@Snowdog65 - The only issue I have with your assessment is that you make it sound like 2H warriors are good for nothing. Sure the DW rogue has tons of more utility and greater DPS, making me share a similiar sentiment with you in regard to the topic here, but that doesn't mean 2H warriors don't have things going for them that can make them valuable members of a squad. (I might personally give 2H warriros an 8 where I might give DW characters a 9.5, out of 10 that is, if anybody's wondering.) PS: I don't relish cross-class comparisons much though unless it's done on a criteria basis.
Sure they can be playable, and some people like the play style because it give them more to do while in combat(?), though that seems questionable. I don't need to babysit a DW as much, but I have Dual Weapon Sweep, Riposte, Flurry, Cripple. It isn't like there is that many great 2H non sustains, it's mainly arms/armor Sunders, and 2HSweep.
Indomitable is arguably one of the best sustained Warrior talents. But once you have your Phys Resistance up, it is more about the stun resistance than knockdown resistance. Still very nice, but not required. What you really need to boost survival is grab resistance/immunity (Shale/Dog).
But why I really don't like them isn't even about effectiveness. In a lot of ways I think they are better than SnS. Indomitable is much better than Shield Wall.
It's really look/feel/aesthetics, where they blew it. If the effectiveness stayed the same as now, but the look and feel was good, I probably wouldn't dislike them so much. As is, 2H warrior just waves his sword slowly in the general vicinity of enemies and the only idea they were hit is floating damage numbers, because it never looks like a hit. It's like watching a molasses slow motion QT animation prerendered and not fitting with the action at all. It is just so disconnected and unsatisfying on a visceral level.
When I play old games like NWN, my 2H swings sword, it connects with enemy at the same time the sound and damage are registered. It feels connected, like the character is hitting them.