was in detention, which is a substantial turnabout, or how Shepard built this relationship with Vega. The answer is apparently Arrival: Shepard turns himself in. But that doesn't really make sense to me at all.

I don't have an issue for how Vega ended up on the Normandy, I just think the plot of ME3 does not at all explain to me how we get from ME2 to ME3. As stupid and hokey as ME2's introduction is with the Collectors, it at least follows logically from ME1: the Normandy is hunting geth, and the Normandy gets attacked. That part I can at least follow.


I just found it hard to follow, and not in the usual way Cole's narration is tough to follow.


Yeah, ME3 suffers a lil bit but it's not nearly so bad as da:I since we did follow Shepard's journey through his Arrival adventure and everything at least.

#28
DuskWanderer

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I'm not exactly sure what novels we need for a "gap." The tech to get to Andromeda could be explained within the game.


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#29
Mcfly616

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So Chris Schlerf was the lead writer, and now this. The parallels between this and his last project worry me. He was lead writer of Halo 4, and if you didn't read the companion novels (the Forerunner series) for that game it was a completely jumbled mess, entirely lacking context...didn't matter if you played every game in the series before that, you'd still hear die hard Halo fans asking "who the hell is this Didact and wtf is his problem?", "who the hell is this librarian lady?", "why the hell are we still fighting Covenant?" , "prometheans are ancient humans? Wtf are ancient humans?".

 

 

The game literally presented everything as if each and every player read a trilogy of novels. That's not how you create a piece of interactive media. On a positive note, the books were all surprisingly well done and actually made the games narrative much better, when combining the two. But it should never be a requirement. Imo without reading those books, it was the worst Halo story in the series. 

 

Hope they don't take the same approach for ME:A


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#30
prosthetic soul

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I can only see this adding more fuel to the ending debacle fire.  What gap needs to be bridged here?  I don't think I want to know what Mac Walters considers canon after ME 3.   



#31
Kabooooom

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lol, I was the first to post it here and on r/masseffect and did it first on BSN. Since you know, I found it in the first place.

EDIT: never mind, I concede that you're correct, my bad.

I still stand by my point that BSN is, in general, slow as **** with Mass Effect news compared to r/masseffect. On average, there's a good day of separation before something appears here vs there

The most recent thing I can think of is that new concept art.
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#32
Beerfish

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Extra content via books to flesh some things out?  Fine with that.  Having characters from books end up being in the later game?  I just detest that.


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#33
AlanC9

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I dunno. The only way I know they're doing that is by coming here.

#34
In Exile

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Extra content via books to flesh some things out? Fine with that. Having characters from books end up being in the later game? I just detest that.


I don't see the issue with a character going from one medium to another as a companion - it's not as if they aren't part of the world up to that point. I don't think these writers are likely good enough to write coherent characters over multiple appearances, but what's the issue with them doing this in theory?
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#35
thepiebaker

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I thought the Dragon Age games did a pretty good job of summarizing the books/characters when you run into them in the world. I haven't read any of the Mass Effect novels tho aren't they about TIM/Anderson/Saren?

DAI failed at this. They expected me to know who gaspard, celene, and briala prior to their respective quest. As someone who never read the novels I just was left with, gaspard is military might and pushing for conquring fereldan, celene is status quo, and briala is support but not support for elves? From what I understand is that quest was just cleaning up the entire charlie foxtrot between them in the novel and expected you to know the extent of it.


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#36
thepiebaker

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I don't see the issue with a character going from one medium to another as a companion - it's not as if they aren't part of the world up to that point. I don't think these writers are likely good enough to write coherent characters over multiple appearances, but what's the issue with them doing this in theory?

shot in the dark, my guess would be it seems like the character was just jammed into the game to be a nod to the book/movie like fiona was in DAI



#37
thepiebaker

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I thought there were adequate visual clues to determine that Shepard was in an Alliance Detention Center and that, between the conversation with Vega and subsequent one with Anderson shortly afterward that it wasn't all that hard to figure out that Vega had been assigned as Shepard's guard... which is really all the introduction he needed at that point.  It's also easy to assume that he just winds up hanging out with Ashley or Kaidan after Shepard goes into the meeting... which is how he winds up on the Normandy.  I've never actually read the books to this day, but I don't feel like I really need a whole bunch more information than that.

I haven't even watched Vega's movie, I heard bad reviews so I have no intention to waste the hour or so of my life but it was all clear in the game and the missing details arn't that crucial. He had his mission end in a relative disaster. I assume the same one from the movie. hacket/anderson tracked him down to a bar and brought him back. Considering the results of the mission were impressive enough he was personally asked by a potentially former councilor to return and also be suggested for the N7 program he would have been assigned to the SR2 for once it leaves drydock after the planned retrofitting.