For the millionth time, the only stupidity is treating realism as an indicator of quality, in a fantasy -medieval, sci-fi, or other- setting.
"I want my blue telekinetic-powered alien to look realistic when killing cthulian-mega-AIs"
BOO HOO
It's a matter of personal taste. It's fine to liking whatever you want or asking for whatever you want, but trying to treat your own preferences as some sort of objective milestone against which other ideas are measured is laughable.
It's also a fallacy that anything goes because it's sci-fi. Why not have Shepard drop-kick the Reapers into the sun and fly away with angel wings then? Who cares, it's sci-fi, right?
Well, na. It's the same reason Geralt doesn't pilot a giant robot in The Witcher, or Luke doesn't fire arrows at people in Star Wars, or Jon Snow doesn't whip out a lightsaber in Game of Thrones. Establishing an art design, a tone, in your setting and sticking with it is a good thing. Mass Effect 1 established that you need armor in combat, and fully sealed hardsuits in vacuum and hostile environments. Then ME2 dropped all that, with the results we know. It's not just about realism. It's about obeying your setting's own rules and tone, making it more believable.
I want that trend reversed. Anyone can wear whatever they want off-duty, and civilians can parade around naked for all I care. I'm not a puritan or one of those ''evil SJW'' that have become scapegoats around here. But I want armor in combat, and sealed hardsuits in hostile environments. Doesn't have to be some ugly and super-heavy grey bloc; Miranda's DLC armor posted a few pages back is perfect for her. It's all-black to signify her allegiance to Cerberus, suits her form, and looks like something someone might want to wear in a combat situation.





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