Ok. But when you've got a normal map and a specular map, how does it work? I suppose the exporter doesn't merge the two maps, so I'd need to copy the specular map into the alpha channel of the normal map, wouldn't I?
I don't know what exporter you're talking about. I don't use 3ds Max or Blender, if you're referring to one of those. I make my specular maps in Photoshop directly in the normal map's alpha channel, but if you're making the specular map with a high resolution 3D model, such as in 3ds Max or Blender, or perhaps Crazy Bump as IADCFT mentioned, I would assume most of them output the maps separately, since there is no set-in-stone standard for which alpha channel does what in games, so you would need to copy it into the normal map's alpha channel, yes.
Also as IADCFT mentioned, the resolution may be a factor. I would expect for the veins to be properly visible, the normal map texture should be at least 1024x1024, but I would probably go 2048x2048.





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