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Do you want MEA to be a good RPG or is a good game with RPG elements enough


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#26
SNascimento

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That's ... precisely what ME1 was, though. 

True enough. It's just that it gameplay was a huge mess. Mass Effect 2 and 3 understood how that should be done, so I expect Andromeda to follow that line. 



#27
themikefest

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I'll take both as long as it's good.  I want an exciting PC, squad mates I care about, a good story, blah blah. Whatever BW needs to do to give me that I'll take it.

 I would add crewmembers as well. There were crewmembers I liked and cared about more than squadmates.



#28
Sanunes

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No game will fit the criteria of RPG anymore because people will find one random element that they feel is important to a RPG and then attack the developer for not making a "true RPG". Since people want to look for reasons to bash the game already I am sure it won't be allowed to fit that definition.  Back when Mass Effect 1 was released there was a huge uproar about how "it wasn't a real RPG" and now going back to use it as the definition of "what the game should be like" I think shows how divided people are on the subject.

 

The other problem with asking about "Good RPG" or "RPG Elements" BioWare has always focused on Mass Effect being a hybrid even Mass Effect 1 so that means none of the Mass Effect games were even a RPG, just games with RPG Elements so expecting something else to me is expecting a Civilization game to have a CCG mechanic.



#29
Iakus

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TPSs are a dime a dozen.

 

RPGs, especially science fiction RPGs are a lot more rare.

 

So yeah, I wants me RPG elements pls.



#30
dreamgazer

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No game will fit the criteria of RPG anymore because people will find one random element that they feel is important to a RPG and then attack the developer for not making a "true RPG". Since people want to look for reasons to bash the game already I am sure it won't be allowed to fit that definition.  Back when Mass Effect 1 was released there was a huge uproar about how "it wasn't a real RPG" and now going back to use it as the definition of "what the game should be like" I think shows how divided people are on the subject.

 

Eh, the other side of that conversation involves being too liberal with the RPG label. One could feasibly look at any of the Call of Duty games (especially Black Ops 2) as a military RPG since you're adopting the role of a soldier and making strategic tactical decisions based on your profession. 



#31
Dr. Rush

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Its a good question, because ME2 and 3 are basically just story-driven choice and consequence games, more similar to the Infamous series of games, or other games with simple dialog wheels/trees than truly games that emphasize the player's act of roleplaying as a priority.

 

Thats not an insult to Bioware, but I think somewhere about 7-10 years ago, Bioware's best intentions of making high fidelity roleplaying games accidentally turned into them making highly cinematic story-driven games.

 

Thats why you have so many people on these forums saying things like "I just want it to have a good story!" Being immersed into a good story and roleplaying are fundamentally different things though. You can enjoy a story or world, but not be actively roleplaying. 

 

The act of roleplaying requires deliberate use of imagination on the part of the player. But roleplaying also requires the developers to provide content and opportunities that emphasize really meaningful roleplaying and character exploration.

 

Too many of recent Bioware games, stories, and choices boil down to a very shallow good vs evil. There might only be 2-3 really good roleplaying moments or choices in a modern Bioware game that aren't boiled down to comic book morality. And I love these choices, because there is no EASY ANSWER. Bioware has made too many games with easy answers and shallow morality, that has in turn, conditioned its fans to expect there to be easy answers every time they face a choice. We need to get away from objectively good choices with good intentions and good outcomes and big blue good guy buttons, just as much as we need to get away from the comic book super-villain morality of mindlessly cruel or dickish choices. There shouldn't be a spectrum between good and evil at all, there should only be choices that force the player to evaluate the story and characters and their own character more closely and determine what they care about most. That is what roleplaying is.

 

So to answer OPs question, I want every Bioware game to be a GREAT ROLEPLAYING GAME.



#32
KotorEffect3

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I just want it to be a good Mass Effect game I don't care about what RPG purists want.



#33
Sanunes

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Eh, the other side of that conversation involves being too liberal with the RPG label. One could feasibly look at any of the Call of Duty games (especially Black Ops 2) as a military RPG since you're adopting the role of a soldier and making strategic tactical decisions based on your profession. 

 

Right, but I think that goes back to my point of there being one small element that is missing and then it is not a RPG to a person.  The other genres I play have a core mechanic that they labeled the genre after, using your example of Call of Duty you are shooting enemies from a first person perspective.  When it comes to RPGs I hear many different things that people expect because there isn't that core mechanic that everything is formed around for exploration, inventory, story, choices, and I can go on only make up a portion of the game.



#34
Monk

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I want MEA to be the good, cinematic RPG they'll (likely) make it be. There's plenty of games using RPG elements. 

 
I just had a crazy thought. What if BW went back to the character sheet with the agility/dex/what-have-you, strength and by changing the stats would change how your looks. For example, you start off by creating the aesthetic look of your character. Make them large, skinny,… Then, when you start going through spreading out character points, say starting with Strength, the character visibly starts getting more ripped. It'll be slight but somewhat noticeable, especially when comparing changes of five points (i.e. 10 vs 15). Moving over to Dex, adding more will remove the character's visible fat %. So as we play we can see how much more badass our character is getting. If the character doesn't already provide a snapchat, we'll be able to see the changes if we remember to take screen shots at the beginning and incrementally, say ever ten levels.

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#35
Monk

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Regards to the moneyz idea, if only DA and other fantasy titles can be truly RPG, then that's fine. As much as i love RPGs for the sheer flexibility in character development, keeping BioWare as independent as possible is preferable in my mind.



#36
nfi42

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I just had a crazy thought. What if BW went back to the character sheet with the agility/dex/what-have-you, strength and by changing the stats would change how your looks. For example, you start off by creating the aesthetic look of your character. Make them large, skinny,… Then, when you start going through spreading out character points, say starting with Strength, the character visibly starts getting more ripped. It'll be slight but somewhat noticeable, especially when comparing changes of five points (i.e. 10 vs 15). Moving over to Dex, adding more will remove the character's visible fat %. So as we play we can see how much more badass our character is getting. If the character doesn't already provide a snapchat, we'll be able to see the changes if we remember to take screen shots at the beginning and incrementally, say ever ten levels.

 

 

 

Nice idea,  but hard to do in practice.  Cloth physics is getting better but it's not there yet. Think clipping.



#37
Chealec

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I basically want it to be like ME3 with TW3-style open-world design spread across many planets - is that too much to ask? :)

 

 

 

 

I would also quite like the moon on a stick.


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#38
Maia

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whenever i play a game where i can make my own character i get lonely because i dont have any strong friendly companions i can talk to >: then i go back to playing a bioware game



#39
Monk

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Nice idea,  but hard to do in practice.  Cloth physics is getting better but it's not there yet. Think clipping.

 

Yeah, clipping would definitely need to be attacked head-on if they setup a system like this. I think they could do it but we'd probably miss out on day/night cycles or some other pretty factor. Farg the pret-tay! Give us conforming clothing and Flowbie™ flowin' hairstyles!



#40
nfi42

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Yeah, clipping would definitely need to be attacked head-on if they setup a system like this. I think they could do it but we'd probably miss out on day/night cycles or some other pretty factor. Farg the pret-tay! Give us conforming clothing and Flowbie™ flowin' hairstyles!

 

nVidia Gameworks?

 

Actually the physics hit even on PC would be enormous.  Day/Night cycle would be simpler.



#41
TurianSpectre

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Nice idea,  but hard to do in practice.  Cloth physics is getting better but it's not there yet. Think clipping.

But the technology is there to stop clipping... just think of the CGI thats in movies now, you hardly ever see any clipping and the clothing looks pretty authentic



#42
BloodyMares

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RPG of course. The only wish I have at this point is to make our choices matter. These choices don't need to cause big political changes, these choices can be fairly small but we need to live with them. ME3 basically retconned all my previous choices. So no more of that.


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#43
nfi42

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But the technology is there to stop clipping... just think of the CGI thats in movies now, you hardly ever see any clipping and the clothing looks pretty authentic

 

In real time?



#44
AlanC9

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Thats not an insult to Bioware, but I think somewhere about 7-10 years ago, Bioware's best intentions of making high fidelity roleplaying games accidentally turned into them making highly cinematic story-driven games.


I'm not sure this is a useful way of discussing Bioware's intentions, if they didn't draw these distinctions the way you're drawing them.

#45
UpUpAway95

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A good game is enough.  A good game with RPG elements in the styles of previous Mass Effect games meets my all my hopes and expectations.  It is what the Mass Effect Trilogy was and still is.  Wanting a perfectly written RPG story with optimal choices available to the player is, IMO, almost as an unreasonable expectation as going to Andromeda IRL is.



#46
Sylvius the Mad

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I want an RPG.

But then I'd need stat-driven mechanics and actual control over what my character says and does.
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#47
nfi42

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I want an RPG.

But then I'd need stat-driven mechanics and actual control over what my character says and does.

 

Stat driven gunplay would put most people off MEA,  I would think



#48
Mcfly616

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 I hope Bioware gets back to their rpg roots. Gameplay-wise, I've been disappointed in the direction they've gone since the very first hour of ME2, waaaay back in 2010. Corridor shooters be damned.


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#49
Aimi

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I don't care about taxonomy. I want a game that I'll enjoy playing.

#50
Sylvius the Mad

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Stat driven gunplay would put most people off MEA, I would think

They'd rather it be impossible to miss (except intentionally) like in ME2 and ME3?

Or just damage bonuses based on stats. As your character gets better with her weapon, she does more damage with her weapon. Or it overheats less. Or something that makes it more effective.
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