As much that can be summarised and cross assessed from the threads, sorry if any were missed but overall these elements stick out as applicable: -
Environ
Cycle system for weather/daylight
Storyline
Less overwhelming main enemy (possibly disorganised or socially fractured) but other races at an early FTL level, having met other races but lacking the expeditions tech superiority
Prothean and Asari involvement in the Arks development
Ambiguity over the result of ME3 ending
No reapers but older Milky way races attempting to do the Ark idea, possibly with Dark matter mystery
Ryder's relation to Sheperd?
Krogan horde issue
Gameplay
Expedition not Tempest alone, with families and vulnerable npcs to rescue
Weapons smith options, adding holo drone and omnitool featuring non-lethal actions of hacking to them
Save files that affect nostalgic recurring characters
Removal of Vorcha, Geth, Batarian, Rachni, Elcor and Hanar
Galaxy wide travel needed
Modding
Mako and Shuttle options
Player
Paragon and Renegade going to new extremes, consequences to side quests
Choice based space battles
Npcs
Enemies having reactionarily similiar actions making them heroes or villian, building or shaping Boss enemies
Customisable team mates/crew
Defined gender models in aliens
Multiplayer
All races optional and all vehicles
Controversy
More LI in DLC and all races as an option
LGBT options allowing access to both sexes customisation features
Alternate LI options and dynamics, including AI LI and excess LI actions such as polygamy
Customisable family?
What does the forum think on the overall, what is missed and what should be removed and why?
Thoughts?





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