While I do not know Sylvius well, I have known him a long time, and I believe both he and I would be OK with that, as the Player has the freedom to test builds of choice. Now while I did not play with a 2H Rogue, I know those that did, and were rather satisfied of their designs.
You still have most of the same freedom in ME2, even if it is largely counter-productive. I can't even go straight Dex for 2H since I need Str to even equip certain swords / mauls in the first place as I don't get to cheat like AW to equip gear.
Other DAO examples; I oft utilize STR based Rogues that wear Heavy armor, grant 20-30+ WILL to most characters, grant 20+ DEX to Mages, and other changes from the one or two Ability builds that frequent the forums. Thing is, not all of my builds were terrific, but these designs thrive in the game. Player freedom to design is key.
Sure but Str rogue is probably more like an ME2 Adept with Energy Drain than it is an Adept who just uses a single weapon. My bigger point was about rebelling against the mechanics of the game. If a player is inadvertantly rebelling because they haven't learned them yet that is one thing. If somebody is rebelling after being familiar with the game and mechanics, they are just gimping themselves. It doesn't make a lot of sense to me to complain at that point that the game is more challenging.
As far as analogies go, the better analogy for ME2 weapons to DAO than I made before is that the different classes of weapons are akin to the elemental / primal spells. So say I want to only go the fire line, and don't take anything else. When I essentially can't damage the various fire enemies like Rage demons on Nightmare would it make sense to complain about resistances on the highest mode?
In ME2, the Player is limited to four ranks, and is unable to complete all of these.
This is sort of a red-herring though. ME1 only had 3 ranks for every power, and there was no actual change in the way abilities worked as you leveled them. They only did one thing.
In many cases ME2 powers at Rank 4 are superior to ME3 versions at Rank 6. Incinerate is a prime example. I can go Area Incinerate and actually hit a decent amount of enemies in ME2. ME3 version is lucky to hit multiple enemies. The other evolutions are just moderate bonuses (unless you are glitching IA in MP). The freeze combo evolution doesn't add anything to Engineer since he needs to Cryo Blast first, and even then it doesn't make as much sense to do that as to spam fire explosions or just use Sabotage with TV. You don't actually have more compelling choice, there are just more evolutions to slog through.
And on the subject of player choice, ME1 is a whole lot more punishing for setups than any of the other games with respect to starting a new character on Insanity. Assume fighting Battlemaster at Level 15, what are the actual viable options available then to beat him? There are only two powers that really do anything to him at all. You could just say "I don't feel like fighting him with NS or Advanced Lift" and good luck with that. Of course it can be done but it is drastically more difficult such that it almost doesn't make sense to do it.
Weapon restrictions limit player design.
Of course. There has to be some limits on player design for the sake of balance.
ME1's untrained weapon use doesn't affect balance because it is largely a fake choice. You don't really increase effectiveness using the untrained weapons. It gives you something else to do, sure, but it isn't any more effective. For the record I am completely fine with bringing back the concept of untrained weapons for various classes, implying that some classes are trained. But that is because I absolutely disagree with the notion that every class should be proficient with every weapon type, at the very least without giving up something. Lack of real penalty is indeed partially responsible for the mess that is ME3's balance.
Auto-dialogue removes Player choice. The min/max Paragon/ Renegade system penalized Player freedom to remain middle ground. If one had DLC to acquire Zaeed, he cannot simply be ignored. Etc.
Sure I am with you on this, I don't like auto-dialogue and that was a bad trend through the trilogy with ME3 as the worst.
I don't care for the generic rep system of ME3 since it seems like it is watered down such that there aren't any real consequences for previous conversation choices. Just alternate back and forth and somehow you still are charming and intimidating. Perhaps they need to return to outright charm / intimidate talents? Some people would be annoyed, some might be happy. Can't make everyone happy.