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I am trying to enjoy this game...


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#1
Pr0jectseph

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..But I am finding it surprisingly boring.

Now when I first began, after the obligatory "Make any default character and quickly check 5 minutes of game-play before deleting him", I then underwent the 1.5 hours of Character creation.

 

  • Completed the tutorial....fun
  • Got to the snowy HQ area....wow
  • First Quest area....colour me impressed!

Then, as I moved throughout the giant questing area...and uncovered new areas, I felt a lot like; "Hey...this really just is all the same."

  • NPC's are quite un-interactive and say the same stuff.
  • Quests are so similar.
  • Collecting collecting collecting (iron/elfroot).
  • Even the drops I get are often the same. I have found SO many +30% Ability dmg rings for rogues....it isn't even funny.

I am playing on Nightmare as a Rogue. And combat is just the same thing every time...on the never-ending spawns.
I don't feel like classes play all that differently. (And I heard Dual-Blade rogues were supposed to be quite fun.)

 

I can't even be as ruthless as I'd have imagined in this game. (As of yet). I feel like I have been set upon a path and I can only deviate "slightly" toward the archetype I want.
My aim was to create a Ruthless assassin-type who didn't believe in the Maker, and didn't care about nobility/society as a whole.
Yet most of my conversation options relegate me to being some sort of nice-guy. (Even the "Ruthless" options are pretty weak...)


The story just doesn't seem to be there either...
I have read that much of the story lay within the Codex. But, again, the Codex stories are mostly just boring.
They aren't like the interesting stories within, say, Dark Souls item descriptions. It's just a lot of old history tales that are often without excitement/climax. And Dark souls was such a minimalist story-telling game.
 

 

Now please don't misconstrue; I was not at all trying to "bash" DA:I with my post.
More of a misguided attempt at seeking some sort of 'encouragement' that there is a better path for me within the game to add more excitement.
Maybe class-type, or different approach to playing.


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#2
ArcadiaGrey

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The best advice is to go with the main quests and don't do all the open world questing.  Treat the zones like a buffet, just pick out what you want and leave the rest behind for another playthrough.

Personally I skipped 4 zones in my first run, now I can go back and do them on my second and I'll have fresh content.  I had enough power and was a high enough level to beat the game, so try that.  You could also start JoH and The Descent early on to get some more areas and stories going.


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#3
Elhanan

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Gameplay is under the Player's control; not forced. For instance, if one catches the info from cut-scenes and reads the Journal, they know to leave the Hinterlands for a time instead of clearing it all, but that is up to each Player. And DAI is not as linear as some past games, so the Player may visit numerous areas, or stay on task and complete the Main quests.

Collecting is one way to obtain resources, or the Player may purchase available resources from merchants. Some may be gathered from the War Table missions, gardens at the main camp, etc. Power may also be obtained in various ways; requisitions are not the only method available (eg; trade agreements for sale). Looking into the options may help here.

One does not have to grind at all in the game, and I also play on Nightmare. And while I have not played Ruthless or as a DW, there is ample opportunity for enjoyment in other classes, as well as chances to speak out concerning the Maker. However, be aware that you may not always influence what others believe.

Generally, this game is a vast single Player MMO, and one may select as much or as little side content as they wish. My campaigns have run 200-300 hrs, where others I know have invested less time. And even then, mine is not totally complete; still have few collections, and some quests still have yet to be chosen because I have not played 'Renegade'.

Where I must disagree is that the early areas of the Hinterlands is far different to me than the Fallow Marsh and Storm Coast; not only in terrain either. The Marsh is a rescue mission, and the Storm Coast is about allying or eliminating the local resistance. The Hinterlands has a bit of many things, but is more about restoring the area to the locals. The Oasis is about a hidden source of power, but may be skipped in the Player does not care for the rewards, resources, or Shards.

Personally, I like Player control, and enjoy the gameplay; so much better for me than Action titles I cannot play at all.
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#4
dragonsteak

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Well, first of all, you can't force enjoyment. 

 

Secondly, I don't know what else kind of mission can we do in RPG. Since the day I played Japanese RPG, it's always go-here-go-there-kill-this-kill-that-talk-to-him-go-back. Fallout 4 broke that rule and added new feature, but being complained instead. I love the game though.

 

As for item collections, I think they're optional. I personally like to hoard materials while I'm around to be used for Crafting later on. While the ugly loots will be put into Valuable and sell them in bulk to buy Schematics to Craft. That's where you get nice stuff.

 

As for class, how do you expect to play it differently, though? I personally have my characters own different kind of variables which result to a different use. Example: My hero is a focused one-handed fighter. Blackwall is a one-handed sentinel. Cassandra is a heavy-hitter sentinel. Iron Bull is a sabotaging heavy-hitter. Varric is a poisonous dual-wield. Sera is a useless invisible archer. Cole is an invisible dual-wield. Solas is all-round mage. Vivienne is a Spirit-Electric. Dorian is a Spirit-Fire.



#5
Ferretinabun

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A common complaint about the game is 'bloat' - that is, extraneous side-quests swamping the main plot. Often these quests do give you insight into your surroundings or the world of Thedas in general, and they're often beautiful. But if you're finding them boring then they're all skippable.

 

If you restrict yourself to main story missions and companion quests then the game shouldn't clock in at more than 50-60 hours. Some people prefer to stick to that: others love exploring every cave and ruin. It's a big world but don't feel obliged to do more than you want. 

 

Collecting is particularly skippable. The gear you find as loot will almost certainly be good enough to last you without crafting, I don't think I used any grenades or bombs at all in my first playthrough, and the only potions I used were healing ones. And the shards are a particular example of a lot of grind for little reward; don't bother with them.

 

As for classes, you can easily try others out by taking control of your companions in battle. Try out a few fights as The Iron Bull, Cassandra, Solas or Sera and see if there's one you prefer.


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#6
Elhanan

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A common complaint about the game is 'bloat' - that is, extraneous side-quests swamping the main plot. Often these quests do give you insight into your surroundings or the world of Thedas in general, and they're often beautiful. But if you're finding them boring then they're all skippable.
 
If you restrict yourself to main story missions and companion quests then the game shouldn't clock in at more than 50-60 hours. Some people prefer to stick to that: others love exploring every cave and ruin. It's a big world but don't feel obliged to do more than you want. 
 
Collecting is particularly skippable. The gear you find as loot will almost certainly be good enough to last you without crafting, I don't think I used any grenades or bombs at all in my first playthrough, and the only potions I used were healing ones. And the shards are a particular example of a lot of grind for little reward; don't bother with them.
 
As for classes, you can easily try others out by taking control of your companions in battle. Try out a few fights as The Iron Bull, Cassandra, Solas or Sera and see if there's one you prefer.


Agreed, except for Shards. While I dislike Jumping puzzles, I find the rewards to be of an enormous benefit to me and my chosen playstyle, so I have done them a majority of the time. However, the attached lore does make them easily repulsive, so skipping them is not a huge issue either.

But no more Mosaics or Bottles for me.
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#7
Just_January

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Stick to the main story and follower quests, stop collecting things, and go kill a dragon or two. If you still don't enjoy the game then stop playing it and go play something you do like.

#8
First Enchanter

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I second what other people have said about skipping the skippable stuff.

 

I do think bloat is a real problem with this game, but mostly because I felt like the story that's actually there is too slim, particularly in comparison to the vast volume of optional non-story content. I really hope they tighten the next game by makign exploration areas and story areas the same (like with Jaws of Hakkon) - way too much time in DAI had very little if anything to do with the actual plot.



#9
thats1evildude

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Here's a gameplay tip that may help improve your experience: you don't need to collect everything you find.

 

Crazy, I know! It goes against all closely-held roleplaying conventions, which is to become a murderous hoarder who steals everything not nailed down, no matter how useless it might appear. ("No doubt this sack full of elven foreskins will come in handy someday!")

 

But you actually don't need a mountain-sized pile of iron ore. As you enter new zones, you'll find better resources and all the iron you collected will be largely useless. You might want to keep a few pieces on hand for armour tinting and the like, but you'll never have to collect another piece of iron again. And then those better resources will eventually be replaced by even better resources.

 

Elfroot never stops being useful, but even so, you only need to collect as much as you need, and it grows everywhere. EVERYWHERE. So feel free to walk by that one elfroot. If you need more, you'll be able to gather it later.



#10
dragonagenewbie

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Well, first of all, you can't force enjoyment. 

 

Secondly, I don't know what else kind of mission can we do in RPG. Since the day I played Japanese RPG, it's always go-here-go-there-kill-this-kill-that-talk-to-him-go-back. Fallout 4 broke that rule and added new feature, but being complained instead. I love the game though.

 

Fallout 4 has the Radiant System which is a pool of about 15-20 missions that you can repeat as many times as you want.  But they still have the same kind of fetch and kill quests.  Instead of saying go here and kill 10 Raiders or Mutants they tell you to go somewhere and clear all the Raiders/Mutants.  Instead of saying go here and get 10 pieces of tech, they say go here and get this 1 piece of tech (usually after you've cleared the area of hostiles).  Go lay down a MILA, go defend a settlement from an attack, go rescue a kidnapped settler and so on.  Fallout 4 does it a bit differently, but IMO its no better than DAI. 

 

Even though DAI has a lot of fetch and kill quests i prefer the way they do it because in FO4 i have to go to the same NPC to get my next Radiant Quest (with the exception of Radio Freedom).  But yah i do think that they need to have a bit more story related questing instead of random stuff.



#11
Solace

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I am playing on Nightmare as a Rogue. And combat is just the same thing every time..

 


 

 

 

Isn't every game pretty much the same **** over and over after awhile?



#12
Marshal Moriarty

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The only way to manage these kinds of things is to try and make your experience as personal and immersive as possible. Spend however long it takes on the character creation screen and channel your inner crazed plastic surgeon, to create an Inquisitor that you really feel content with. Because you'll be spending a lot of time looking at that face and it can make a surprising amount of differance to how engaged you feel. Its the difference between seeing them as just some character on the screen and 'That's MY character there'.

 

Next, come up with a fairly general sense of who your character is, the kinds of politics they have, how friendly or businesslike they are etc etc. And then apply it as much as you can in game to determine what quests you do, how you resolve them, who you take with you and when etc. If you try and tailor your experience to what you feel your character would do, it can make navigating through the content much more satisfying. Rather than looking for the 'best' solution to a problem or quest, just do what you think your character would do and see how it turns out.

 

For gameplay, I would recommend a combat rogue, which i think you have done? Anyway, being a ranged character isn't much fun in this game - its just a case of mashing the button and watching red health bars go down. You need to be up close to see what you're fighting properly, and it makes it feel more engaging IMO. The problem is the silly combat system that roots you the spot swinging your weapon at enemies a few inches out of range, and the awful jumping mechanics which are always bad but particularly so in combat. For that reason I find the rogue more fun than the warrior due to a sizeable number of moves you can use to close the distance (the warrior has them too, but the rogue has more and has more interesting ones IMO). And don't play as a Mage, unless you like casting Barrier - a lot (I exaggerate for effect, but the Mage is probably the most disappointing class in this game).

 

Lastly, know your limits with regard to collecting and gathering, and all the repetitious side stuff. If you can be bothered then sure, go ahead and do it. But if you really are struggling to find motivation, don't fight it. You can just ditch this stuff. Everyone has their limits on this stuff, and if you really can't be bothered then you shouldn't force it.

 

I'm the first to admit that I have big problems with this game. But sticking to these principles, I made it through to platinum the game. And if I can do it, with all the thousands of complaints I have against this game, then I'm sure you can too!



#13
Gold Dragon

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THe Shards are ultimately un-needed.  THey give (ultimately) a 30% boost to resistances, and sometimes the loot there contains a purple level belt for additional resistance (Fire, Frost, Spirit, Lightning).

 

Unless you need a lot of one resistance, (typically fighting dragons) you can skip them.  Even then, you can craft armor that is 100% resistance to Electrical, Fire, Frost.



#14
Yasko75

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Skip the shards, once again SKIP THE SHARDS. Those damned Shards was the reason i stopped playing the game. Skip all those "collect x amount of ****" quests. There is no need for them. Same about "inquisition requests", other than some specialization mission YOU DONT NEED THEM. You just loose rescources for +1 Power and you dont need them.

When you open a area, get the camps and Close rifts. Personally i find side-quests interesting do them if you want. Thats enough.

As for the character Creation, you can allways got to Emporium and change your looks.

I finally started enjoying the game when i skipt all these things above....