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Practical versus Revealing Armor


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#201
Iakus

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Its not even about "sex appeal" to me, i just don't want me party running around as a bunch of faceless goons, where you can barely see what they look like. 

 

Which is why I generally select "helmets off" for conversations.

 

But if we're doing a spacewalk, the person shouldn't just be wearing an allergen mask like that's gonna protect them.

 

In addition, I'm all for armor decorations to personalize outfits for our companions.  Jack would still have been Jack if she wore a suit of Cerberus armor with the logo defaced, an anarchy symbol carved on the chest, and painted an eye-jarring variety of colors.


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#202
UpUpAway

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Which is why I generally select "helmets off" for conversations.

 

But if we're doing a spacewalk, the person shouldn't just be wearing an allergen mask like that's gonna protect them.

 

In addition, I'm all for armor decorations to personalize outfits for our companions.  Jack would still have been Jack if she wore a suit of Cerberus armor with the logo defaced, an anarchy symbol carved on the chest, and painted an eye-jarring variety of colors.

 

Actually, I think that would have fit much better into her story line overall.  I wish also that they had of given Shepard the option of wearing the Cerberus uniform and armor with the logos defaced.  I wanted him/her to have a clear way of saying that he/she wasn't really with Cerberus even though he/she was put in a position where he/she essentially had to work for Cerberus to try to ultimately stop the Reapers.



#203
Serza

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I find it funny how armor can't be agile.

 

Sure, you're not going to be wearing bloody EOD suit, but kindly do wear a light plate carrier with at least III/IIIA plates.

 

...or you know, comparable combat hardsuits. They're actually semi-powered in some cases, which helps with articulation etc.


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#204
TurianSpectre

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I find it funny how armor can't be agile.

 

Sure, you're not going to be wearing bloody EOD suit, but kindly do wear a light plate carrier with at least III/IIIA plates.

 

...or you know, comparable combat hardsuits. They're actually semi-powered in some cases, which helps with articulation etc.

Agreed



#205
Giantdeathrobot

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I find it funny how armor can't be agile.

 

Sure, you're not going to be wearing bloody EOD suit, but kindly do wear a light plate carrier with at least III/IIIA plates.

 

...or you know, comparable combat hardsuits. They're actually semi-powered in some cases, which helps with articulation etc.

 

Yeah, it's not like a light armor made of the advanced composites available in Mass Effect would hinder movements in any significant way. People really exaggerate how heavy armor is. When the weight is distributed all over your body, it doesn't actually restrict you that much, since, well, you're supposed to fight in it. Doubly so when we're talking about hyper-advanced space opera hardsuits. They have polymers that can withstand a trip to Andromeda itself, surely designing armor that both very light and protective is not out of reach.


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#206
Giant ambush beetle

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Which is why I generally select "helmets off" for conversations.

 

But if we're doing a spacewalk, the person shouldn't just be wearing an allergen mask like that's gonna protect them.

 

 

You know, I actually want that in the game. If you are stupid enough to make characters wear an allergen mask in space there should be a special cut scene where the characters pass out, their saliva and eye water starts to boil, followed by a ''critical mission failure'' screen 5 minutes later.  :D


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#207
Silvos

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I reject the premise that giving players a choice between fanservice and logical designs is better than only providing logical designs. First of all, they have to devote fewer resources to the intelligent designs to accommodate the fanservice. And second, I can't take something seriously if it's as stupid as robot cameltoe and catsuits in space. It's too stupid and offers no benefit aside from the basest childish amusement. "Tee hee" isn't worth it to me.


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#208
Serza

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Yeah, it's not like a light armor made of the advanced composites available in Mass Effect would hinder movements in any significant way. People really exaggerate how heavy armor is. When the weight is distributed all over your body, it doesn't actually restrict you that much, since, well, you're supposed to fight in it. Doubly so when we're talking about hyper-advanced space opera hardsuits. They have polymers that can withstand a trip to Andromeda itself, surely designing armor that both very light and protective is not out of reach.

 

Yeah. I've worn a vest containing plates made out of actual armor. Now, I could probably not run in it for extended periods of time, and would be winded after the first hour (at best, and I'm considering milsimming, meaning you don't just run, you also walk, take cover, take a knee, etc.), but they were a) not materials used in modern bullet resistant plating B) MODERN materials, not materials that will be available to us in 170 years (the Reaper War is, as of now, 170 years away if we forget the whole fiction part of sci-fi.).



#209
Pasquale1234

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That's why I'm say that, if this is to be a game about being in a military, then they should scrap individual armor collection and make it so you can customize the "team" armor overall (rather than just customizing the player character).  There can be some very minor differences built in that reflect rank or status.  Same should go for on-duty casual dress (uniform fatigues).  Then they should have completely off-duty scenarios where they characters have individual dress that can be as provocative as the player selects.


I would *love* to be able to put my team in uniform gear again, as I could in ME1.

Not only does it feel like I'm working with a cohesive team, it's also much easier to distinguish my allies from the enemies in the heat of battle. Having Garrus in typical blue turian armor on a field of turian blue sun mercs meant that I occasionally attacked my squadmate, and could not be certain of his location when other turians in blue were on the field.

But even being able to change the color of all squadmates' gear (as we could do with Shepard's in ME2&3) would go a long way.
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#210
Deathangel008

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this is not a realistic series, this is a silly series

hmm, i could swear that we had "realistic" (great word in a sci-fi context, i know) armor in ME1. armor that actually protects its wearer from environmental influences and, to a certain degree, physical damage. also, when exploring planets with unbreathable atmospheres (also planets with extreme cold temperatures iirc?), all squad members wore breathing helmets and their entire body was covered/protected. as you would expect it to be.

 

then came ME2, and suddenly we had characters like jack or samara running around in outfits which revealed tons of skin. wether this may fit to their character (which it kinda does in jacks case) or not, it is just ridiculous to have them running around in outfits that offer no protection against environmental influences at all on planets with corrosive/radioactive/toxic/low-/high-pressure atmospheres, wearing nothing additional then a small breathing mask that doesnt even protect the eyes, meaning they would die or at least suffer serious injuries the moment they leave the shuttle. the only squad-members in ME2 who wouldnt suffer this fate are tali, garrus and legion.

 

so, for the armor, the ME-series became silly with ME2, but wasnt from the begin.

 

imo the call for "realistic" armor, at least in situations with hazardous environmenal conditions, is rather a call for not being ridiculous than a call for being too serious with realism in a sci-fi series.

 

to make this clear, i dont mind "revealing" outfits in general, as long as the fit the character and dont ridicule them and/or are completely "over the top", but i dont want to see them in situations where it is obvious that its wearer would die or suffer serious injuries immediatley without wearing protective clothing.


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#211
FKA_Servo

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ME2 and ME3 Shepard armor was doin' it right. Just give everyone something similar, allowing for modifications that suit the character, and give us the same freedom to customize the of the armor with material and color. Leave the belt shirts for R&R.


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#212
Sylvius the Mad

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DAI at least allowed for several different looks for each companion. So I didn't have to let Iron Bull go around bare-chested if I didn't want to.

True, but it's nothing like the freedom of Skyrim where the armour and clothing mods are myriad, and if you still don't like them you can open the mesh files and start removing pieces.

#213
Cyberstrike nTo

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Once again, this is a problem that could be solved with mods, if only DICE would let us mod in their engine.

The opinions given in this thread make it clear that there is no design that will please everyone. Some people actively dislike fanservice, and some people actively dislike its absence. These two groups cannot both be satisfied without the game both both containing and not containing this content based on each player's preference.

Since the devs aren't going to add a toggle for that, mods are the only solution.

 

IMHO most of the Fallout 4 mods are vastly over-rated. Sure there a few that I like but they make the game vastly unstable and the damn thing crashes every other five minutes before the mods became available on Xbox One it never crashed. 



#214
Sylvius the Mad

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IMHO most of the Fallout 4 mods are vastly over-rated. Sure there a few that I like but they make the game vastly unstable and the damn thing crashes every other five minutes before the mods became available on Xbox One it never crashed.

I can't speak to the experience of using mods on a console, but I found my FO4 mods vital for my (limited) enjoyment of the game. I made VATS a full pause again (like FO3), I replaced the paraphrases with full text dialogue options, I silenced the protagonist, and I made accuracy more dependent on stats.

#215
AngryFrozenWater

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I would *love* to be able to put my team in uniform gear again, as I could in ME1.

Not only does it feel like I'm working with a cohesive team, it's also much easier to distinguish my allies from the enemies in the heat of battle. Having Garrus in typical blue turian armor on a field of turian blue sun mercs meant that I occasionally attacked my squadmate, and could not be certain of his location when other turians in blue were on the field.

But even being able to change the color of all squadmates' gear (as we could do with Shepard's in ME2&3) would go a long way.

But..., but..., wasn't the whole idea of "iconic armor" (starting in DA2/ME2) that our squad mates would be easier to recognize? So we were told by BW, right? Ghehe.


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#216
Cyonan

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IMHO most of the Fallout 4 mods are vastly over-rated. Sure there a few that I like but they make the game vastly unstable and the damn thing crashes every other five minutes before the mods became available on Xbox One it never crashed. 

 

Fallout 4 modding suffered since the actual creation kit wasn't out until somewhat recently, so modders were very limited in what they could even do.

 

but yeah, instability is the side of modding that PC gamers love to not talk about. It happened in Skyrim too when Bethesda was still regularly patching the game, if the mod creators didn't keep the mods up to date they would risk becoming unstable. Even now that they're done patching, running too many mods or just certain combinations can cause instability.

 

Plus for as much as we like to praise modding, and mods are a great thing to have, you don't exactly always get to customize the game to your wants. It's limited based on what the mod creators are doing, and if you aren't playing a Bethesda game then the size of the modding community can start getting pretty small.



#217
Giantdeathrobot

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But..., but..., wasn't the whole idea of "iconic armor" (starting in DA2/ME2) that our squad mates would be easier to recognize? So we were told by BW, right? Ghehe.

 

Inquisition did that best. You could change armor, but everyone had a different style so they kept their flavor. Yet if I wanted Iron Bull to stop showing off his pillowy man bosoms in sword fights? I could. 


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#218
AngryFrozenWater

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Inquisition did that best. You could change armor, but everyone had a different style so they kept their flavor. Yet if I wanted Iron Bull to stop showing off his pillowy man bosoms in sword fights? I could. 

Agreed. In the last Andromeda BTS video we see in the combat part two squad mates (a human and a krogan) wearing the same styled armor as Ryder. The krogan still has his "horn decoration" (or whatever it is). So for those who want a more realistic feel it is a step in the right direction.



#219
Pasquale1234

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I'm fine with this kind of armor(Ashley's) for females in ME:A.
 
13-3-1386207895.jpg


CO: Ashley, report to the armory.

Ashley: Huh? Why?

CO: To be fitted for your new breast sculpture armor. Don't argue, just go.

Ashley: Aye, aye, skipper.

(at the armory)

Armorer: Oh, good, you're here. Please remove all of your clothing from the waist up.

Ashley: Wut? Why?

Armorer: So we can take a body cast of your breasts. Your new armor must be custom made for an exact fit.

Ashley: But my breasts aren't exactly the same every day of the month, if you catch my drift.

Armorer: Doesn't matter. It will just be... more comfortable some days than others. Strip.

Ashley: Why are we doing this? I'm perfectly happy with a good, supportive sports bra and some room for the girls to move around in the old armor styles.

Armorer: Because someone higher up on the food chain decided it would be a good thing to display the exact shape of your unique breasts in an armor sculpture to be worn on your chest. Otherwise, noone would know what your breasts look like.

Ashley: But how am I supposed to aim and fire a rifle with that on my chest?

Armorer: Doesn't matter. Your Marksman skill won't work, anyway. Be the good soldier you've always been, and strip for us, please.

(later)

Armorer: Here is your new custom chestpiece with id markings, since it won't properly fit anyone else.

Ashley: Uh, okay, I guess. How am I supposed to put it on?

Armorer: It's a process. You start by spraying this lubricant on your breasts to make it easier for them to slide into place. Then you go through a series of shaking your upper body and circling the arms until every bit of your breast tissue is exactly where it needs to be relative to the rigid material of the chestpiece. Once the tissue is all in place, we turn on some internal processors designed to keep everything where it's supposed to be, so you can move around with no slippage.

Ashley: How long is this gonna take?

Armorer: We've found that, with practice, most users are able to successfully armor up in less than an hour. Many of our users have developed the habit of leaving their armor on at all times, so they are ready for action.

Ashley: Let's get on it with, then.
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#220
UpUpAway

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But..., but..., wasn't the whole idea of "iconic armor" (starting in DA2/ME2) that our squad mates would be easier to recognize? So we were told by BW, right? Ghehe.

 

Perhaps... but the execution of it sucked.  I also have shot Garrus many times thinking he was a run of the mill Blue Suns merc or a marauder.  Miranda's catsuit, on the other hand, was very distinctive... and she very seldom had to say "Shepard, it's me" just because I had failed to recognize her.  I was usually, by then, intentionally shooting the dumb B*** because she had launched herself up onto my cover and was standing in my direct line of fire. :D


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#221
Pasquale1234

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But..., but..., wasn't the whole idea of "iconic armor" (starting in DA2/ME2) that our squad mates would be easier to recognize? So we were told by BW, right? Ghehe.


Yep. So we were told.

I'm currently playing DAI, and am having a helluva time finding downed followers - probably a result of the camera distance plus widely varied terrains. I'm thinking I probably ought to start using the tinting to at least see if I can give them some color that would stand out better.

I honestly don't understand why they couldn't all wear Inquisition armors once they joined up. I place zero value on iconic outfits, and wish those zots had been spent elsewhere. Cosplayers could use the default outfit the followers were wearing when we first found them.

Of course, I also don't understand why they spent zots and efforts modeling Grey Warden armors in light and medium and for different models of different sexes. The only character for whom it's appropriate is Blackwall - human male, heavy armor.

Shrug.
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#222
Iakus

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But..., but..., wasn't the whole idea of "iconic armor" (starting in DA2/ME2) that our squad mates would be easier to recognize? So we were told by BW, right? Ghehe.

Bioware says a lot of things


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#223
Cyonan

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Yep. So we were told.

I'm currently playing DAI, and am having a helluva time finding downed followers - probably a result of the camera distance plus widely varied terrains. I'm thinking I probably ought to start using the tinting to at least see if I can give them some color that would stand out better.

I honestly don't understand why they couldn't all wear Inquisition armors once they joined up. I place zero value on iconic outfits, and wish those zots had been spent elsewhere. Cosplayers could use the default outfit the followers were wearing when we first found them.

Of course, I also don't understand why they spent zots and efforts modeling Grey Warden armors in light and medium and for different models of different sexes. The only character for whom it's appropriate is Blackwall - human male, heavy armor.

Shrug.

 

While I wouldn't care if they gave it as an option, I much prefer each character having their own unique look rather than everybody in my party wearing the inquisition outfit.

 

I rather like the way Inquisition did things, although Mass Effect's style these days is to just give each squadmate 2-3 appearances we can choose between then like half a dozen or so for the PC.



#224
AngryFrozenWater

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Yep. So we were told.

I'm currently playing DAI, and am having a helluva time finding downed followers - probably a result of the camera distance plus widely varied terrains. I'm thinking I probably ought to start using the tinting to at least see if I can give them some color that would stand out better.

I honestly don't understand why they couldn't all wear Inquisition armors once they joined up. I place zero value on iconic outfits, and wish those zots had been spent elsewhere. Cosplayers could use the default outfit the followers were wearing when we first found them.

Of course, I also don't understand why they spent zots and efforts modeling Grey Warden armors in light and medium and for different models of different sexes. The only character for whom it's appropriate is Blackwall - human male, heavy armor.

Shrug.

When armor coloring became available I started using that for the entire party. That works well for most. Except for Blackwall. I tried coloring his armor white, but it ending up black. Ghehe.

 

Edit... An odd detail: If you give the same armor to Cassandra it suddenly becomes white and morphs into a completely different shape. ;)


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#225
Pasquale1234

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While I wouldn't care if they gave it as an option, I much prefer each character having their own unique look rather than everybody in my party wearing the inquisition outfit.
 
I rather like the way Inquisition did things, although Mass Effect's style these days is to just give each squadmate 2-3 appearances we can choose between then like half a dozen or so for the PC.


We'll agree to disagree. I have a military background, and tend to place higher value on uniformity over individuality. I like my team to look like a team when we're in the field - though I'd happily accept having some team members making minor mods to their gear.

Plus - there are practical issues, like recognizing members of my own team on the battlefield. I'd much rather see the zots spent on more options overall than individual appearances.

(And I'm a little annoyed that everything my qunari wears ends up looking like some sort of metal leaf tunic with very minor differences. It's that or the Shokra-taar. I'd rather the zots spent on all of those individual looks for followers had been spent... elsewhere)
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