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Practical versus Revealing Armor


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#1
FumikoM

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I assume ME:A has done away entirely with the "sexy" body/jumpsuit worn by EDI (yes I know technically it was part of her body) and Miranda. And something that Jack used will most likely also not exist. And I wonder why? They did it with DA:I; the player character could never use anything else but practical armor and clothes.

 

Sure I understand why: To avoid controversy. To avoid getting hammered by people who think it's demeaning.

 

But have anyone that think it's wrong with revealing/sexy armor ever played the Sims 4? What about Second Life? What about the numerous MMORPG's out there? There are tons of female players, like myself, who actually enjoy and prefer the sexy armor. Why? Because choice? If you get the practical armor, why should we not get the sexy? How would that hinder your gameplay in any way? Second Life and Sim 4, and earlier sims games, have a large amount of women who mods their own clothing and the most popular clothing is not the 2 layers skiing suit that reveal nothing...

 

Of course I know I'm talking about something that will not change because I don't think we need another potential shitstorm that would happen if BW added a bunch of sexy armor, even if they added lots of practical ones.

 

In the end, as I said, I'm asking for the choice. Not for BW to replace all female armors with a chain mail bikini. It's not about all or nothing. And yes you can have a skintight bodysuit that gives good protection and also look sexy and cool, all at the same time.



#2
Battlebloodmage

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I don't care what anyone say. I LOVE fanservice, but fan service is often only happening to girls. It's not really sexist toward women if both men and women are treated as objects. :P

 

Just saying.

 

tumblr_n2ianguUw41sytvcuo7_250.gif

 

Even just outside of fanservice, there are people in real life like to dress in skimpy or revealing outfits. If it fits with the characters, then I don't see why not. If Bioware is truly progressive then the idea of nude or tight clothing shouldn't be a subject of sexualizing, but just a matter of preference. 



#3
9TailsFox

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I don't care what anyone say. I LOVE fanservice, but fan service is often only happening to girls. It's not really sexist toward women if both men and women are treated as objects. :P

 

Just saying.

 

tumblr_n2ianguUw41sytvcuo7_250.gif

 

Even just outside of fanservice, there are people in real life like to dress in skimpy or revealing outfits. If it fits with the characters, then I don't see why not. If Bioware is truly progressive then the idea of nude or tight clothing shouldn't be a subject of sexualizing, but just a matter of preference. 

06143c566d89dc976cc612e2c2afb8cf.jpg

tumblr_nunrusBpPA1unhi06o1_500.gif



#4
Zarro Khai

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Well they did add revealing armor in the Qunari DLC pack for DA : I. So....there's a chance.....



#5
9TailsFox

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Well they did add revealing armor in the Qunari DLC pack for DA : I. So....there's a chance.....

Maker no it's not just armour it replace all body poor Cole.

tumblr_nr42bvMims1upjejlo4_500.jpg



#6
Zarro Khai

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Maker no it's not just armour it replace all body poor Cole.

tumblr_nr42bvMims1upjejlo4_500.jpg

 

I didn't say it looked good, I simply said that they did add it. 



#7
bEVEsthda

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This is just a question of what tone/art/cultural concept you have for the fiction from the start. Nothing else.

As for ME, that should be well established by now, and they will get a good deal of flak for changing it, as well as maybe for continuing it.

But it should perhaps be realized that PC is rapidly becoming soo unfashionable. People are fed up and angry at that self-inflating BS.



#8
Deathangel008

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i´m perfectly fine with armor that deserves the name, like this:

femshepx117um3.png

 

and i´m happy if we dont have characters running around in "armor" that protects from nothing and reveals tons of skin on planets with toxic/corrosive/low-pressure/high-pressure atmospheres like in ME2. not that i mind "revealing" "armor", but it shouldnt be ridiculous.



#9
9TailsFox

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i´m perfectly fine with armor that deserves the name, like this:

femshepx117um3.png

 

and i´m happy if we dont have characters running around in "armor" that protects from nothing and reveals tons of skin on planets with toxic/corrosive/low-pressure/high-pressure atmospheres like in ME2. not that i mind "revealing" "armor", but it shouldnt be ridiculous.

fdd7b4e195e7892d72929f2b34e475e677b65fc7



#10
Absafraginlootly

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I'm not bothered if some characters have revealing clothing, but armour is meant to have a practical in game purpose, so if it looks totally nonfunctanal (whether that be by being revealing and/or having boobplate, or by being covered in giant spikes and/or to huge to conceivably move in) its immersion breaking. Breaking immersion a lot makes the game less fun for me. Its fine if it looks cool/pretty/sexy so long as its not so stupidly nonfunctional looking as to break immersion.

 

I suppose I don't mind if there are couple of optional armours for the main pc that are stupid as long as there are plenty of cool looking not stupid ones for the pc to wear and the companions have them too.



#11
Giant ambush beetle

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I'm a fan of practical things that work, I find revealing armor practically and aesthetically highly idiotic and inappropriate.   Samara's armor for example made me cringe so hard.....

 

 

This kind of armor is exactly what I want to see in ME:A

 

 

femshepinet2cutout_zpsxn4k77yn.jpg



#12
FumikoM

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i´m perfectly fine with armor that deserves the name, like this:

femshepx117um3.png

 

and i´m happy if we dont have characters running around in "armor" that protects from nothing and reveals tons of skin on planets with toxic/corrosive/low-pressure/high-pressure atmospheres like in ME2. not that i mind "revealing" "armor", but it shouldnt be ridiculous.

 

Of course, I'm not asking for every bodysuit to have "chest/boob window" or whatever. Since the typical sexy scifi tight bodysuit often does not need to reveal anything. It can cover you from head to toe. But it is still skintight and will follow those curves so beautifully. There's plenty of examples for those that need them, in the world that is anime and manga, as well as cyberpunk fiction and various sci-fi art. You see those body/jumpsuits often on cyborg and android women.

 

Anyway, my point is that yeah you can have it both ways. Sexy and giving you full protection.


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#13
Battlebloodmage

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I'm not bothered if some characters have revealing clothing, but armour is meant to have a practical in game purpose, so if it looks totally nonfunctanal (whether that be by being revealing and/or having boobplate, or by being covered in giant spikes and/or to huge to conceivably move in) its immersion breaking. Breaking immersion a lot makes the game less fun for me. Its fine if it looks cool/pretty/sexy so long as its not so stupidly nonfunctional looking as to break immersion.

 

I suppose I don't mind if there are couple of optional armours for the main pc that are stupid as long as there are plenty of cool looking not stupid ones for the pc to wear and the companions have them too.

In Mass Effect universe, most of the protections are not from the actual armor but the shield you create, once you strip out the shield, the armor is basically paper weight. It's also established that there are characters who don't usually wear armors into combat like Miranda or Jack. Most of these immersion breaking could also apply to long hair discussion people had a while ago. At the end of the day, If it fits into the personality of the character like Jack, who is a hardcore female who dives into danger, she wouldn't care about armors. As I said, it could be unlockable costumes which mean that it could be noncanon fan service version of clothing for the characters or it could be in characters' nature to dress in skimpy clothes. If it's the protagonist, it doesn't really matter what they dress like, there would be different options from fully clothes and skimpy clothes for appearance sake, and it's not canon in term of appearance and what they look and dress like. If there are optional clothing alongside with fully clothing costumes, then those who want professional look could get what they want and those who want to see skimpy clothes could get what they want as well.



#14
FumikoM

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I'm a fan of practical things that work, I find raveling armor practically an aesthetically highly idiotic and inappropriate.   Samaras armor for example made me cringe so hard.....

 

 

This kind of armor is exactly what I want to see in ME:A

 

 

femshepinet2cutout_zpsxn4k77yn.jpg

 

That's why giving players a choice is important to me. So that you can avoid the armors you do not like and my character can avoid wearing something like in this picture.


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#15
SolNebula

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Nope fanservice can burn in hell. Practical and realistic armors please. Nothing break my immersion better than the revealing armor types.



#16
Battlebloodmage

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Nope fanservice can burn in hell. Practical and realistic armors please. Nothing break my immersion better than the revealing armor types.

Just because something is there doesn't mean you have to use it, you know? Have both types of clothing don't hurt anyone, and everyone gets what they want. 



#17
FumikoM

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Nope fanservice can burn in hell. Practical and realistic armors please. Nothing break my immersion better than the revealing armor types.

 

What? Have anyone said every female and male character in the game must use revealing armor? Did you miss the part about choice?


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#18
Hammerstorm

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I don't have a problem with choices, but for me clothes like Miranda's "suit" and Jack's clothes (how nice it may look) should stay on the ship or in non-combat places. In combat they should focus on making them at least try to protect them self. Especially if we are in a place that have extreme temperature, toxins or radiations.

 

But as I said, IF there will be a choice I won't complain.

 

Legit question: How did Miranda and Jacob create shields? Don't they need some kind of battery? 



#19
Ajensis

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Sure I understand why: To avoid controversy. To avoid getting hammered by people who think it's demeaning.

 

I doubt those are the main motives as much as they would just want people's get-ups to make sense within the setting. ME2 had a strong focus on characterisation because that's the kind of game they wanted to make, hence we got stuff like Jack's "armour" and helmet-less outfits. We don't truly know what they'll prioritise with this one, but I would like to see a return to more sensible armours as we have so far seen. For those that want more revealing outfits, maybe you'll get it when you're onboard the Tempest between missions? If so, it's a win/win :)

 

 

Legit question: How did Miranda and Jacob create shields? Don't they need some kind of battery? 

 

I assume they just had biotic barriers like in ME3, although it doesn't make that much more sense.

 

Just one of the things you shouldn't think too hard about :P hopefully there'll be less of these small issues to overlook in ME:A.


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#20
SardaukarElite

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Content doesn't just grow on trees. If you provide the choice between sexy power armor and sexy skinsuits then you'll have to divide resources between those two groups, there will be less for everyone inside of those groups.

 

And a game's style shouldn't be decided by committee. If BioWare wants to make a world of jetpackers in sleek spacesuit armor then that world will look best if they stick to that vision rather than throwing in a few jetpackers with miniskirts to try and cover all audience preferences (or vice versa). 


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#21
FumikoM

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I doubt those are the main motives as much as they would just want people's get-ups to make sense within the setting. ME2 had a strong focus on characterisation because that's the kind of game they wanted to make, hence we got stuff like Jack's "armour" and helmet-less outfits. We don't truly know what they'll prioritise with this one, but I would like to see a return to more sensible armours as we have so far seen. For those that want more revealing outfits, maybe you'll get it when you're onboard the Tempest between missions? If so, it's a win/win :)

 

 

 

I assume they just had biotic barriers like in ME3, although it doesn't make that much more sense.

 

Just one of the things you shouldn't think too hard about :P hopefully there'll be less of these small issues to overlook in ME:A.

 

There's a lot of things what would not work yet they do in the ME world. Realistic armor, but they use biotic powers? If we want more realism than using big robots to do their fighting would make more sense because risking crew members life would not be acceptable. Thus none of them would ever set foot on any planet.


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#22
Hammerstorm

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I assume they just had biotic barriers like in ME3, although it doesn't make that much more sense.

 

Just one of the things you shouldn't think too hard about :P hopefully there'll be less of these small issues to overlook in ME:A.

 

That's the problem, when I looked it up it said that they have kinetic barriers. :mellow:

 

But as you say, best to not think about it. Just play the game and be happy. :lol:



#23
SofaJockey

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Fun subject.

 

I was reading about a Mars mission prototype BioSuit that tries to address the needs of 'space-wear':

 

nasafem.jpg

 

..."In order to survive in the vacuum of space, human bodies require pressure. Extravehicular Mobility Units solve this problem by creating a pressurized vessel, sort of like a mini airplane cabin. By contrast, the BioSuit employs semi-rigid ribs traced across the body to provide mechanical counterpressure while letting the wearer retain a full range of movement. ... Providing that life-preserving pressure requires over a thousand feet of ribbing, which is threaded through the suit at critical strain points and held in place with over 140,000 stitches."

 

In practice, it's not going to be a 'Barbarella-style' space-wear.

 

sspac.jpg

 

Most likely in my view is practical space-wear, but with some but not illogical gender contouring.

 

More open to flexibility is clothing for non-extravehicular use, including 'dress' clothing for casual or social circumstances.

Day-to-day clothing I expect to be fairly psuedo-military.


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#24
Battlebloodmage

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Content doesn't just grow on trees. If you provide the choice between sexy power armor and sexy skinsuits then you'll have to divide resources between those two groups, there will be less for everyone inside of those groups.

 

And a game's style shouldn't be decided by committee. If BioWare wants to make a world of jetpackers in sleek spacesuit armor then that world will look best if they stick to that vision rather than throwing in a few jetpackers with miniskirts to try and cover all audience preferences (or vice versa). 

Do people really need 6-7 different fully clothed armors? Most of them look the same, sexy clothes would provide at least a different style to the look. They could even restyle the fully clothed armors into more skimpy clothes which would require little resources. Modders do that all the time and release within days. 

 

If Bioware wants to make clothes either skimpy or fully clothed, it should be because they want to or because they want practical clothing, not because some people have problems with skimpy outfits or otherwise. 



#25
Big I

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I bought the ME2 dlc that changed Jack and Miranda's outfits as soon as it became available. I don't care what they wear on the ship, but if someone's going into a warzone they shouldn't do so wearing a cat suit.