In this video it show different size based slimes. The two rows are the same models, but the one on the right is set to static and the one on the left is not. I can make them both look like the right row, but I cannot make both look like the left row (again engine limitations). This just showing the basic size breakdown, will change the shape of each size so they not the same. These are just floor ones, wall and ceiling ones will come later. Some questions, would it be better to have like bubbles, ripples , smoke effects(for like the slime eating away at the floor etc..) tied to them or separate so the builder can choice what to add? Should I add tentacles working off the main body? The drip effects seem to be okay to me, but does the color match okay? Should I make them activated/deactivate, to hide below the walkmesh plane (so the builder can just set them to activated instead of spawning them at the spot?) These are placables so you would have to add a AOE effect or trigger to apply effects to pc/creatues walking into them. I can make a drop down slime like discussed in other thread it could be placable or effect either could work because with activate/deactivate on placables you can play the placable's activate animation once and then deactivated it. Like the drips you see they can be turned on or off with scripting.
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