I said "direct" both... not "control" - so you're misquoting me now... and there is a real difference between the meaning of those two words (especially when it is put in context of what a "director" does. From posts here, some people seem to feel that a "true RPG" doesn't provide any order in which missions are to be done.
Since you appear to be referencing my post, I'll respond here. And speaking of misquoting - I think you're the only person who has used the terminology "true RPG" in this thread. Since my post was so clearly misinterpreted, I'll try to clarify.
The structure of both ME1 & DAO went *roughly* - not precisely - like this:
-- Some opening content up until the point where the PC becomes a Warden / Spectre
-- Assignment of the major quests that, along with side quests, comprise the bulk of the game's content.
-- Once those are completed, you're funneled back into some quest / event that kicks off the end sequences. In ME1, it may have been the lockdown of the Normandy; in DAO it may have been the landsmeet.
My post basically said that ME1 DID also direct an order of missions... just did not "direct" a consequence for mixing up the order of the more side missions.
Are you suggesting that ME1 cared whether you went to Feros, Noveria, or Therum first?
Or that DAO cared whether you recruited the Mages, Elves, or Dwarves first?
It was implied in an earlier post that ME2 and ME3 basically "meted out" the order of mission. They do not do that to an any greater extent than ME1 did... Bioware just inserted logical consequences for not responding to "urgency."
I said that they meted out content piecemeal, which they absolutely do. Perhaps I should have said in batches rather than piecemeal.
Once you complete the opening sequences of ME2, you're given the first batch of dossiers. You need to recruit some number of those followers before you're given another batch. The game also makes loyalty quests available per its own formula, and forces collector missions. I don't remember when I was given access to Illium, but I don't think it's available until... some particular point in the game.
You cannot, for example, choose to recruit all followers and do their loyalty missions before you take on the collector quests. Nor can you recruit follower F before recruiting follower A. You must complete some amount of content before the game will make more available.
ME3 is very similar in that quests are assigned in batches, and they are time sensitive. It also restricts access to parts of the galaxy map, opening it up as the game progresses. Each Priority: mission is usually accompanied by some other side content, but the Priority: missions are available one at a time, in a very specific order. You can't solve the quarian / geth problems until after you've worked out the krogan - turian stuff.
I feel a much greater sense of freedom with DAO & ME1's structure. Comparatively, I feel like I'm being led by the nose through the content of ME2&3.