In ME1 I could just retreat behind cover. The enemies wouldn't move to pursue.Enemy snipers should be shooting back at extreme range.
The fun ones did.Not every encounter also allowed for extreme ranges.
Can you tell I just don't like shooters?
Better than ME2. ME2 required headshots.See my previous post: Sniper rifles weren't great at one shotting on the higher difficulties of ME1.
Then design it the other way around. Write your lore around your game mechanics.This is game balance, not lore. It's stupid to let your lore hamstring your game mechanics like that.
The game mechanics describe the physical realities of the game world. They are the facts that inform the characters' decisions.
Again with the headshots. ME1 sniper rifles could score one-shot kills to the leg. Just like a real sniper rifle.Also on the lower difficulties of ME2 I can still one shot enemies with a single headshot from the Mantis. Not stuff like the giant mechs obviously, but most trash mob level mercs.
That would be fine if it didn't force unfun combat gameplay on me.It's a resource management thing. If you manage your resource well, you wont have issues.
I like resource management. I don't like close quarters combat.
It's easier if I wait for them, though. There's less risk I'll miss if I can see more them.Most enemies don't actually hide 100% of their body behind cover, so you can still headshot them while they sit there.
Luckily, in ME3 I didn't have to shoot things at ahort range. There I just used Powers.Alternatively in Mass Effect 3, use penetration which lets you shoot through the cover.
I'm talking about ME2 because ME2 is the game with the terrible combat, particularly for someone who wants to use a sniper rifle.





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