Why, thank you.
The other half is that it isn't easy to reacquire a full ammo load for SRs in ME2. Each dropped clip you pick up gives you precious little. I usually made trips to the clip stores planted in each level to try to take a full load into the next room / battle before moving on. So - it would also be helpful to increase the amount of fresh SR ammo you receive per clip.
So far I haven't actually gone back to previous rooms to collect ammo, though I do pretty much always do a sweep of the current room to look everything since I get 1-2 rounds per clip for the Mantis.
I'm expecting that the Viper will be a lot better for ammo, even though I prefer the high damage of the Mantis/Widow.
That is also true. I've not noticed any differences in ammo drop rates on different difficulties, but players with lesser hit rates should be expected to need more. The time dilation is pretty much automatic with an Infiltrator; I generally avoided AR with my soldier, because I don't much like it.
In any case, my previous arguments about ME2 forcing a playstyle would have been more accurately stated as not supporting / allowing some playstyles. The game really doesn't seem to want you to try to RP a sniper.
Overall it probably would have been better to increase the ammo pickup for lower difficulties, especially since it states that it's for people not accustomed to shooters. Those people are likely to have an even lower accuracy, or even just people not using pinpoint accurate weapons like sniper rifles.
The game seems to want you to switch your weapon based on enemy defense, since I remember having similar issues with shotguns on my Vanguard. Assault Rifles are about the only ones that have been fine on ammo on the higher difficulties in my experience.
Although I'll also say that I feel like if that's the design goal, you'd be better off designing your enemies to encourage that sort of thing rather than your ammo system. If you had an enemy with a front shield that couldn't be pierced and needed to be flanked(basically ME3 Guardians with less suck), that would also counter snipers and people would probably feel less punished by such an enemy existing rather than being low on ammo for wanting to use their sniper rifle all the time.





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