Most people would complain about Mantis spare ammo, it seems.
Yep. The only place ammo scarcity has really bit me was with my Incisor Infiltrator.
There is freedom in how you can approach scarcity of clips. You can rotate weapons, you could use powers, you could ensure that you ragdoll enemies on health for more ammo efficiency, etc.
I've never denied that. I have consistently stated that there are always other strategies available.
I don't see much difference in using a single weapon for the whole mission versus using one specific power the whole mission.
Regardless of the wisdom in such a strategy, it would actually be possible to use the same power repeatedly in the same mission. Powers cooldown and are available for re-use. ME2 weapons require ammo that is expended. ME1 (and a few available in ME3) weapons cooldown.
The game shouldn't be simple (as in not complex) enough that this is optimal on high difficulty.
I don't believe I ever suggested that it should be optimal on any difficulty, just possible to at least try - even if it wouldn't (perhaps shouldn't) be successful on higher difficulties.
What if I only like Incinerate as a power and want to use that? Pretty inefficient against synthetics, somewhat inefficient against health. Probably would need to fire a weapon to fill in the gaps. There isn't a huge difference between that and mixing weapons / powers in my mind to use your favorite weapon.
See above.
The only thing the game actually forces you to do is create a cohesive strategy.
With full use of powers, and limited use of weapons. You cannot use weapons for which you have no thermal clips, and they are random enemy drops. Although these clips are supposedly universal, you cannot remove them from one weapon to use in another.
The difference between us is this: You're arguing for complexity, difficulty, and optimization. Sometimes I enjoy that (I do have all of the cheevos in all 3 games) as well, but other times I just want some uncomplicated run-n-gun fun - which is a lot harder to come by in ME2 because thermal clips.





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