Aller au contenu

Photo

Practical versus Revealing Armor


  • Veuillez vous connecter pour répondre
928 réponses à ce sujet

#851
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages

It's future anything can happen. Even a single tiny chip can do wonder, weapons more lethal than ever it could breach or melt anything.


Exactly. In my version of the future weapons have become incredibly powerful rendering most armor useless, yet they have one downside - for whatever futuristic space magic reason the bullets can be stopped by simple sheep wool.

My squad is of course covered head to toe in a tactical sheep wool jumpsuits.
  • Pasquale1234, Hammerstorm et Serza aiment ceci

#852
Xtreme-Void

Xtreme-Void
  • Members
  • 45 messages

Exactly. In my version of the future weapons have become incredibly powerful rendering most armor useless, yet they have one downside - for whatever futuristic space magic reason the bullets can be stopped by simple sheep wool.

My squad is of course covered head to toe in a tactical sheep wool jumpsuits.

 

It's not practical, I love medieval style armor, it's very practical, so the enemies can burn in agony by melting armor.



#853
KBomb

KBomb
  • Members
  • 3 927 messages

NKLWaD2.jpg

I wouldn't mind this kind of outfit for casual. It could even be used for light armour (minus the heels). Because if we're going to have layers you could add armour on top of it, if not then you will just be less protected and gain more damage.

Oh, I actually love that idea and would welcome it. Have light/medium/heavy armor, each with a benefit and a hindrance. I like the idea of light armor having less protection but more damage. Not too sure this would be popular with some, but I think it takes away some of the opinion that light armors hold no protection and therefore, shouldn't even be offered.

#854
KBomb

KBomb
  • Members
  • 3 927 messages

Exactly. In my version of the future weapons have become incredibly powerful rendering most armor useless, yet they have one downside - for whatever futuristic space magic reason the bullets can be stopped by simple sheep wool.

My squad is of course covered head to toe in a tactical sheep wool jumpsuits.


Only if you can dye the wool, Minecraft style. Pink armor for all!

#855
SKAR

SKAR
  • Members
  • 3 628 messages

NKLWaD2.jpg

I wouldn't mind this kind of outfit for casual. It could even be used for light armour (minus the heels). Because if we're going to have layers you could add armour on top of it, if not then you will just be less protected and gain more damage.

True but remember, we have kinetic barriers.

#856
KBomb

KBomb
  • Members
  • 3 927 messages

True but remember, we have kinetic barriers.


I know your post is most likely jocular, but with shock absorbers added, some energized plating and some hardened weave, it could work. Probably wouldn't be as effective as a heavier armor with those things, but neither was the light armor in ME1 as good as the heavy armor, but it worked for biotics, infiltrators, etc.
  • Grieving Natashina et Tex aiment ceci

#857
SKAR

SKAR
  • Members
  • 3 628 messages

I know your post is most likely jocular, but with shock absorbers added, some energized plating and some hardened weave, it could work. Probably wouldn't be as effective as a heavier armor with those things, but neither was the light armor in ME1 as good as the heavy armor, but it worked for biotics, infiltrators, etc.

It's only jocular if you think it's jocular. Kinetic barriers are the reason you don't get gutted by most ME weapons. They are the main source of protection. Armor is protection when those things go down.
  • Sartoz aime ceci

#858
KBomb

KBomb
  • Members
  • 3 927 messages

It's only jocular if you think it's jocular. Kinetic barriers are the reason you don't get gutted by most ME weapons. They are the main source of protection. Armor is protection when those things go down.

Yes, which is why you upgrade your armor, light or heavy. Ablative coating or plates, for example, can offer additional protection when barriers fail.

Edit: There was also an upgrade in ME2 that offered extra protection for areas where you feel are more vulnerable, but I can't remember which company invented it, but I think it was Defence Layer or something similar.
  • Grieving Natashina, Tex et SKAR aiment ceci

#859
SKAR

SKAR
  • Members
  • 3 628 messages

Yes, which is why you upgrade your armor, light or heavy. Ablative coating or plates, for example, can offer additional protection when barriers fail.

Edit: There was also an upgrade in ME2 that offered extra protection for areas where you feel are more vulnerable, but I can't remember which company invented it, but I think it was Defence Layer or something similar.

Look at the armor that Ryder has now. There is cloth weaved in. There are some blind spots. Flynn said that it wasn't strictly combat armor. More for exploration he meant. What are your thoughts on that? We are an explorer now.

#860
KBomb

KBomb
  • Members
  • 3 927 messages

Look at the armor that Ryder has now. There is cloth weaved in. There are some blind spots. Flynn said that it wasn't strictly combat armor. More for exploration he meant. What are your thoughts on that? We are an explorer now.


Obviously I want her to walk around naked, or with leather straps. In fact, I don't want armor for anyone. Just butt naked with a barrier necklace. Obviously.

I haven't really took in her armor, so I can't really say. I imagine she will start off simple, but will gather more tech as she explores. There is going to be combat, of course and she had to answer to someone, I imagine. It will be intriguing to see how it differs from a military operation. It is nice to see they are providing different types of armors. Maybe light armor will have a comeback. A girl can hope.

#861
Sartoz

Sartoz
  • Members
  • 4 494 messages

Look at the armor that Ryder has now. There is cloth weaved in. There are some blind spots. Flynn said that it wasn't strictly combat armor. More for exploration he meant. What are your thoughts on that? We are an explorer now.

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

Exactly.

Explorers are like scouts. Light protection gear that allows for long deployment and fast movement.  It's a "get in and get out" scenario. There is no need for heavy armour to scout an area.

 

My expectations is for the game to provide light, medium and heavy armour. All customizable, to an extent. I'm hoping that during a pre-mission  briefing you get enough info to be able to choose the right gear.


  • Tex aime ceci

#862
Iakus

Iakus
  • Members
  • 30 243 messages

Exactly. In my version of the future weapons have become incredibly powerful rendering most armor useless, yet they have one downside - for whatever futuristic space magic reason the bullets can be stopped by simple sheep wool.

My squad is of course covered head to toe in a tactical sheep wool jumpsuits.

Bullets from weapons in the ME universe aren't likely to be stopped by any kind of armor (except maybe armor made from whatever it is they build those packing crates we use for cover  :whistle: )  That would be the job of the kinetic barriers.

 

What armor would protect you from would be slower moving stuff:  Shrapnel.  Ricochets, perhaps.  Local wildlife trying to eat you.  Not to mention toxic atmospheres, temperature extremes, radiation, etc.


  • P. Domi, Grieving Natashina, Tex et 1 autre aiment ceci

#863
goishen

goishen
  • Members
  • 2 418 messages

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

Exactly.

Explorers are like scouts. Light protection gear that allows for long deployment and fast movement.  It's a "get in and get out" scenario. There is no need for heavy armour to scout an area.

 

My expectations is for the game to provide light, medium and heavy armour. All customizable, to an extent. I'm hoping that during a pre-mission  briefing you get enough info to be able to choose the right gear.

 

 

I just hope that the customization menu for you also includes customization for your squadmates.  Nothing pissed me off worse than leaving a member behind on ME1 all game, having already sold his/her armor thinking there was something I was gonna do with it, just to have them show up in their Red shirt (Armor Level 1) on a mission that you really wanna take them on.

 

I mean, I guess that having individual lockers would do it, but meh.   Just so much easier to do when you do it all together.  



#864
SKAR

SKAR
  • Members
  • 3 628 messages

Obviously I want her to walk around naked, or with leather straps. In fact, I don't want armor for anyone. Just butt naked with a barrier necklace. Obviously.

I haven't really took in her armor, so I can't really say. I imagine she will start off simple, but will gather more tech as she explores. There is going to be combat, of course and she had to answer to someone, I imagine. It will be intriguing to see how it differs from a military operation. It is nice to see they are providing different types of armors. Maybe light armor will have a comeback. A girl can hope.

Alrighty then. To each their own. I don't need armor size choices. I'm not into light or bulky but in between. As long as it protects me and I can move fast then I'm fine. What they have now is good.

#865
KBomb

KBomb
  • Members
  • 3 927 messages

Alrighty then. To each their own. I don't need armor size choices. I'm not into light or bulky but in between. As long as it protects me and I can move fast then I'm fine. What they have now is good.


What they have now is good. I just wouldn't mind seeing some options for lighter armor. That's pretty much it.
  • Tex aime ceci

#866
SKAR

SKAR
  • Members
  • 3 628 messages

What they have now is good. I just wouldn't mind seeing some options for lighter armor. That's pretty much it.

why lighter armor though? To look sleeker?

#867
The Hierophant

The Hierophant
  • Members
  • 6 898 messages

Just give me the option to mix and match outfits or armor pieces of all sizes, and i'm good.


  • Seboist aime ceci

#868
KBomb

KBomb
  • Members
  • 3 927 messages

why lighter armor though? To look sleeker?


In a nutshell, yep.
  • BountyhunterGER, Grieving Natashina, Tex et 1 autre aiment ceci

#869
SKAR

SKAR
  • Members
  • 3 628 messages

In a nutshell, yep.

Hmmm.

#870
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages

Bullets from weapons in the ME universe aren't likely to be stopped by any kind of armor

Why is that? Armor always keeps up with the latest weapon technology. When they invented shaped charges that would plow through a meter of hardened armor steel everybody thought that tanks would be easily stopped and and obsolete now as it defeated the conventional armor SO hard. 

And then they invented reactive armor that works fine and tanks are still rolling around on the battlefields....  And now they're already working on defensive systems that shoot RPG's and any other kind of projectile mid flight before they can even touch their armor. 

 

Also, the weapons in ME shoot tiny projectiles at VERY high speeds, but that's nothing special, the ISS space station has to deal with this kind of problem on a daily basis. Its called micro-meteorites, tiny rocks that move several times the speed of rifle bullets. The irony is, those are easier to stop than conventional bullets despite them having several times the energy. The ISS has two simple metal layers, separated by a couple centimeters, the first layer gets punctured easily but the tiny meteorite breaks part in the process because of the immense impact speed and the energy converted into heat ( a LOT of heat) , the second plate easily stops the remains that is now dust.

 

The projectiles in the mass Effect universe would actually be laughably easy to stop even if they were made of tungsten, despite their awesome energy and speed. Of course, game play wise that would not work but Bioware developers are clearly no weapons experts.- 


  • Dirthamen, Seboist, Hammerstorm et 3 autres aiment ceci

#871
SKAR

SKAR
  • Members
  • 3 628 messages

Bullets from weapons in the ME universe aren't likely to be stopped by any kind of armor (except maybe armor made from whatever it is they build those packing crates we use for cover :whistle: ) That would be the job of the kinetic barriers.

What armor would protect you from would be slower moving stuff: Shrapnel. Ricochets, perhaps. Local wildlife trying to eat you. Not to mention toxic atmospheres, temperature extremes, radiation, etc.

Depends on the armor but you have a point. Kinetic projectiles speeding faster than you can say what is bound to bust through your armor. That's why we have kinetic barriers or shields.

#872
KBomb

KBomb
  • Members
  • 3 927 messages

Hmmm.

Is Hmmm out of curiosity or bewilderment? :P



#873
SKAR

SKAR
  • Members
  • 3 628 messages

Is Hmmm out of curiosity or bewilderment? :P

Both.

#874
Zatche

Zatche
  • Members
  • 1 220 messages

In a nutshell, yep.


And be sleeker, no? Trade in protection for cool-down and/or power damage bonuses.

#875
SKAR

SKAR
  • Members
  • 3 628 messages

And be sleeker, no? Trade in protection for cool-down and/or power damage bonuses.

I don't care how big or small the armor is. Just as long as it protects me well and it doesn't hinder my speed.