Higher DPS weapons lack any punch if not utilized with a decent Ammo power. The Predator is all but useless, and the Carnifex while more useful has a low capacity. Simply using powers is a better way to go than rely on these devices.
Both ME1 and ME3 offer more versatility in choice in abilities. Options are a good thing.
Sentinel had to re-activate Tech Armor on any re-load (and any Ammo powers in use); a factor as to why I prefer Engn for a non Soldier class.
Adept is average at best in ME2; much more capable in ME3 whether it is played correctly or not....
Etc. ME2 falls down on RP, and mechanics; both other games are better. It simply has a decent Dirty Dozen tale with which to more Followers.
1. With respect, this is completely wrong. The DPS against protections in ME2 comes from the multipliers in the weapons themselves. Ammo damage becomes a near trivial aspect of weapon damage (except on AR's) since ammo damage is not affected by weapon upgrades or nearly any other weapon damage bonus whatsoever. Ammo damage does get range penalties though. That is why the best ammo powers are the ones that provide CC.
2. Not really. In ME3 there are so many talent points that an end game build is nearly always the same for every single character, so what choice are we talking about? In reality you get one extra power that you don't need since by and large the metagame turns every power into just Primer and Detonator. Having three ranks with evolutions doesn't really matter when something like Warp only makes sense to level a single way 99.999% of the time (Detonate, Expose, Pierce).
3. Alright
4. How is ME3 Adept relatively stronger than ME2 Adept when it has absolutely no advantage whatsover in ME3 relative to Vanguard or Sentinel? A lot of people say the same thing and it makes absolutely no sense. At least in ME2 you have the best CC of any class (which matters in ME2 and does not matter whatseover in ME3), and it has the most versatile area damage (self detonating warp combos which no other class could do).
The real reason that ME3 Adept seems in any way stronger than ME2 Adept is because ME3 is flat out easier than ME2. It is practically just button mashing without regard to which power is used when. One of the best things about ME2 Adept was that it actually had some nuance to the power decision tree unlike a couple other classes, and unlike basically every class in ME3.
5. ME2 may have less role-playing content. Most of whatever was gone were things people complained about in ME1. With respect to gameplay mechanics, ME3 is practically the same except that the changes they made were nearly all poor with the possible exception of movement changes.





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