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Will a 3-Warrior party be boring? And does mage/elf impact story greatly?


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#1
Pr0jectseph

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Surprisingly, I just started my first play-through on Nightmare as a human DW rogue.
It actually felt quite dry and dull.
Possibly because I didn't "connect" with my character/team comp.

So, I was wondering; Will it be boring (perhaps from personal experience) to have a team of:

  • Inquisitor, Cassandra, <insert Warrior>  all as Sword/Board warriors
  • 1x <Insert Mage>

 

Still on nightmare. 

 

--------------------------

 

And does playing as a Mage and/or elf Inquisitor greatly impact the story of the game?

 

 

Thanking you



#2
Solitaira

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I've just about completed my second play through, this time as a female elf mage. Other than some dialogue about elves the story has not been materially effected in any way.

 

From time to time, for a change of pace, I will comprise parties of three warriors. In my case it's Cassandra and Blackwall as sword/shield bearers, and The Iron Bull as a two-hander. This party composition is successful as any other; though, my preferred party makeup is Sera (archer), Blackwall, and Solas (rift mage). As my elf mage is a knight-enchanter, this seems the ideal for my particular play style.



#3
Lazarillo

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Having more than 3 melee fighters in the same party is usually not a good idea. Plus, without Rogues, you won't be able to open locked doors. I recommend switching out one of those warriors.

#4
Tidus

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In DA:O I use 3 rogues and a mage and that works for my slicing and dicing game style.

 

What does that have to do with DA:I?

 

My usual group  is  my mage,Sera Blackwall and Cassie.. During the siege of Haven I use  my mage Dorian,Cass and Blackwall.

 

But,if I'm playing as a rogue then its my rogue,Cass,Blackwall and Bull on 90% of the quest.



#5
thats1evildude

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You don't have to run with the same party all the time. I switch out party members regularly.



#6
draken-heart

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I prefer having a mage, a warrior, and a Rogue as my party members. It matters less when you are not on higher difficulties, but this works well for me. Plus, it allows inquisitor to be whatever class you want them to be.



#7
Dai Grepher

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Rogues are only good for dealing high amounts of damage. Other than that, they only open certain locked doors. Most locked doors can be opened with Shield Bash or Mighty Blow. Warriors are mostly there to draw enemies to them. Mages control the battles with rooting and scattering spells.

As for story, even the female elf doesn't make that much of a difference. The male human is more relevant, in all honesty. The mage class is the important thing. The male human mage has the most relevance. He's a noble, he's connected to the mage/templar arc, the mage has more interaction with the landscapes (lighting Veilfire torches, moving objects with magic, even destroying obstacles). The mage has more dialogue options specific to the story. The mage makes more sense in having the Anchor. The story seems more special with the mage in command of the Inquisition. The battle with Corypheus seems better if its mage vs. mage. The mage has the better backstory, and more opportunity to reference his past.

As for who you take with you on missions, that should depend on the mission. Class isn't really a concern in those cases. For example, Vivienne has more relevance to Champions of the Just than Solas. Varric has more relevance to Here Lies the Abyss than Sera. Same with any side missions. Though you might need to play the game through once to know who suits which quests better than others.

#8
PapaCharlie9

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Playing a female Dalish mage can make a huge difference in narrative content and feels, by way of romance.

 

I dunno if 3 warriors will help you connect more. I've never done that. I'd only do it on a dare, similar to a no-crafting run or a solo run. It's going to have arbitrary challenges -- forget about locked doors, or good luck with the Envy demon's "pwn all melee attackers" AoE trolling, as just two examples.



#9
thepiebaker

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Overall story does not change however with how characters react to you and how you react to different situations can greatly change the pov of the situations.

This is complimented if you romance Solas as well. Especially in the trespasser dlc

#10
ewigDunkelheit

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I can't say too much about mage or elf, as I dropped both attempts at one point. I will say that a lot of the dialogue wasn't reviewed after adding the Dalish race, so roleplay immersion was broken for me quite a bit (without even getting to Skyhold). Mage as a class was also extremely gutted from previous games, so good luck trying to avoid slotting elemental attacks, or trying to be a Spirit Healer using Entropy and Creation spells.

 

I have to preface my next statement by saying I only played in normal difficulty, but I had a lot of fun with a shield Templar Inquisitor, a shield Blackwall, a two-handed Iron Bull, and a melee-oriented Vivienne (I started her with regular tactic on Spirit Blade, but dropped it after the Blade of Tidarion schematic was released). While builds and compositions for casual through hard are fairly forgiving, I have heard that nightmare requires a very specific approach.

 

However, I do want to point out that having your entire party affected by all of your various buffs and protections within range of each other can still be very potent and secure. Still be careful of enemy area-of-effect though.

 

In the end, if you are not fond of warriors, you certainly won't enjoy it as much as I did. Good luck!



#11
Tidus

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Dai,If those rogues is set up correctly they are a force to be reckon with. Half step them with poor armor weapons and useless noncombat skills and they're near useless Same for a mage. You want a strong battle mage that can toss fire, ice and lightening for high  damage..

 

Warriors should not be in total control but,should supplement the mage and protect the mage-this happens in free style mêlée  battle mode-that's where you allow them to fight freely instead of using the tactical camera. Battles goes faster too.



#12
capn233

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In some ways warrior heavy early game isn't too bad, but it depends on their weapon style and tactics.  3 SnS would be fine, but don't need them to all blow stamina on War Cry or the like.

 

I never felt like my connection to the party had anything to do with their class or weapon style though, seems more like it was personality driven.  Of course typically I would run a mage, warrior, rogue, and then whoever, partly because that was ingrained from DAO.



#13
Tidus

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capn233,I notice on some quest in DA:O and DA:I a mage is not really needed once the core group and a extra is leveled up and equipped with strong weapons and armor...