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Less wimpy, more heroic/strong characters


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#1
Seraphim24

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I kind of want to see whether Bioware would be willing to do this in MEA, I realize the game has entered a polish phase, but essentially I am curious as to whether these characters are going to be having heroic.

 

I HATE sad, pathetic, whiny characters, or just whininess in general. I realize that's kind of been some of the bread and butter is the snarky character, but I just want to see ones that are more willing to take responsibilities for themselves and their actions and not endlessly pass the blame off onto others.

 

In ME the characters most like this were probably in ME1 like Ashley and Kaidan. I think the side characters really stand out too personally like Admirall Hackett, Edi.

 

So, I'm not really inclined to expect anything else than what has sort of become the standard here, but basically I think it would be really cool if they went for less of the caustic back and forth and more of the consolidated, confident, kind of strong character less wallowing in pity less having them drone on with their personal problems.

 

 

I wouldn't even really object to that character still being in the game, but in order to kind of make everything more interesting I think it would be great if they also tried to evolve on the hero concept.

 

If they would be willing to do that I think that would be super cool and push games in an interesting new direction.



#2
Anacronian Stryx

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Way way to many games that embrace the "hero aspect" above all else already.


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#3
Ruadh

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I'd like a cross between Grunt and Wrex, with a bit of Kenpachi Zaraki thrown in for extra craziness. Bonus points if Krogan. Extra bonus points if not Krogan, but still as tough.


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#4
nfi42

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Flawed people make for better stories.


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#5
Chealec

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... but sorting out everyone's whiny problems was the whole of Mass Effect 2?!


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#6
DuskWanderer

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Flawed characters are necessary, but they don't have to whine about everything in existence. Yes, I want more heroic characters. 


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#7
Remix-General Aetius

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How about we drop the stupid "hero" tag entirely? This isn't the 80s and 90s anymore. Heroes are considered stupid nowadays anyway, making stupid moves "for the right thing" and blindly risking their own lives, oblivious to everything else around them and making themselves prone to basic manipulation by someone barely smarter than George W. Bush.

 

If someone called ME a hero, I'd pop him right in the face.


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#8
pkypereira

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... but sorting out everyone's whiny problems was the whole of Mass Effect 2?!

 

I hope there aren't many wimpy characters. We need to be looking for a planet for humanity, not sorting out people's mommy/daddy/kid/abandonment issues. Sorry Ashley, Kaidan, Vega, Miranda, Jacob, Tali, Thane, Jack, Samara, Javik, Garrus, even Wrex whining about having to kill his father when he betrayed him. I wouldn't mind revenge missions like Zaeed or Kasumi's loyalty missions, even though Kasumi did whine a lot about Keiji.



#9
KaiserShep

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How about we drop the stupid "hero" tag entirely? This isn't the 80s and 90s anymore. Heroes are considered stupid nowadays anyway, making stupid moves "for the right thing" and blindly risking their own lives, oblivious to everything else around them and making themselves prone to basic manipulation by someone barely smarter than George W. Bush.

 

If someone called ME a hero, I'd pop him right in the face.

 

 

And I thought I was cynical. :P


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#10
nfi42

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If someone called ME a hero, I'd pop him right in the face.

 

In my case I'd laugh so hard and long I'd burst a blood vessel


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#11
Gileadan

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I don't need heroes, but I certainly don't need whiners either. And finding a new home for humanity in a new galaxy is serious business, so I hope the team members were screened for mental and emotional stability and resilience.

I'm tired of the lame old "the fate of the world is at stake, let's send a bunch of 'quirky misfits'" trope.
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#12
KaiserShep

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I hope there aren't many wimpy characters. We need to be looking for a planet for humanity, not sorting out people's mommy/daddy/kid/abandonment issues. Sorry Ashley, Kaidan, Vega, Miranda, Jacob, Tali, Thane, Jack, Samara, Javik, Garrus, even Wrex whining about having to kill his father when he betrayed him. I wouldn't mind revenge missions like Zaeed or Kasumi's loyalty missions, even though Kasumi did whine a lot about Keiji.

 

This seems a bit too broad to really define what constitutes a whiner, but to suggest that any of these characters are wimpy is kinda crazy. 


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#13
pkypereira

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This seems a bit too broad to really define what constitutes a whiner, but to suggest that any of these characters are wimpy is kinda crazy. 

 

Maybe not wimpy, but they all had some kind of mommy/daddy/abandonment issue.


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#14
TurianSpectre

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Maybe not wimpy, but they all had some kind of mommy/daddy/abandonment issue.

Thats why they were perfect for the suicide mission in ME2 and were loyal to you in ME3 as you helped them move on



#15
fhs33721

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I'm tired of the lame old "the fate of the world is at stake, let's send a bunch of 'quirky misfits'" trope.

Then I have bad news for you: This is a Bioware game. You might as well just never buy anything from this company ever again.


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#16
Remix-General Aetius

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And I thought I was cynical. :P

 

You can learn a lot from me.



#17
Shinrai

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Hm...what does heroic/strong mean exactly? Someone like Superman or Batman? Some strict soldier with own codex of rightousness? Someone without any human emotion? Some MacGyver like guy/gal? A second Shepard?Someone like Constantine or Van Helsing? The good old Hercules character? Heroic/strong are very versatile words where you can put very different kinds of meaning in.

 

But i can see where the op comes from. I think nobody wants someone who cries all the time about how evil all and everything is and breaks every two minutes emotionally. That would be just bad story telling.  Although i might add that i don't like the other extreme - emotionless/soulless fighting machines who just do what someone says without asking himself if that is right, wrong or necessary.  Your own opinion is important. Your emotion, your experiences you made in life as child/teen or adult, too. That's basic psychology. It makes you an individual and no blank slate.

 

What i think is: it is important for the player to see character development. Some players need the connection to the avatar they play, right? And i think for a majority of us players it is important to understand why "the (Anti) hero" or protagonist does the things like he does, right? So how to show that the right way? Don't know but if i myself have to face very difficult or hard things, i sometimes need some strong shoulder or friend to talk to about worries or fear - something very human. And I think -in retrospect that we play an inexperienced soldier/military person- means we as the player experience his first moves as someone who has to grow and to develop himself to become someone, "a hero" or someone stronger than he is in the beginning. Will his moral be rightouss or not? Are we an Anti-hero? Can't say that either because i didn't see any story content so far.

 

So for the post in general: i want to see character development. A balance between "the heroic/strong Type", rebelliousness/individual cautiousness and the human emotions. I don't want Superman, a second Shepard and i don't want some whiny overly sensitive douchebag. By balance i mean someone who shows emotion, but can grow and become strong because of that and i want to understand what makes Ryder the Ryder i play :)

 

Edit: same for the companions ingame, too :)

 

Sorry for typos or general horrible grammatics (try to get better with it). And i hope you can understand most of the babble i wrote. Maybe kind of missed the mark here now that i read it twice >.<.


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#18
aoibhealfae

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I want less characters who love to kiss ass. Never really see the appeal of this in ME.



#19
slimgrin

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I've seen Bioware's attempt at a self loathing or whiny character. So...no to that.



#20
Fredward

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Do you have an example of the kind of character you'd prefer OP?



#21
O'Voutie O'Rooney

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Flawed people make for better stories.

A character can be flawed without being whiny. A character can even be flawed and be a hero. So, putting the three together, we can have a flawed hero who doesn't whine.


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#22
Sartoz

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                                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

One mind, you and I, about Ashley and Kaidan.

 

I'm positive, that the leaders of the ARKCON project would review and select the best available people to put in charge. This applies most critically in choosing the ARK captain and the colony "Governor".  I'd go so far as to believe that the personnel that make up the body of the Officer Core are filtered by certain character qualities. Physical and mental training, intelligence, temperament, loyalty,  duty, responsibility, experience and leadership / command skills comes to mind.

 

From the start, I would put senior people in key positions. It only makes sense to do so. Therefore, having said that, why is the game showing us a young Ryder as the protag? More interesting is this image:  http://i.imgur.com/Zf6Wyz1.jpg

 

It's a picture of the colony pods within the ARK. Notice her pod location. It's isolated from the rest. This strongly implies she was put there on purpose. She, then, is in charge of those colonists in that section of the ARK (could be all colonists).

 

Bottom line. Our Ryder is a strong character and her Fire Team will be made up of other strong characters. They may even challenge some of her decisions or each other's views.

 

 

 

 


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#23
In Exile

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Two issues. Assuming we accept your premise how can we show these characters as strong without undermining the protagonist? I don't agree with your assessment of Ashley and Kaiden. They both whine. Ashley about Alliance politics, and Kaidan about about the Council. Is it not a whine if it isn't about their deep seated emotional issues?
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#24
SolNebula

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I actually would like our protagonist to have a more interesting personality, somone who isn't sure what is the right thing to do and just do what he/she thinks is the most rational thing at the moment however not always being the most heroic. I would love somone with the psyche of Max Payne or similar tragic protagonist.


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#25
Unata

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From the start, I would put senior people in key positions. It only makes sense to do so. Therefore, having said that, why is the game showing us a young Ryder as the protag? More interesting is this image:  http://i.imgur.com/Zf6Wyz1.jpg

 

It's a picture of the colony pods within the ARK. Notice her pod location. It's isolated from the rest. This strongly implies she was put there on purpose. She, then, is in charge of those colonists in that section of the ARK (could be all colonists).

 

It would stand to reason that once a life pod becomes active it be placed in an unloading zone (center) while those still frozen are stored in an orderly fashion along the bulkhead. imho

 

I do agree about the whinny people though, it bothered me that they (alliance)  promoted a xenophobe (Ashley) in such a diverse galaxy of aliens and frankly I couldn't understand Kaiden's problems half the time, he never made any sense, always felt his implants were off.


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