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Practical versus Revealing Armor


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#251
Pasquale1234

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Wait... you're talking about the armor changing appearance between locations without player input?


Nope. But color shifts happen anyway from one environment to the next.

#252
Pasquale1234

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There are three main groups of people who want something specific here(fanservice, moderately realistic, and highly realistic) and historically we only get enough outfits for squadmates to really satisfy one of those. Maybe two at best. It's not so much that I don't want others getting the armour type they like as much as I want to ensure the kind I like gets into the limited number of armours we're going to get.


One potential solution is to separate armor from clothing - armor always taking the practical approach, whereas clothing (worn when not in combat) could be whatever.

Honestly, I think what we're going to see in MEA is a basic bodysuit like the one we saw on the female Ryder in the trailer, with additional pieces applied for combat. I vaguely remember the devs saying something to that effect, and I'm expecting it might be similar to the ME1 armors - most of which looked like some sort of bodysuit with boots, gauntlets, and reinforcement panels applied where appropriate.

I also think that, if people want various other styles, making them available in DLCs could be a good thing.
 

Although I think they could solve the recognizing squadmates thing by ensuring that the colour schemes don't align with what the enemy wears, regardless of which style they go with.


It sounds good, but if we have the ability to color armor as we did in ME2&3, I'm not sure that it would be very effective.
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#253
Lady Artifice

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Well, the color scheme would really help with the issue of being able to pick out your teammates in the heat of battle.

What would be ideal is if the armor color scheme had high contrast relative to the environmental palette. I guess that would interfere with any semblance of camouflage, but it sure would make it easier to visually identify teammates in the field.

 

Camouflage is one of those things I place very low value on when it comes to any fantasy setting. Some people want these games to be more like war dramas. I'm with those who want them to be more like superhero sagas. I'd love to be able to give every squad member black ensembles with blue accents.


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#254
KaiserShep

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I don't really care about camo, but I'd love to have everyone look like snow troopers if we visit some ice planet!
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#255
Steelcan

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Camouflage is one of those things I place very low value on when it comes to any fantasy setting. Some people want these games to be more like war dramas. I'm with those who want them to be more like superhero sagas. I'd love to be able to give every squad member black ensembles with blue accents.

I think that this approach only works up to a certain point though.  If the setting is going to have aspects based off of modern military practices then the desire for camouflage and whatnot isn't unjustified.



#256
Pasquale1234

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I don't really care about camo, but I'd love to have everyone look like snow troopers if we visit some ice planet!


I think I'd really like this, too - having the team wear different armors to suit different environments.
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#257
UpUpAway

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Camouflage is one of those things I place very low value on when it comes to any fantasy setting. Some people want these games to be more like war dramas. I'm with those who want them to be more like superhero sagas. I'd love to be able to give every squad member black ensembles with blue accents.

 

It depends on the story... Mass Effect is one where, from the outset, the story was set in the military.  Military regulations were a key component in how Bioware opted to develop the various romance options for Shepard in ME1 ("rule against fraternization" etc.).  Therefore, the idea of military uniforms is also a more important aspect of role play than a typical fantasy/hero oriented video game.  As I said in an early post, I would think about it differently if ME:A turns out to be a civilian venture and not a military one.



#258
Lady Artifice

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I think that this approach only works up to a certain point though.  If the setting is going to have aspects based off of modern military practices then the desire for camouflage and whatnot isn't unjustified.

 

It's not unjustified. I don't try to dismiss people who care more about realism than I do. I just contest the idea that realism in storytelling is necessarily related to quality in storytelling.


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#259
AlanC9

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Though even in ME1, that only goes so far. Most squadmates weren't Alliance military.
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#260
Lady Artifice

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It depends on the story... Mass Effect is one where, from the outset, the story was set in the military.  Military regulations were a key component in how Bioware opted to develop the various romance options for Shepard in ME1 ("rule against fraternization" etc.).  Therefore, the idea of military uniforms is also a more important aspect of role play than a typical fantasy/hero oriented video game.  As I said in an early post, I would think about it differently if ME:A turns out to be a civilian venture and not a military one.

 

I hope it's both. It's not like soldiers working alongside scientists, diplomats, and specialists is entirely unheard of, especially not in fiction.



#261
Pasquale1234

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It's not unjustified. I don't try to dismiss people who care more about realism than I do. I just contest the idea that realism in storytelling is necessarily related to quality in storytelling.


I think you can stretch the suspension of disbelief about so far before it breaks, along with immersion.
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#262
Lady Artifice

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I think you can stretch the suspension of disbelief about so far before it breaks, along with immersion.

 

I have that sudden nagging sensation that I entered an actual debate without realizing it. Up until now I thought it was just, "that's what you care about while this other thing is what I care about."

 

Don't we all have our own distinct range and flexibility when it comes to suspension of disbelief?



#263
Pasquale1234

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I have that sudden nagging sensation that I entered an actual debate without realizing it. Up until now I thought it was just, "that's what you care about while this other thing is what I care about."


I know the feeling - lol.

Don't we all have our own distinct range and flexibility when it comes to suspension of disbelief?


Totally.

Buying into MEU at all consumes a pretty big chunk of mine.

#264
UpUpAway

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Though even in ME1, that only goes so far. Most squadmates weren't Alliance military.

 

True, they weren't, but Ashley was and yet she turns up at the beginning of the game in her own very distinctive armor... An armor that reappears in cut scenes near the end of ME1 and at the beginning of ME2, on Horizon, etc. her despite putting her into even the standard Onyx in ME1 as soon as it's acquired.  Then again in ME3 when we're back in the military, her fatigues are not the standard Alliance issue, but her own distinctively "sexy" cat suit. 

 

I did say that I liked dressing my squad as a unit... which was possible in ME1 but suddenly no longer possible at all in either ME2 or ME3.

 

The alien squadmates never had any casual dress other than during some specific DLCs... and having Liara, Garrus and Miranda show up for the party in their armor when they all had other dress outfits for other parts of the same DLC just makes no logical sense to me.  It's really like Bioware couldn't decide for themselves what they were trying to accomplish when designing "outfits" for their own story characters... and that's before even considering how revealing any of it was or wasn't.  For example, Ashley's pick armor wasn't any "sexier" than the regular Onyx type... it was just pink and not like Shepard's, Kaidan's or Jenkins' (i.e. not in line with Bioware's own military standard they set for themselves at the very beginning of the game).



#265
Hammerstorm

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Did we ever had cameo in the trilogy? I can't seem to remember any.  :huh:

 

but then, it was about 1 1/2 year since I played them....



#266
Gothfather

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I don't care what anyone say. I LOVE fanservice, but fan service is often only happening to girls. It's not really sexist toward women if both men and women are treated as objects. :P

 

Just saying.

 

tumblr_n2ianguUw41sytvcuo7_250.gif

 

Even just outside of fanservice, there are people in real life like to dress in skimpy or revealing outfits. If it fits with the characters, then I don't see why not. If Bioware is truly progressive then the idea of nude or tight clothing shouldn't be a subject of sexualizing, but just a matter of preference. 

 

I hate fanservice because so often it is an excuse to add sub par content, 'Yeah its not the best quality but the fans will love it so include it anyway.'

 

I don't give a rats bottom if some characters wear revealing attire it just bugs the sh!t out of me that they wear revealing clothing in a fraking vacuum or in combat. When they do that it is a perfect example of sub par content getting the green light because hey we don't actually have to put our best foot forward because people will like it.

 

I consider myself pretty progressive but frankly i hate the rise of microaggression culture where the mere disagreement of some person's position is viewed as an attack. My view is that some content in all forms of media will offend SOMEONE it is up to us to get a bit of fraking perspective. And this happens on every side of most social issues, people are offend anders tried to get in your pants and then people are offended that everyone in DA2 is bi and people got offended when sexuality was was viewed as player centric by some because non of the characters except Isabella talk about sexuality outside the context of attraction to the player. Some people WILL get offended period. In my books intent is more important than this offends me. Bioware was being progressive with DA2 and it worked in some ways and it didn't in others.

 

We need to grow up as a culture and realise that because I am an individual human my tastes, beliefs and morals will NOT be exactly the same as the next person so a little live and let live attitude is need for us all, specially on these forums. So while I disagree with your position on fan service I am not going to stage a hiss fit against you or bioware for it. And although your giff does nothing for me sexually and think it is stupid armour I did get a laugh out of it because of it's absurdity. Its about accepting that we are all different and some of us like and dislike mutually exclusive things but if we respect that our mutually exclusive likes,dislike and beliefs are valid then we can co-exist without people getting offended at the stupidest things.


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#267
Cyonan

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One potential solution is to separate armor from clothing - armor always taking the practical approach, whereas clothing (worn when not in combat) could be whatever.

Honestly, I think what we're going to see in MEA is a basic bodysuit like the one we saw on the female Ryder in the trailer, with additional pieces applied for combat. I vaguely remember the devs saying something to that effect, and I'm expecting it might be similar to the ME1 armors - most of which looked like some sort of bodysuit with boots, gauntlets, and reinforcement panels applied where appropriate.

I also think that, if people want various other styles, making them available in DLCs could be a good thing.
 

It sounds good, but if we have the ability to color armor as we did in ME2&3, I'm not sure that it would be very effective.

 

The DLC thing could work but then there would be discussion as to which group of people are going to have to pay for the outfits they want.

 

Though we've already seen some of the armour design and I imagine that's what we're getting at this point. My main hope is that it's consistent at the very least rather than full armour on one squadmate and a catsuit on the other.

 

I think it would work very well to have the ability to colour all squadmate armour actually. You could ensure everybody is a uniform colour if you want, and make it different from what the enemies are(provided you know what you'll be up against).


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#268
Paul E Dangerously

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  For example, Ashley's pick armor wasn't any "sexier" than the regular Onyx type... it was just pink and not like Shepard's, Kaidan's or Jenkins' (i.e. not in line with Bioware's own military standard they set for themselves at the very beginning of the game).

 

IIRC, Ash's pink armor is just the Phoenix set. It's pink no matter who you slap it on.


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#269
Seraphim24

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I really think sexy armor is done extremely badly a lot of the time is  major issue.

 

Like, it just looks super unattractive.


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#270
UpUpAway

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IIRC, Ash's pink armor is just the Phoenix set. It's pink no matter who you slap it on.

 

You're missing my point... The military standard at the beginning of the game was the Onyx set (gray), yet Ashley was introduced in the pink Phoenix armor.  There was no real logical explanation that I could see for Bioware not to introduce her as an Alliance soldier in the Aliiance standard Onyx armor... the same stuff in which they introduced Kaidan, Jenkins, and even Shepard (with a little N7 paint added)... and even, I believe, the male radio officer in the video sent from Eden Prime to the Normandy comms room.


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#271
Paul E Dangerously

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You're missing my point... The military standard at the beginning of the game was the Onyx set (gray), yet Ashley was introduced in the pink Phoenix armor.  There was no real logical explanation that I could see for Bioware not to introduce her as an Alliance soldier in the Aliiance standard Onyx armor... the same stuff in which they introduced Kaidan, Jenkins, and even Shepard (with a little N7 paint added)... and even, I believe, the male radio officer in the video sent from Eden Prime to the Normandy comms room.

 

Onyx isn't Alliance standard. Via the description, it's special forces equipment, which is why the Normandy people are wearing it. Ashley's just a line soldier.


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#272
Dean_the_Young

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As far as practical vs. revealing goes, I favor practicality, but more than that consistency. If full armor and exo-suits are a norm for Serious People, I'd prefer our party follow suit. I don't demand combat armor for our squishy civilian types, but an exo-suit for protection from the elements and vacuum at the very least.

 

That said, I'm more comfortable with casual/civilian atire in a firefight in more appropriate settings where a sudden firefight doesn't occur in a biohazard zone. Citadel DLC was great at this- the ambush at the party, where Shepard is attacked with just a pistol, omnitool, and biotics to the name. In that case, I'm okay with the 'relying on my personal shield generator defense'- especially if it came with a gameplay penalty of sorts, like less health to reflect less armor.

 

But as far as ME2 went, where companions would go without where Shepard was in full space armor? No thank you.


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#273
Giantdeathrobot

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I think that this approach only works up to a certain point though.  If the setting is going to have aspects based off of modern military practices then the desire for camouflage and whatnot isn't unjustified.

 

A good way would simply be to allow the player to recolor the armor sets of everyone if so they wish. So if you want everyone in original colors, so be it. If you want a uniform team, let's have it. If you want to switch based on circumstances, your wish is the game's command.

 

But I wouldn't want it to have gameplay benefits. I want Mass Effect to be more practical, but it remains a space opera, not ARMA. Simulation to this extent would only bog down the game if you ask me.


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#274
sjsharp2011

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Camouflage is one of those things I place very low value on when it comes to any fantasy setting. Some people want these games to be more like war dramas. I'm with those who want them to be more like superhero sagas. I'd love to be able to give every squad member black ensembles with blue accents.

 

 

Yeah that's the reason why I like Bioware's games as they do feel like super hero saga's Especially in DAI if you're playing a mage given a mage started the conflict your facin gand as a mage you have to resolve it. One of the other reasons why I like playing a mage in DAI



#275
Seraphim24

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Simple example Jack is hotter with her alternate costume than the Nipple-tania

 

ME3_Jack.png

 

04a37db16007492bf8a8e78e57e435b3.jpg

 

It's kind of over-emphasizes how naked she is which is just weird, we get it, she's not wearing any clothes, but the design has this exaggerated emphasis on her breasts which makes it more lurid than if it had just been something else like in the first pic.


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