Whatever the system has. Accuracy. Damage. Weapon skills.
Accuracy is controlled by the player
Damage is dependent on where the target is hit and/or what weapon is used
weapon skills is based on the experience the character has with that weapon
You still haven't said what theses so-called stats are.
You want to know how many times you used this weapon to kill the enemy? You want the game to say 75% of your rounds fired hit its target? What weapon you've used the most? How many headshots? What is the characters heart rate when firing at the target? How many enemies escaped because you were too slow to fire your weapon? Or how many times you died because you failed to fire you weapon or get to cover in time? How about how many times you ran out of ammo because you're a poor shot and you wasted your ammo by firing at nothing?
Character skills arise from past experience and training. If you play the same game twice with two different sets of character skills, then those two characters have different backstories (at insofar as their training and experience go).
So you want a backstory for a character that may have less experience than another character that you would play in another playthrough? If that's the case, Bioware would have to come up with x number of backstories for people who want to do multiple playthroughs.





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