Aller au contenu

Photo

Practical versus Revealing Armor


  • Veuillez vous connecter pour répondre
928 réponses à ce sujet

#101
In Exile

In Exile
  • Members
  • 28 738 messages

That would depend on how detailed Jack's outfit was in the same rendering engine.

 

And, just for the record, I sincerely doubt you'll get anything like this kind of detail out of the Frostbite engine in game. 

 

In any case, it's a good time to argue semantics.  I dislike the use of the term 'realism' when dealing with the Space Magic Effect franchise, because there isn't any.  I think people are confusing internal consistency for realism.  I'm all for internal consistency, and so far, everything from half naked biotics to hulking, heavily armored lizards is good to go.

 

Slim's point was that Jack basically wearing nipple straps looks stupid next to armour of that level. 


  • KaiserShep, Panda, ljos1690 et 1 autre aiment ceci

#102
TK514

TK514
  • Members
  • 3 794 messages

Slim's point was that Jack basically wearing nipple straps looks stupid next to armour of that level. 

 

Does it?  I didn't think it did in ME2 or 3, so I don't see why it would in Andromeda.  At this point, then, are we just talking opinion and if we should restrict things we don't like?

 

Because I enjoyed the whole gamut of outfits in the setting so far.  Even the dumb ones like Shepard's casual raider outfit.



#103
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

I'd would've been fine with Jack's outfit walking around the citadel, not inside the cold, unpressurized interior of a dead reaper.


  • Vit246, DImas6532, Hammerstorm et 5 autres aiment ceci

#104
In Exile

In Exile
  • Members
  • 28 738 messages

Does it?  I didn't think it did in ME2 or 3, so I don't see why it would in Andromeda.  At this point, then, are we just talking opinion and if we should restrict things we don't like?

 

Because I enjoyed the whole gamut of outfits in the setting so far.  Even the dumb ones like Shepard's casual raider outfit.

 

I think the point is that it also looked stupid in ME2 and ME3 - or so the argument goes - with the ME:A picture just being an illustration that once you've set this level of armour as your aesthetic base you shouldn't have nipple straps. 

 

Verisimilitude is important. IRL soldiers don't run around in nipple strap overalls, and if you start with that aesthetic, you need to keep it up. I'm actually indiffernet to games changing their artstyle between sequels because I don't think games need to look identical, but you need some form of visual identity and you need to be consistent it in it. 


  • Vit246, Ajensis et Natashina aiment ceci

#105
UpUpAway95

UpUpAway95
  • Members
  • 1 193 messages

That would depend on how detailed Jack's outfit was in the same rendering engine.

 

 

What outfit? :D She was basically topless... not even enough on to generate a shield and keeping a full "space magic" biotic barrier up all the time during combat would be exhausting, even for Jack.  Adept Shep, who is supposed to be using the same implants as Jack, needs some armor, so the whole thing is "inconsistent" as well.  The bottom half was also rendered to "blend" in with her tattoos... making it more difficult to decide where the skin ended and that pants began... obvious fan service there.

 

I also never laughed so hard as when she started making comments about Shep wanting to strip her out of an Alliance uniform when she was not in anything even remotely close to an Alliance uniform at that point in the game.



#106
slimgrin

slimgrin
  • Members
  • 12 446 messages

That would depend on how detailed Jack's outfit was in the same rendering engine.

 

And, just for the record, I sincerely doubt you'll get anything like this kind of detail out of the Frostbite engine in game. 

 

In any case, it's a good time to argue semantics.  I dislike the use of the term 'realism' when dealing with the Space Magic Effect franchise, because there isn't any.  I think people are confusing internal consistency for realism.  I'm all for internal consistency, and so far, everything from half naked biotics to hulking, heavily armored lizards is good to go.

 

I dislike the 'anything goes cause it's fantasy' logic. That's not how art designers work. As good as the character design was in the past games, it clearly doesn't mesh with what they're trying to do now. And I prefer the new look. It alway did bug me that Samara showed half her chest in gun fights, and all anyone needed for deep space was a rebreather.  


  • Exile Isan, Vit246, Giantdeathrobot et 9 autres aiment ceci

#107
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 941 messages

I think the point is that it also looked stupid in ME2 and ME3 - or so the argument goes - with the ME:A picture just being an illustration that once you've set this level of armour as your aesthetic base you shouldn't have nipple straps. 

 

Verisimilitude is important. IRL soldiers don't run around in nipple strap overalls, and if you start with that aesthetic, you need to keep it up. I'm actually indiffernet to games changing their artstyle between sequels because I don't think games need to look identical, but you need some form of visual identity and you need to be consistent it in it. 

 

Broadly agree with this. Hand-wave it with ''but muh biotic barriers'' all day long, I think someone going into battle practically topless looks completely silly when there are perfectly viable alternatives. It's a big reason why I practially never used Jack.

 

That said I don't think everyone should rock the full body armor, N7 look. Some squadmates can have more visually diverse armor. Zaeed's is an example, it looks distinct and shows off his tatooed arm, but is still armor. Javik had an ornate outfit, but it was still armor.

 

But I don't want this to be like ME2 and ME3. If we go in a vacuum, everyone should sport complete coverage, head to toe, with breather helmets. No exceptions. Yes, Mass Effect is a space opera with impossible stuff like Biotics and FTL, but the lore never states that you can just walk into vacuum in your undies and be fine.


  • Absafraginlootly, In Exile, Dirthamen et 6 autres aiment ceci

#108
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 283 messages
It's video james, who cares

#109
Kierro Ren

Kierro Ren
  • Members
  • 907 messages

I'm a fan of practical things that work, I find raveling armor practically an aesthetically highly idiotic and inappropriate.   Samaras armor for example made me cringe so hard.....

 

 

This kind of armor is exactly what I want to see in ME:A

 

 

femshepinet2cutout_zpsxn4k77yn.jpg

 

Mrs. Kai Leng lol

 

MKL: "KAI LENG! Clean your room."

KL: "Aw mom, do I have to? I need to kill this alien and this guy named, Shepard."

MKL: "NOW!!!"


  • Dirthamen, Shechinah et iM3GTR aiment ceci

#110
Undead Han

Undead Han
  • Members
  • 21 101 messages
I'd much rather all the armor designs look practical. They should all look like a combo of body armor and exosuit, with no exposed skin, and all coming with full helmets that can be toggled. That isn't to say that some can't also be designed to have sex appeal. Practical and aesthetically pleasing aren't necessarily mutually exclusive.

I'd much rather revealing outfits were saved for civilian clothing that the squadmates wear when off duty, assuming that it fits with their personality.
  • Absafraginlootly, Exile Isan, Dirthamen et 12 autres aiment ceci

#111
Teabaggin Krogan

Teabaggin Krogan
  • Members
  • 1 702 messages

I've always preferred practical and functional armor to revealing armor because the very impracticality of revealing armor makes them lose their aesthetic appeal. Armor is supposed to protect and shield you and if it can't seem to do that convincingly enough, all the sexiness isn't going to make it any prettier in my eyes. Especially Miranda's outfit, in fact the game itself tells you how absurd it is! 

 

As for outfits and casual wear, I have no problems with more revealing outfits for either gender, so long as they suit the atmosphere and our character's social standing. I actually quite liked Femshep's dress in ME2 which you get from Kasumi's loyalty mission.



#112
o Ventus

o Ventus
  • Members
  • 17 204 messages

I assume ME:A has done away entirely with the "sexy" body/jumpsuit worn by EDI (yes I know technically it was part of her body) and Miranda. And something that Jack used will most likely also not exist. And I wonder why? They did it with DA:I; the player character could never use anything else but practical armor and clothes.

 

Sure I understand why: To avoid controversy. To avoid getting hammered by people who think it's demeaning.

 

But have anyone that think it's wrong with revealing/sexy armor ever played the Sims 4? What about Second Life? What about the numerous MMORPG's out there? There are tons of female players, like myself, who actually enjoy and prefer the sexy armor. Why? Because choice? If you get the practical armor, why should we not get the sexy? How would that hinder your gameplay in any way? Second Life and Sim 4, and earlier sims games, have a large amount of women who mods their own clothing and the most popular clothing is not the 2 layers skiing suit that reveal nothing...

 

Of course I know I'm talking about something that will not change because I don't think we need another potential shitstorm that would happen if BW added a bunch of sexy armor, even if they added lots of practical ones.

 

In the end, as I said, I'm asking for the choice. Not for BW to replace all female armors with a chain mail bikini. It's not about all or nothing. And yes you can have a skintight bodysuit that gives good protection and also look sexy and cool, all at the same time.

 

I think if someone plays the Sims 4, they have bigger issues than whether or not the armor is skimpy.



#113
TK514

TK514
  • Members
  • 3 794 messages

I dislike the 'anything goes cause it's fantasy' logic. That's not how art designers work. As good as the character design was in the past games, it clearly doesn't mesh with what they're trying to do now. And I prefer the new look. It alway did bug me that Samara showed half her chest in gun fights, and all anyone needed for deep space was a rebreather.  

 

How would you know what they're trying to do now?  We hardly have anything like enough material from Andromeda to make more than the wildest assumptions.

 

I'm sorry, but the scraps we've gotten so far are hardly enough to make any kind of judgement about 'what they're trying to do now'.  Wait until they've actually shown something, particularly the lineup of companions, before you start making claims about their overall visual aesthetic.



#114
Cyonan

Cyonan
  • Members
  • 19 332 messages

Personally I like my armour to give the impression that it's capable of being useful, though it doesn't need to be super realistic. That said I've been fine with the armour designs for Shep in the trilogy, if they stick with that.

 

I also don't think we have historically gotten enough armour choices to really say "give everybody options" unless everybody wants only 1-2 options for what they personally want. They're likely going to have to pick a style and run with that. Especially with squadmates.

 

Also, Sims 3 > Sims 4. Just saying.


  • Pasquale1234 aime ceci

#115
Shechinah

Shechinah
  • Members
  • 3 732 messages

Also, Sims 3 > Sims 4. Just saying.

 

I'll admit that Sims 3 can feel like it has been programmed to punch itself repeatedly in the face even on high-end computers but based on what I've seen so far of Sims 4, I do feel like Sims 3 provides significantly more options and has more versatility than Sims 4 do.

 

I can understand trying to negate the performance issues that Sims 3 had if that was the intent but I feel like they left out too much to convince a number of players to switch from Sims 3 to Sims 4.

 

Of course, some players are waiting to see if the expansion content they are interesting in will be released before deciding if they will be buying. That's part of what will factor into whether or not I'll be interested in purchasing Sims 4.


  • Pasquale1234 aime ceci

#116
Wulfram

Wulfram
  • Members
  • 18 938 messages
Maybe people could wear transparent armour?

#117
Dalinne

Dalinne
  • Members
  • 726 messages

Maybe people could wear transparent armour?

NO!

Don't you see?? If you get injured the enemy will know!!

Deadpool doesn't teach you anything???  :D



#118
Monk

Monk
  • Members
  • 611 messages

I say forget practicality. Ya want light armor that sure in hell looks it, go for it! You'll get all the speed bonuses.

 
As well as the lower AC to match.
 
NtLyXpm.gif


#119
Jewlie Ghoulie

Jewlie Ghoulie
  • Members
  • 2 845 messages
Have no opinion on the topic, just wanted to say when I was reading thread topics (Japanese is my first language, English is my third) I read the title as " Practical reverse revealing armor" and was wondering what new crazy scheme BSN had about exposing boobs and genitals.

I was scared and amused.
  • Ihatebadgames, sjsharp2011, Hammerstorm et 3 autres aiment ceci

#120
Kierro Ren

Kierro Ren
  • Members
  • 907 messages

I hate myself for jumping on the wagon, but how about Julie or Taarna from Heavy Metal (2000)?

Spoiler



#121
Heathen Oxman

Heathen Oxman
  • Members
  • 414 messages

Ostensibly, I'm the only person who thinks you can make armor that's practical AND appealing.


  • Absafraginlootly et Blueblood aiment ceci

#122
Dagr88

Dagr88
  • Members
  • 352 messages

Depending on your role in the group, different kinds of armor.



#123
prosthetic soul

prosthetic soul
  • Members
  • 2 062 messages

Leotards for the women only.  Everyone knows the more revealing an outfit is, the better it is at resisting damage. 


  • Blueblood aime ceci

#124
Neon Rising Winter

Neon Rising Winter
  • Members
  • 784 messages

This thread title is phrased as though we can't satisfy both requirements at once. All we need is these far flung civilisations of offer a new, strong, flexible, form fitting and entirely transparent material from which all armour will be made. Squashed bits and ****** all round, everyone's happy.



#125
Cyonan

Cyonan
  • Members
  • 19 332 messages

I'll admit that Sims 3 can feel like it has been programmed to punch itself repeatedly in the face even on high-end computers but based on what I've seen so far of Sims 4, I do feel like Sims 3 provides significantly more options and has more versatility than Sims 4 do.

 

I can understand trying to negate the performance issues that Sims 3 had if that was the intent but I feel like they left out too much to convince a number of players to switch from Sims 3 to Sims 4.

 

Of course, some players are waiting to see if the expansion content they are interesting in will be released before deciding if they will be buying. That's part of what will factor into whether or not I'll be interested in purchasing Sims 4.

 

I would say that hopefully the whole package isn't like $500 when it's all said and done, but this is the Sims we're talking about.

 

Ostensibly, I'm the only person who thinks you can make armor that's practical AND appealing.

 

I'd say you can make armour that looks practical and is appealing.

 

Perhaps even more appealing than the "platekinis" we see in fantasy so often.


  • Heathen Oxman aime ceci