How viable is a "tank" Rogue?
#1
Escrito 26 junio 2016 - 04:32
#2
Escrito 26 junio 2016 - 05:03
I found Scoundrel-rogue more effective as a supporting character for a full warrior tank, as the scoundrel can help with that extra threat management for the warrior.
Any point invested in constitution instead of dexterity or cunning is kind of a wasted point for a rogue, as the latter two stats help increase the dodge chance, critical chance and damage output of a character.
And since the rogue is more reliant on dodgeing, backstabbing and generally not attracting much attention, it would require much more micromanagement to be kept alive as a dodge-based tank. I'm not saying some funky builds for each class can't be viable, but I tend to stick to the holy trinity (warrior tank - dps rogue - support/healer mage) class setup during my playthroughs.
#3
Escrito 04 julio 2016 - 09:54
I've actually been kicking this idea around myself. I found an old save for a rogue Hawk right after making it into Kirkwall.
Maybe we can help each other come up with something viable.
I feel like the 2 main issues are going to be agro control & survivability. I'm going to keep Isabela or Varric in my party and set them up to spam "goad" on me at all times. Both Rogues will have Armistice at our disposal to redirect some agro as well. I'm leaning toward Duelist for specialization. Throw the Gauntlet will be another agro manager.
I think with 2 Rogues in my party at all times I will be able to manage agro pretty well (I will probably have to do a little more micro managing then usual).
The other 2 members of my party are going to be Anders & Merrill. I'm going to utilize Barrier on both of them, that should help keep me alive, and Anders will be able to heal me as well.
I'm thinking my build will be heavy in the Sabotage tree. Rush for knockdown & maneuverability, Flask to stun mobs, fog & confusion to utilize the walking bomb cross class combos from my 2 mages. I'll probably try to utilize basic attacks and try to build around critical chance on basic attacks. Parry along with Evasive Maneuvers will hopefully help keep me alive. I'll add just enough points to Strength to get some decent Plate Mail Armor & dump the rest into Constitution & Cunning. Late game I'm thinking Shadow with Disorienting Criticals will really help out.
It's something new to try anyway.
#4
Escrito 19 julio 2016 - 09:21
This got put on hold for a while, but now I'm back at it. I still want to give this a bit of a try just because I feel like between the more simplified combat, the somewhat more versatile skill trees, and the limited number of companion options, DA2 is the best place for trying this. Plus, I HATE walking into traps. Like, hate it. Hate it so much. I was able to put together a build that I took for a test drive and it worked okay, but not sure yet if I'll be able to keep Hawke's teammates alive. It uses a few personal edits that I made to the leveling process (mostly for finicky detail stuff that bothers me, I tried not to make it overpowered in an unbalanced sort of way), so it probably wouldn't help to share specific details,
First thing I have learned is that you can't use Goad on yourself, which was going to be a big part of my strategy. So, bummer, that. This cuts out 1 of the three main aggro tools that Rogues can use, but still leaves me with Armistice and Throw the Gauntlet. Whether that'd be enough to keep attention, I'm not yet certain.
Secondly, I have learned the biggest augment to survival is effective use of Sabotage. Even pumping my Defense score up pretty high, a fair number of attacks still get through, and they can't exactly be shrugged off. In normal combat, Miasmic Flask and Fatiguing Fog both work pretty well as "active" mitigation. This might get me killed against a boss, though. Will have to see how this works.
#5
Escrito 20 julio 2016 - 12:55
I'm at the deep roads entrance right now. I haven't started the deep roads yet because life has been pretty hectic, but I'll give you my take so far.
My party set up has been mostly:
Hawke (Tank/Rogue)
Isabella
Anders
Bethany/Merrill
My build is basically auto attack w/UChain + Explosive Strike; Mystic Flask w/Twist the knife to thin out trash mobs; Armistice; Duelist Tree & Speed.
My Attributes are something like 24 Dex for dagger use, 20 Str & 24 Con for armor use, and the rest I'm dumping into Cunning. I'll raise Str to suit my armor needs and Dex to suit my dagger minimums, then pump the rest into Con & Cunning.
My strategy has been using Mystic flask to stun/wipe the trash mobs, hit the tougher guys with my full chain explosive strike and Vendetta if I need it, manage aggro, and repeat. One thing I noticed is that my mages (and Varric when he's in my party) run away from aggro, but they run further away making it harder to manage aggro, so when I see someone taking damage I tactical pause and move them past me to the other side of the mob & try to time up Goad/Armistice/Throw the Gauntlet up with them moving past me.
Isabella has been a great companion for this build/playstyle. I have her spamming goad on me. Then I have her set up to use Armistice on the mages is they start to draw aggro. I also have her attacking my target so she's always relatively close too me. The nice thing about her is that she can use throw the gauntlet if Armistice is in cooldown and then I can use Armistice on her (or throw the gauntlet) to draw her aggro.
During Act 1 I realized that aggro management wasn't the biggest problem, it was the fact that I wasn't a good enough tank to just face tank and hold off mobs. So instead I use my flask & her flask to keep the mobs stunned as her and I use twist the knife and critical hit them to death. Stun + Twist the Knife + Speed + Anders and/or Bethany casting Haste helps me cut through the mobs pretty quickly. (I'm playing on hard PS3 & I've had my trusty War Hound with me at all times)
As for the Tanking, I have Merrill set up as a blood mage team buffer, so I'm getting the increased defense from her, and I'm getting barrier from her. I have her set up to use barrier on me when being attacked by melee & Anders cast barrier on me when being attacked by range or magic. It's working out pretty well right now.
As team unfolds I'll take Shadow as my 2nd Specialization to get disorienting criticals, which will mesh nicely with Merrill's walking bombs. I'm enjoying the new playstyle so far. I'm pretty excited to see how it all comes together when late game.





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