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Practical versus Revealing Armor


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#776
Sartoz

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Recently looking back at the trailer, there's a scene with what I assume is the fem protagonist and her squadmates.


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The armour looks pretty feminine yet practical.

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Unfortunately, the shoes don't go with the armour. Both female should wear decent combat boots.


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#777
SKAR

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Unfortunately, the shoes don't go with the armour. Both female should wear decent combat boots.

What do you mean?
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#778
Killroy

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Of course they are, as is armor tech. Just as it is now. STF can stop bullets, but like any armor, when bullets are made to penetrate it, so will armors be redesigned to to protect against new bullets. This is how it's always been. It's how we evolved in warfare. So, how is it not a valid argument?

 

It's not a valid argument because you're shutting off your brain at the crucial bit. Armor advancements will always happen, but so will weapon advancements. At no point will armor become so advanced that weapons cannot ever penetrate it. Especially not when you're talking about "armor" and bullets that are fired via mass accelerator.



#779
Hammerstorm

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With technology the way it is now with the discovery and applications like STF and Granphene, I can't really understand why people wouldn't think they'd have something stronger, lighter and better than what is possible today. This is the future with unbelievable human and alien tech and people are going to say it's impossible to have armor like Miranda's leather suit and it be efficient?

 

If that was true, then why would people still wear the  armor that is bigger and more difficult to move in? shouldn't everybody chose the lighter and just as good armor? especially if Shepard if a biotic as Miranda.

And I assume you are not counting Jack's outfit in this?



#780
straykat

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I find it weird that you're opposing this so much, when all this time you have the Tracer/Overwatch avatar (and then Jack before this). If anyone knows iconic design in games, it's Blizzard. It's why they can even write crappy engines and yet still excel in visuals because their designs are so good. They know how to make an iconic image. They'll use heavy (even ridiculously bulky) armor plenty of times, but their real priority is design.

 

And that's all ME was trying to do.. at least starting with ME2. And both are taking cues from comics. These suits (or lack thereof) are just a shorthanded way of conveying a character's personality. Or at least it lends to it. Take it away and you take away a storytelling device.


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#781
Wulfram

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Recently looking back at the trailer, there's a scene with what I assume is the fem protagonist and her squadmates.


Wimr08S.jpg


Still Ass Effect
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#782
Grieving Natashina

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I find it weird that you're opposing this so much, when all this time you have the Tracer/Overwatch avatar (and then Jack before this). If anyone knows iconic design in games, it's Blizzard. It's why they can even write crappy engines and yet still excel in visuals because their designs are so good. They know how to make an iconic image. They'll use heavy (even ridiculously bulky) armor plenty of times, but their real priority is design.

And that's all ME was trying to do.. at least starting with ME2. And both are taking cues from comics. These suits (or lack thereof) are just a shorthanded way of conveying a character's personality. Or at least it lends to it. Take it away and you take away a storytelling device.

One idea I had (that probably isn't original) is to have 2 or 3 different armors to choose from for the squadmates. One that's more sleek and slim (ala the cat suit), one that mimics Sally Ryder's armor from the trailer, and one that's really bulky. Also, make sure it has a style unique to that squadmate. Something that calls back to their causal clothes. I don't want anymore exposed flesh or breather masks though. I'd love for them to design helms that reflect the characters. They could use the pre-existing models and then give it some kind of flair. Maybe a unique helm pattern that the PC can't use. Or signs of painted symbols (like skulls or such.) Things like that.

Honestly, I'd just like those choices for squadmates given to us for free. I rarely bash on EA (not worth my time,) but I do know the company. They are going to charge for those options as DLC and I know it. I can dream though. It would be a great middle ground and give a variety of looks for their companions. However, the ME art team should design any causal clothes for the companions that completely suits them. I've found that the ship clothes in the ME series can really say a lot a character.

#783
straykat

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I don't mind having that choice too, but exposed flesh also tells a story. Like I said with Jack, she immediately came off as wild and feral.. plus her artist put a lot of time in the tattoos. It'd be a waste to not see them. And those tattoos had a story as well, if people were willing to delve deeper. 

 

Like Jack says she has no friends, but some of those tats are her "sisters" from a gang that got killed.. and she has teardrops for every friend that got killed. Among other things. She's not as hard as she wants people to believe. This idea that only Shep changed her isn't true.


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#784
Grieving Natashina

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I don't mind having that choice too, but exposed flesh also tells a story. Like I said with Jack, she immediately came off as wild and feral.. plus her artist put a lot of time in the tattoos. It'd be a waste to not see them. And those tattoos had a story as well, if people were willing to delve deeper.

Like Jack says she has no friends, but some of those tats are her "sisters" from a gang that got killed.. and she has teardrops for every friend that got killed. Among other things.

Oh, please don't mistake me. I'm fine with exposed flesh on the ship. Whether it be someone like Jack or someone like Samara, the designers should do whatever they see fit. Jack's tattoos and scars say a ton about her. Her straps across her chest shows her level of not giving a crap about what anyone thinks. She's a true punk, and there isn't anything sexual about her general look imho. Again, whatever suits the character. ;)

My main thing is the cold vacuum of space and hostile uncharted planets. I think there are a few ways that they could make the armor suit the companion, without resorting to breathing masks and exposed flesh out in the elements. That's all, and I think the design team could do something with that. :)
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#785
straykat

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Oh, please don't mistake me. I'm fine with exposed flesh on the ship. Whether it be someone like Jack or someone like Samara, the designers should do whatever they see fit. Jack's tattoos and scars say a ton about her. Her straps across her chest shows her level of not giving a crap about what anyone thinks. She's a true punk, and there isn't anything sexual about her general look imho. Again, whatever suits the character. ;)

My main thing is the cold vacuum of space and hostile uncharted planets. I think there are a few ways that they could make the armor suit the companion, without resorting to breathing masks and exposed flesh out in the elements. That's all, and I think the design team could do something with that. :)

 

Ah I get ya.. I'll agree. 

 

I wouldn't be surprised if they did something like this.. I don't like DAI, but they did a good job with the armor variations and keeping a basic iconic look for people. Maybe they'll do something similar here.


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#786
Hammerstorm

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I find it weird that you're opposing this so much, when all this time you have the Tracer/Overwatch avatar (and then Jack before this). If anyone knows iconic design in games, it's Blizzard. It's why they can even write crappy engines and yet still excel in visuals because their designs are so good. They know how to make an iconic image. They'll use heavy (even ridiculously bulky) armor plenty of times, but their real priority is design.

 

And that's all ME was trying to do.. at least starting with ME2. And both are taking cues from comics. These suits (or lack thereof) are just a shorthanded way of conveying a character's personality. Or at least it lends to it. Take it away and you take away a storytelling device.

 

First off, Blizzard never has had any realistic ideas in their games (as far as I know) so compare them Mass Effect, that tried to stay consistent with their lore is not logical.

And why would you need people run around half naked in a combat zone to "convey a characters personality"? That is why we have non-combat zone for.

I don't mind how they is dressed on the ship or in a safe hub, but if I am going to have them cover my a** I want to know that they are able to survive.

 

I don't mind having that choice too, but exposed flesh also tells a story. Like I said with Jack, she immediately came off as wild and feral.. plus her artist put a lot of time in the tattoos. It'd be a waste to not see them. And those tattoos had a story as well, if people were willing to delve deeper. 

 

Like Jack says she has no friends, but some of those tats are her "sisters" from a gang that got killed.. and she has teardrops for every friend that got killed. Among other things. She's not as hard as she wants people to believe. This idea that only Shep changed her isn't true.

 

And you get to know all that from talking to her, not looking at her in combat. If anything she would want to protect her tats (and skin) from getting filled with holes.


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#787
straykat

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First off, Blizzard never has had any realistic ideas in their games (as far as I know) so compare them Mass Effect, that tried to stay consistent with their lore is not logical.

And why would you need people run around half naked in a combat zone to "convey a characters personality"? That is why we have non-combat zone for.

I don't mind how they is dressed on the ship or in a safe hub, but if I am going to have them cover my a** I want to know that they are able to survive.

 

 

And you get to know all that from talking to her, not looking at her in combat. If anything she would want to protect her tats (and skin) from getting filled with holes.

 

They're both over the top. Neither one of them is that realistic. But I'll make a concession that ME1 was more realistic. It's also boring, in retrospect. I'm a bigger fan of what ME2 did.... it went further into comic book territory. Or to compare other games, kind of like a roster of fighting game characters. They all had their own schtick.. visually and storywise. I'd rather that stayed in tact somehow. I hate this idea of just sterilizing everything to be 2001 Space Odyssey. It's shitty aesthetics. Logical or not.


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#788
Gwydden

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First off, Blizzard never has had any realistic ideas in their games (as far as I know) so compare them Mass Effect, that tried to stay consistent with their lore is not logical.

Bioware has never been much more realistic than Blizzard. And bringing up consistency in the ME series is sort of ironic, since like I pointed out, ME2 has almost nothing to do with ME1 in almost any way, including aesthetics. Yeah, ME1 went for something reminiscent of real astronaut suits in attempt to be "realistic" (although ME1 really, really isn't; it only appears to be respective to the sequels). ME2 chose the comic book approach: suits that are silly in any practical sense but flashy and distinctive.

 

There's literally nothing wrong with the latter style. It's not in any way less valid than a "realistic" approach. It's just different, and ME has already shown a willingness to go that way. Myself, I would just like them to at least stay consistent within a given game. Apparently, a lot of people would like to be able to choose between the comic book outfits and the astronaut suits, but that's about the only option I wouldn't like. The devs should go with a particular style and stick to it.


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#789
KBomb

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It's not a valid argument because you're shutting off your brain at the crucial bit. Armor advancements will always happen, but so will weapon advancements. At no point will armor become so advanced that weapons cannot ever penetrate it. Especially not when you're talking about "armor" and bullets that are fired via mass accelerator.

Looks like you're the one shutting off at the crucial bit; there will always be advancement, the point is that technology exists now and has been in the works for quite a bit. Advancement always happens, or else everybody today would be wearing Kevlar and fighting with swords. Kevlar used to be the standard, until bullets were made to penetrate it, so they made new armor that should be out within a decade that actually stops bullets by using liquid to disperse it. That's what liquid armor does. So, yeah, I don't imagine they'd be using kevlar or even our latest technology. They would have advanced with their armor in the future to compensate their for the advanced weaponry. I am not saying that they did, just that it is in the realm of possibility and the argument that "no one would wear that into battle because of bullets" doesn't always apply. Are you going to tell me with that kind of technology coupled with Kinect shields and biotic barriers wouldn't be enough protection? If you can't look inside the realm of possibilities to say, "there may be room in this to have these armors as an option, then there is nothing more to really say to you in this discussion because you've already closed your mind to it and refuse to acknowledge anything other than your own . opinion and that makes me wonder if realism is really the bane for you when it comes to tighter fitting armor.

Hammerstorm: The reason they are developing this armor now is for the freedom of movement without the bulk and offer more protection from projectiles. All I am saying is that it is possible to expect that between alien tech and human tech, it could be enough reason to justify tighter fitting armor--notice I didn't say revealing, but tighter fitting. I don't think Miranda's armor is revealing, just tight and I don't see anyone asking for Jack's armor.

As for asking why anyone would still chooe the bulkier armor, well reading this thread will tell you that there are plenty who like the aesthetic of it and would still choose it. That is what options are for. Same as weapons in games. Sometimes I avoid the most powerful weapon for a lesser one, if the weapon is too big and bulky.
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#790
Hammerstorm

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Well, if bioware should change the in-universe rule that you don't need armor for survive in space and that the human skin is bullet proof, I won't have any problem. That they change the lore that is their own invention I can't really aremark on.

 

But as always, I will enjoy the game if the character and story is good. Even if they decided to dress every woman in strippers outfit and every man in loincloth. (ok, maybe not that far.)  :lol:


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#791
SKAR

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Still Ass Effect

Dat @$$ though.

#792
AngryFrozenWater

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Well, if bioware should change the in-universe rule that you don't need armor for survive in space and that the human skin is bullet proof, I won't have any problem. That they change the lore that is their own invention I can't really aremark on.

 

But as always, I will enjoy the game if the character and story is good. Even if they decided to dress every woman in strippers outfit and every man in loincloth. (ok, maybe not that far.)  :lol:

*reads post*

*cleans glasses*

*reads it again*

 

I really read that the first time too. Can't be.

 

*reads it once more*

*mumbles something about "suspension of disbelief"*

*shakes head*


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#793
SKAR

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*reads post*
*cleans glasses*
*reads it again*

I really read that the first time too. Can't be.

*reads it once more*
*mumbles something about "suspension of disbelief"*
*shakes head*

that makes two of us.
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#794
Hammerstorm

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*reads post*

*cleans glasses*

*reads it again*

 

I really read that the first time too. Can't be.

 

*reads it once more*

*mumbles something about "suspension of disbelief"*

*shakes head*

 

I can have a discussion with most people, but only if they actually have a reason and not just throw around "Suspension of disbelief" without any kind of argument.

So, do you have anything that is worth to discuss or are you just mumbling?  :)



#795
straykat

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Well, if bioware should change the in-universe rule that you don't need armor for survive in space and that the human skin is bullet proof, I won't have any problem. That they change the lore that is their own invention I can't really aremark on.

 

But as always, I will enjoy the game if the character and story is good. Even if they decided to dress every woman in strippers outfit and every man in loincloth. (ok, maybe not that far.)  :lol:

 

That's the best way to approach it, I think. Characters and story. Their lore doesn't matter all that much. Especially with engineering minutia.

 

The same could be said for DA. I mean, as much as I want to see a better tribute to martial skill and warriors, I know it's going to be goofy. Most of the warrior's specs are magic based (as if there isn't anything realistic to make warriors more interesting). while some of the standard skills are things like "Earthquake". It has the sensibilities of a 9 year old. But I try to just have fun with it. Or at least I did with DA2.


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#796
AngryFrozenWater

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I can have a discussion with most people, but only if they actually have a reason and not just throw around "Suspension of disbelief" without any kind of argument.

So, do you have anything that is worth to discuss or are you just mumbling?  :)

Given your point of view and assuming you are familiar with the concept of suspension of disbelief then all I can add is: It defies all logic.



#797
LiechockiRJ

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Between the two options? Revealing please.

 

I'd rather go to the battlefield wearing this (in case, I´m a man, but just to give the idea)

04a37db16007492bf8a8e78e57e435b3.jpg

 

 

instead of this ENCUMBRANCE here

 

femshepinet2cutout_zpsxn4k77yn.jpg

 

 

At least the first picture I can run, roll, and get up if I fall. Hell, I can even bring a extra gun/ammo, because I'm not wearing armor that weighs 150 kilos.

 

My preferred option is something like this

 

88b39bbeb538ee422e21a295054efc41.jpg

 

with a open helmet. And googles.


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#798
PunchFaceReporter

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Between the two options? Revealing please.

I'd rather go to the battlefield wearing this (in case, I´m a man, but just to give the idea)
04a37db16007492bf8a8e78e57e435b3.jpg


instead of this ENCUMBRANCE here

femshepinet2cutout_zpsxn4k77yn.jpg




At least the first picture I can run, roll, and get up if I fall. Hell, I can even bring a extra gun/ammo, because I'm not wearing armor that weighs 150 kilos.

My preferred option is something like this

88b39bbeb538ee422e21a295054efc41.jpg

with a open helmet. And googles.

Yeah fem riders armour in the pictures I posted resemble Liaras armour, minus the lab coat thing.
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#799
KBomb

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Well, if bioware should change the in-universe rule that you don't need armor for survive in space and that the human skin is bullet proof, I won't have any problem. That they change the lore that is their own invention I can't really aremark on.

But as always, I will enjoy the game if the character and story is good. Even if they decided to dress every woman in strippers outfit and every man in loincloth. (ok, maybe not that far.) :lol:

Who said anything about space? If you're talking about exposure, never have I said that, quite the opposite. I think there should be full suits appropriate for hazardous areas. I don't see what you mean about skin being bullet proof. No where did I state one should be naked and Miranda doesn't have a lot of exposed skin. If you're referring to Jack, I am not sure what she has to do with it, when I was using Miranda as an example.

And yeah, I have seen Bioware's loin cloth. No thanks. :P

#800
Giantdeathrobot

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Even medieval plate did not restrict movements that much (albeit it is far more noisy than in fiction), and Mass Effect armor is made of advanced composite materials which are, I assume, lighter than steel and far more flexible. Nowhere in the series does it suggest that armor restricts movement in a meaningful way, unless I missed that bit.

 

Armor isn't supposed to turn you into a walking tank unless you're playing Fallout or Warhammer 40K. You're supposed to fight in it, which means you need flexibility and range of movement. Plus, the weight is distributed across the entire body, so you don't feel it that much. It's really not true that armor slows you down a lot compared to being naked.

 

All that being said, I approve of the armors shown in the trailer screenshots above. From the snippets, they look both fairly functional and appealing (dat @$$).


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