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Do you want MEA to be a good RPG or is a good game with RPG elements enough


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#1
nfi42

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We all want it to be good,  no discussion there.

 

Some consider ME1 the better of the ME trilogy as its most RPG.  Others swing the other way, including myself because I'll play just about any game as long as it's good.  imo ME2 and 3 (bar the ending) were better.

 

Bioware has it's roots in RPG,  but is there room in customers hearts to accept a good game with RPG elements. I would think there is a broader market for bioware making games which aren't just RPG.  If this keeps Bioware afloat, isn't that a good thing.

 

I just want a good game and I want Bioware to not be swallowed up by EA,  what do you think?


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#2
10K

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We all want it to be good

Not all of us.
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#3
Oldren Shepard

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I don't want a fallout or skyrim i want a Mass Effect game great characters, awesome/mysterious story, romance  (deep this time), exploration, consequences (deep this time).


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#4
nfi42

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I don't want a fallout or skyrim i want a Mass Effect game great characters, awesome/mysterious story, romance  (deep this time), exploration, consequences (deep this time).

 

 

I definitely want a Mass Effect game,  not a name another game clone.



#5
Deathangel008

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i want a good Mass Effect game. but EA is behind this, so i dont expect much.


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#6
wright1978

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For me ME2's RPG elements win over ME1 because the elements that were there more refined even if elements like inventory were largely discarded. ME1 felt like a nice idea but the implementation ended up less than perfect. From the sounds of it they are channelling ME1 in some respects for inspiration, i just hope they are channelling ME2 too in terms of some of the RPG elements. Don't mind what it's called but it needs to have core RPG elements intact, such as notion of character roleplaying, ME3 took steps away from this with vast levels of characterising auto dialogue and removal of neutral options etc. That was an attack on a core RPG element imo and just wasn't acceptable to me.


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#7
TurianSpectre

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Both, theres no or about it, it just has to be a good game non stop



#8
nfi42

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ME3 took steps away from this with vast levels of characterising auto dialogue and removal of neutral options etc. That was an attack on a core RPG element imo and just wasn't acceptable to me.

 

That's not good for an RPG,  but to me the better combat was welcomed.  So me3 was still good.



#9
Paul E Dangerously

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A bit of column A, a bit of column B.

 

ME1 was pretty clunky, but I'm willing to overlook a bit of clunkiness if a game allows me some wiggle room to engage my brain, and a story that's at least good enough to catch my attention. ME2, on the other hand, had mechanics aimed for an age group that was probably still shoving crayons up their nose. "Grossly oversimplified" just begins to describe it. The story, while not bad, felt more like a side chapter than an honest-to-God sequel. As a game, ME3 is the most solid of the lot - ME1's mechanical options with ME2's better shooting. Unfortunately, it suffered on the writing end.


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#10
Cyonan

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I never felt like Mass Effect was all that great at letting me RP compared to other RPGs(especially BioWare ones), so that's not what I love about the series.

 

So I'd prefer a good game.


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#11
nfi42

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I should have added in the OP,  I don't think Bioware should give up all RPG elements, that's too far outside their realm and there are not enough good RPG's or even games with RPG elements.



#12
Cribbian

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The second alternative would be fine with me.



#13
KirkyX

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As long as there's a functional dialogue system - so, not ME3 - and the potential for some amount of non-linearity/branching paths - both in the overarching plot and the better side-quests - I'm basically good.


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#14
Addictress

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*slaps knee* This Thread Title, Ha!



#15
Sartoz

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I definitely want a Mass Effect game,  not a name another game clone.

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

ME:A won't be a clone.  We will see old trilogy "feature" to show it's a Mass Effect game plus added stop gap measures (ie: MW species) to ease the transition to the things the Helius Cluster will reveal.

 

The game is obviously a shooter. Add "family ties", romance, colony build ups, human mercenary recruitment, diplomacy, exploration, tech finding expeditions and it becomes a RPG of sorts. Having said that, filtering Bio's hype messages about the game, is a healthy attitude. All you need to do is look at some negative reactions from the Behind the Scenes video. The biggest complaint is Expectations vs Delivery.

 

My advice is to refuse to be swept out to sea in the Raging Tide and stay anchored in reality.


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#16
nfi42

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                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

ME:A won't be a clone.  We will see old trilogy "feature" to show it's a Mass Effect game plus added stop gap measures (ie: MW species) to ease the transition to the things the Helius Cluster will reveal.

 

The game is obviously a shooter. Add "family ties", romance, colony build ups, human mercenary recruitment, diplomacy, exploration, tech finding expeditions and it becomes a RPG of sorts. Having said that, filtering Bio's hype messages about the game, is a healthy attitude. All you need to do is look at some negative reactions from the Behind the Scenes video. The biggest complaint is Expectations vs Delivery.

 

My advice is to refuse to be swept out to sea in the Raging Tide and stay anchored in reality.

 

 

Yeah,  I'm not understanding the marketing to date. Not buying day 1.


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#17
wolfsite

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The problem is that the term "RPG" has been spread so thin that everyone will have a different definition of what an RPG is.


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#18
dreamgazer

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Preferably A, but ME has been hardcore on the rails from the beginning, starting with Eden Prime and becoming mindlessly, obnoxiously railroaded in ME2. So, I'm just hoping they aim for A and hit somewhere in between.
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#19
Hazegurl

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I'll take both as long as it's good.  I want an exciting PC, squad mates I care about, a good story, blah blah. Whatever BW needs to do to give me that I'll take it.


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#20
Sartoz

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I'll take both as long as it's good.  I want an exciting PC, squad mates I care about, a good story, blah blah. Whatever BW needs to do to give me that I'll take it.

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

Takes a bit more than good.

A game needs to bring various elements together that work as a whole and can transition from one to the other in a seamless way. A good story and poor combat just won't do.

 

Input controls, menu navigation, easy access to information, graphics, body animation, combat animation, combat levels and difficulty, team combat cohesion, combat mechanics, interesting characters and of course, Bio's trademark romance are all key for a truly Mass Effect experience.  And, I would go so far as to say that removal of minutiae, such as searching for "elf root", from the protag+team is, imo, an excellent decision.

 

Let's not forget, that this time, Bio needs to nail the ending just right.


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#21
AngryFrozenWater

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What I like about ME1 is how the story was presented. It explained things before jumping into the action, but it kept the mystery of the story. My Shepard felt some agency when solving that mystery and by the end it felt good to bring down a reaper, even though Shepard knew more would be coming. It felt like playing a role. The Council didn't force Shepard, but advised him/her. When they didn't make sense you could break off the conversation.

 

ME2 and ME3 turned that upside down. It was like shoot first and ask questions later.

 

Agency was lost and TIM would send Shepard on vague missions or collect a dark and edgy crew with odd specialties which didn't appear to be useful. It didn't advance the plot and at the end you knew as much as in the beginning: Reapers were coming.

 

In ME3 agency didn't improve.

 

The goal of the Crucible was supposed to be important, but an unknown weapon with unknown power without any knowledge how to target it was supposed to be the motivation to create one and gather resources for it. Even though all species had their homeworld burning you had to gather them as allies, because reasons. Somehow Earth was more important. Even if you brought the geth and quarians together after centuries of war a brat would tell you that these geth were the bad guys and the genocidal reapers wore the white hat.

 

These two games felt like the story was dreamed up by several writers to fill the gaps between combat. And it appeared that no writer had knowledge of the history of the game or forgot all the previous cliffhangers. It felt like nobody read the script. Role playing had become impossible. They were nice shooters, though.

 

In my opinion the best part of these two was the Leviathan DLC and finally Shepard got some answers that gave the reapers some depth. It was way better than Harbinger mumbling "this will hurt you". The DLC gave the illusion that my Shepard was doing something important again.

 

So, back to your question.

 

I want the way the story was told in ME1 back. It allows me to role play. If I want to play a shooter than I rather play a real one. I understand that ME is trying to be both, but the RPG part seems to suffer. Not a fan of that.

 

About the combat. The bad part is that ME1 had deep mechanics, but they were poorly implemented. In ME2 gameplay was improved at the cost of depth. ME3 brought back some depth. Also, the rules of the universe should not change dramatically. Why clips were introduced and why ammo became a power is beyond me. Probably to please the shooter fans and probably because Bioware ran out of ideas to create perks, but it didn't make sense to me.

 

Things like biotics didn't make sense either, unless you turned down the difficulty. It feels like a minor addition to gun fights. Without guns at higher difficulty settings my Shepard felt like Niftu Cal, the Biotic God. But if your name is Jack then the cinematics of her in action make you believe otherwise. I want biotics to be just as deadly as guns and ammo shouldn't be a power. That way the differences between the classes make more sense for those who want one, the other, or both.

 

If MEA brings me a coherent story, agency and a bit of mystery and if the game fixes the biotics then I think it will be more of an RPG than it ever was, without making the shooter fans unhappy. That's something I like to experience.


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#22
SNascimento

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This is a very short sighted view.

Mass Effect Andromeda will be a continuation of the style created by ME2. That is, an RPG with TPS combat.



#23
Medhia_Nox

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I would prefer any Bioware game to be geared toward better cRPG elements than anything that has to do with shooters or action games.  

I have FPS and action adventure games to fill that niche.  

 

SO... I want the best cRPG they can possibly make.   


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#24
SNascimento

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About the combat. The bad part is that ME1 had deep mechanics.

No. it did not. Not in combat, and not outside of it. 


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#25
dreamgazer

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This is a very short sighted view.

Mass Effect Andromeda will be a continuation of the style created by ME2. That is, an RPG with TPS combat.

 

That's ... precisely what ME1 was, though. 


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