Greetings.
I have been having a problem lately and it involves having good builds for non-Human mage Inquisitors.
- The maximum level in Inquisition is 27 points. That means 27 points.
- We have 2 starting spells at the beginning of the game that will get refunded if we respec. That means an extra point.
- The Inquisitor can obtain up to 2 Amulets of Power. One of them is in a house Crestwood that is available after Still Waters side quest and the other is from a war table operation titled A Gift from the Imperial Palace, which is unlocked if Celene and Briala reconciled in Wicked Eyes and Wicked Hearts questline. That means two extra points.
- The Inquisitor can also obtain an extra ability point from the Exclusive Training Inquisition perk. That is another extra point.
- If you are a human, your racial passive grants you one extra ability point which you gain when you level up for the first time.
In total, if you are a non-Human Inquisitor, you can have up to a maximum of 31 ability points and if you are a Human Inquisitor, you can have 32 ability points. Yes I know there are glitches and mods to gain more ability points but I am not interested in that.
The problem with Rift Mage and Necromancer builds that I have is that they require 32 ability points. Here are my builds:-
Necromancer:- http://www.rpg-gamin...33d42a54c61e701
Rift Mage:- http://www.rpg-gamin...35443152a65c701
As you can see, the Necromancer and Rift Mage builds that I have, the ones that have all the necessary abilities and passives, require 32 ability points. I don't know which ability or ability upgrade or passive I should drop to make it to 31 ability point or even 30 ability point since I am not going to always make Celene and Briala reconcile with each other.
So any suggestion on what ability or ability upgrade or passives I should drop would be greatly appreciated.
Or should I just not bother with making a non-Human Necromancer or Rift Mage Inquisitor and play as a non-Human Knight Enchanter Inquisitor instead ? Here is my Knight Enchanter build:-
Knight Enchanter:- http://www.rpg-gamin...32a41156563d701
Yes it is not a perfect Knight Enchanter build since I do not have Chaotic Focus passive and I am using Chain Lightning instead of Static Cage but that is only because if I do so, I would require either 32 ability points or 33 ability points. Still it is a pretty good build.
So what should I do ? Drop one ability point from Necromancer or Rift Mage and if so which one or do I just pick Knight Enchanter instead ?
Have a nice day and cheers.





Torna su







