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Your Inquisitor's Specialization


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#1
Bayonet Hipshot

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Greetings.

 

I am curious as to how people picked the specializations for their Inquisitors.

 

Did you pick your Inquisitor's specialization based purely on roleplay ?

 

Or did you pick your Inquisitor's specializations based purely on min-max damage ?

 

Or was it a bit of both or perhaps was something else involved ?

 

Have a nice days and cheers.

 


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#2
lynroy

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I picked specs based on what sounded most fun to play first, then I'd pick a spec I hadn't tried for that class. I'm working my way around to trying all of them out, still have Templar and KE left to try. Role play had nothing to do with it, but I have since worked those specs back until my PC head canon.

#3
PsychoBlonde

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Knight-enchanter.  Because I'm a giant lazy cheesemonkey and I don't find rogue or warrior interesting enough to play in this game.

 

I didn't get a specialization at all until like level 17 on my first playthrough because I couldn't find the last damn item I needed for any of them.  By that time I'd tried them all on companions.  None of them seemed very interesting, but K-E at least cut down on the annoyingness of combat.



#4
ottffsse

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Allthough it is getting harder and harder given that the DA series has been getting dumbed down since Origins and many role play games in general towards clear black/white hero vs villain narratives, I try to create and play characters with a lot of potential problematic character traits like somewhat too much pride (the worst of them all), and given that many of these narratives start out with the protagonists being heavily traumatized or put in danger that what they want for themselves is "safety" and untouchability. I then sort of go with the narrative of the game to see if the character (given the oppertunities presented) then seizes everything for himself or herself or makes practical decisions to strengthen both his or her position and that of any "allies". Also, in most of these games the protagonist is in some form an outsider, so in my mind at least there was never really any incentive to to care about the "establishment" and how they view you. Like in inquisition the official chantry thinks you are a nobody from the start, and it is at least for me to literally play a "just go rougue" independant inquisitor as a result rather than cower to form of party lines or the establishment.

In past DA games I played a mage in Origins because it seemed to me mages were natural outsiders and perticularly suited to the character outline described above which interests me, it is a long time ago but if I recall that grey warden did a lot of questionable things along the way to being named hero of feralden, and was like blood magic? sure I'll try it.

In DA2 I played both a mage and a rogue Hawke. The backstory outlined above again somehow suits the character of Hawke but the problem is in terms of mage specializations, going blood mage is cartoonish silly in my opinion for me for Hawke given how much sh** Hawke saw blood magic do ...to his/her Mama, unless he/she is a a complete sociopath but that's that, you can play Hawke that way I guess. The other mage specializations are defensive. I think Rogue / Assassin fits Hawke more though. I have always picked the smuggler backstory for Hawke anyways.

In DAI you can probably breakdown the specializations as follows role playing wise: for the power hungry (for whatever ends): Assassin, Reaver, Necromancer. For the "curious/ idealistic - idealism merged with curiosity for whatever end, basically the dreamers and free spirits": Tempest, Templar, Rift Magic, also Artificer. Defensive/ protective/ duty and tradition: KE, Champion, also the traditional side of Templar.
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#5
Krypplingz

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A mixture of role-playing reasons, the playing style I end up using and what I fancied picking that time around. 

Spoiler

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#6
vertigomez

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I always choose a spec with roleplaying in mind, based on the character's background or interests. In DAO and DAI, for instance, I frequently give my Carta dwarves the assassin spec.

#7
Gilli

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Haya Adaar, Necro

Spoiler

 

Bruce Lavellan, Rift Mage

Spoiler

 

Kiri Lavellan, DW Tempest

Spoiler

 

Bido Cadash, Archer, no spec

Spoiler

 

Greed Trevelyan, Reaver

Spoiler

 

 

Sooo, mostly RP reasons :D



#8
Tidus

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Oddly I don't  care that much for specialization.. I just want a fire/ice/lightening tossing mage that deals damage.


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#9
Xerrai

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I base the near entirety of my character (skills included) to how I roleplay my character.

 

Mages:

Spoiler

 

Rogues:

Spoiler


#10
Lazarillo

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Like with many other decisions, I usually work backwards and try to come up with a character who has an in-character reason to pick the specialization I want to use as a player.

For my current "canon" Quizzie, I went with an Artificer, just because I liked Jenny Crossbow Arm that shows up in Trespasser, and thought it would be doubly cool if he built it himself. The fact that it was fun to play was quite the bonus.

I played a Qunarette who was also an archer, but I went with the Assassin specialization. I had envisioned her as a careful sniper sort of fighter regardless, and liked it doubly because it provided good synergy with Sera, who was her romance.

I've had different characters have different reasons to take the Templar specialty, since it's my favorite build all around. My Dwarf did it because he was a Dwarf and figured he could handle the Lyrium. Another human Quizzie did it to show solidarity with the troops, so to speak, after conscripting the Templars. And I had an elf with a bit of a martyr complex who was willing to risk herself for the extra power.

#11
Lord of War

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My mage, August Trevelyan, went Rift Mage. He wasn't about to embrace some watered down, Chantry-approved school of magic for their favorite Circle slaves, and while he does find Necromancy fascinating, he'd rather push into the unknown with Rift magic. He has the mark, who else is going to be able to push as far? And the feeling of tossing around and smashing through groups of soldiers is extremely satisfying for him.

 

My warrior, Urian Trevelyan, went Champion. His mother wasn't a Trevelyan, and she didn't see why all her children bar the heir had to waste their lives in the Chantry, so she introduced him to a few of his lyrium-addled great-uncles during his formative years. Needless to say, escaping the living death of the Order or the lifetime of drudgery that becoming a Chantry brother promised became priority number one. And becoming a Reaver seemed like a really, really, awful idea all around,


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#12
nightscrawl

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A bit of roleplay and playstyle. The OP factor and ability to obliterate things has no sway over me.

 

My warrior is SnS -- I have no interest in the 2h playstyle, or the story aspect of the Reaver spec. That leaves me with Templar or Champion. While I like what the Templar spec can do and its various abilities, the roleplay keeps me from taking it. Templar is integrated into the story in a way that no other spec is, especially for a Trevelyan who was supposed to dedicate their life to the Chantry. However, meeting Cullen and learning about the true cost makes my warrior wary of the whole thing. He eventually goes Champion.

 

I've done mage 1.5 times (unfinished second play). Similar to the warrior choices, I have no interest in being a melee mage, so Knight Enchanter is out. The first time I went with Rift because of the story aspect and because it seems fitting with the Anchor. I REALLY like that aspect of Rift spec; the gameplay is "just okay" for me. Playing around with Dorian on some fights, and also the mere existence of Walking Bomb (my favorite mage spell) makes me choose Necromancy. I find it to be great fun. In this case, the enjoyment I get out of the spec far outweighs the roleplay consideration of Rift.

 

I have yet to play a rogue and probably won't simply because I prefer to play my canon character, the SnS warrior, repeatedly.


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#13
nightscrawl

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My warrior, Urian Trevelyan, went Champion. His mother wasn't a Trevelyan, and she didn't see why all her children bar the heir had to waste their lives in the Chantry, so she introduced him to a few of his lyrium-addled great-uncles during his formative years. Needless to say, escaping the living death of the Order or the lifetime of drudgery that becoming a Chantry brother promised became priority number one. And becoming a Reaver seemed like a really, really, awful idea all around,


I really like this headcanon!
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#14
Captain Wiseass

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I went with Champion because I found myself focusing on defense in the early levels.



#15
Zero

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Knight Enchanter... I only play mages in Inquisition, and I like more to fight in the front lines.



#16
DuskWanderer

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I chose mostly out of RP:

 

Finnegan Trevelyan chose Rift Mage: He was spending a lot of time around rifts, and the Anchor was making things work. Like it or not, the Anchor was his, and he'd better use it properly.

 

Allaria Lavellan chose Tempest: She always liked potions and alchemy as a girl, and preferred to lead from the front and fight, even though she wielded two blades.

 

Vitellus Cadash chose Templar: His smuggling days brought him in close contact with the sunshields, and he admired their sense of duty and the way they worked.

 

 

Alec Trevelyan (yes, he looks like Sean Bean and no he doesn't die) chose Reaver. That one wasn't for RP. That was for the lolz of spamming Dragon Rage with a prismatic weapon.



#17
draken-heart

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I try to make specialization choices on RP. For example, my Mage Trevelyans usually go KE because they felt that it fit the idea of being the Inquisitor, what with being a leader of the inquisition and all.



#18
Dai Grepher

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For my male human mage it could have gone in any direction. Knight Enchanter since he was an accomplished Circle Mage like Vivienne, Necromancer since he romanced Cassandra and her backstory has ties to Nevarra and mortalitasi, or Rift Mage because he had the anchor and had studied the Fade extensively at the Circle.

I ruled out Knight Enchanter because he wasn't that sort of fighter. He is more of a strategist who keeps a full view of the battlefield and uses his magic to protect his allies and control the battle. He is also more skilled in spellcasting than melee combat.

I could have gone Necromancer because of the better damage it does as well as the time stopper (Haste), but it didn't fit my Inquisitor's character. Some meta involved. If you go with Necro, Josephine asks about it, and even if you tell her to tell the truth about his specialization she outright tells you she is going to lie about it to the public. This didn't fit my Inquisitor's policy of the truth in all things. Also, while Cassandra wasn't opposed to it, she didn't exactly sound thrilled either. She had a reaction that seemed to make her recall less pleasant memories of embalming fluid and such. Cole also reacts negatively. In the end, the style also didn't seem to fit my Inquisitor's. So I ruled that out.

You might think this left me with only Rift Mage, but I could have chosen no specialization if I had wanted to. Had I chosen no specialization, I would have thought of my Inquisitor as one who has mastered more spells all around than most mages. Meaning he would be a master of every school. But I ruled this out too as most of the spells I was left with were junk anyway. So he was already proficient enough.

So I found that Rift Mage was actually the best specialization for my Inquisitor. He had the mark, and I headcanoned that he used it as an aid to perform rift magic, until Solas actually confirmed that was an actual thing, using the mark as a catalyst, which was sort of like a bonus for me story-wise. I also justified it as my mage endeavoring to learn more about the Fade, the mark, and the Veil. He is an expert mage, a senior enchanter in my headcanon, so pursuing a new school of study would match his ambitions well. He also sensed that Solas was a bit of a friendly competitor in a way. He wanted to be able to match him as well. I think there was also some good in making use of the sacrifice that Your Trainer made to learn the way of the Rift Mage. Like, she didn't lose part of herself for no reason. Although, my Inquisitor did restrict her from teaching others due to the risks involved, but she was content that she taught him to be the best and that was enough for her.

From my own personal perspective, I suspected Solas was involved in the calamity somehow. Especially after saying he wishes to find the artifact that caused the explosion, when my character never mentioned anything about an artifact, nor did I see any such thing in the game before that. Knowing how to suppress the mark and being in the right place at the right time was suspicious enough, but his story about exploring the Fade and being friends with spirits, and his stories about a Veilless world that bordered on reminiscing? That was enough for me, but I had predicted the plot of the Veil being torn since Witch Hunt. DA2 backed it up somewhat with the Flemeth quotes and some other things. So it was easy for me to conclude he was the "Judas" of the portrait. All his talk about the Dalish and elves in general, and spirits, and all his ancient knowledge that he got from the Fade even though he admitted the Fade is full of inaccuracies. His knowledge of Skyhold. Then there was his mural with the wolves, even though the area around Haven didn't have wolves. And I was like, "Yeah, he's the Dread Wolf".

So I suspected Solas would be leaving the party at the end. Which means I would need a rift mage to fill that role. And again, I figured my Inquisitor would have to rival him eventually anyway. Rift Mage fit my Inquisitor, the storyline as a whole, and the direction the series seems to be moving.

#19
Gold Dragon

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Talsaar (Female Vashoth), my canonical Mage is a Rift Mage.  It was unknown at the time, and like Sera said, the unknown is frightening.  She didn't like that she didn't understand it.

 

My Trevalyan was an Artificer.  She liked building devices as a child, and it spilled over to adulthood.  She's a Rogue, switching at whim between Archery and Melee.  She didn't like Assassin, and Tempest frightened her.



#20
d1ta

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My canon is my elven lass, clan Lavellan's 1st and a Rift Mage. This specialization fits her well, since her enemies rarely sees her coming, until it's too late. Diplomatic and hides her pragmatism well under her mild manners. She's kind hearted, soft spoken but values the military arm of the inquisition above all else ^^'. I've waited for such a looooong time to play a dalish mage. Ever since DAO XD so yes, she's basically my princess :D I fit her face (those 'nth hours in the CC screen trying to get her face right), character and personality as well as her backstory and everything.

My Qun Dude is a champion, because I envisioned him as a giant hulking and intimidating KISA but actually a very humble and ordinary guy.

So looking at my pattern there, I usually pick the personality/character first before deciding which profession fits her/him the most ;)

#21
JessicaLGraff_02

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On my many playthroughs, I picked a specialization based off both roleplay and max damage.

 

I LOVED playing an elf assassin/subterfuge using a bow... It did A LOT of damage and I could fantasize about roleplaying.

 

It would always go something like this...

 

1) Become rogue elf.

2) Level up subterfuge.

3) Romance Solas.

4) Become assassin.

5) Solas breaks my heart.

6) Defeat Coryphifish.

7) Solas leaves.

8) Find Solas using my super sneaky assassin/subterfuge skills :devil: Muha HAHAH

 

Spoiler

 

But seriously, Solas aside, assassin/subterfuge is a badass damage dealer no matter your species. I loved being able to take down a dragon in less than a minute... And then regret it because I love dragons and don't want to hurt them...

 

I wish you could choose to be part of a dragon cult and have a dragon type specialization or choose to be a blood mage again... That might be problematic, though, seeing how YOU'RE THE INQUISITOR lol. 



#22
Just_January

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I pick my specialization based on the fun factor. Role-playing isn't enough for me to continue playing the game if I don't enjoy the specialization.

#23
Trollestia

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Personally it was min maxing when choosing reaver for female trevs because of nightmare mode, which I never finished. My second play through is fun factor assassin.

I never did enjoy RPing too Much in the DA games, or even in Mass effect games for that matter

#24
taglag

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Well I can tell the truth, I picked mine just a little tiny bit because of the class I was playing, but mostly for the max amount of undying ability, and damage, as well as easiest character to play, and reach the end.

Build it quicker, better, and stronger.

Maybe latter on as I play I may try some of the other builds, but I doubt I would ever finish the game with them. Finishing the game is just to much of a pain, unless you skip most everything except the bare essentials.

I think I saw one or two others that seemed to be very Honest, and told that they played the Knight-enchanter......

#25
DementedSheep

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I mostly pick based on what looks fun, I might decide on a specialization when creating the character and work that into their personality (especially with something like Blood Mage) but that doesn't always work and if I change my mind about what I want to use that's ok. I originally played a tempest though IMO smashing potions on yourself sounds like a stupid way to fight and not something I could imagine any of my characters  doing, I just wanted to play with some of tempest abilities (though I kinda regret picking that). I suppose I could head canon it saying the mark gave her some limited and localized magical abilities but I don't really care either way. The way I visualize my characters fighting is already going to be drastically different to what they do in the game.