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BioWare Video: What Makes a Good Character?


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#1
Hrungr

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Creative Director Mike Laidlaw and Lead Writer Patrick Weekes discuss the ingredients of a good character. Warning: Solas and Mordin feels ahead.


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#2
IllustriousT

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This is great Hrungr...Thanks.

 

Aww...poor Mordin - in my first PT, I was convinced I did something wrong, and replayed that mission three times before I realized, nope ---ah...the tears.


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#3
SKAR

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True.

#4
PlatonicWaffles

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Good point about the agency stuff.



#5
AngryFrozenWater

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In the case of Solas: I don't think the Inquisitor disrupts the balance of power. The Inquisitor had no choice other than to defeat Corypheus. The writer has decided that all variations of the ending had some kind of negative impact. There was no happy ending. So, I never felt that the Inquisitor had caused anything, because the implications of the decisions made were only visible after the impact. Also, my Inquisitor felt betrayed by Solas, no matter what he/she decided, because Solas gave the Orb to Corypheus for his own silly reasons, which had something to do with elves and him being their god. Solas appears to be irrational. The only thing the Inquisitor can do is watch that madness, because Solas cannot be convinced or killed.

 

In the case of Mordin: The decision to kill him or not had a predictable outcome. Various characters in the games tell Shepard the pros and the cons of the cure in advance. And Mr Weekes is right, on a personal level it was hard, because the drama was well written. In one playthrough Shepard did kill him. I almost reloaded the game, but I decided not to, because that Shepard would never allow the genophage to be cured.



#6
DarthLaxian

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Creative Director Mike Laidlaw and Lead Writer Patrick Weekes discuss the ingredients of a good character. Warning: Solas and Mordin feels ahead.

 

He's wrong (at least in the case that the cause will always lose to the character: Look at Dragon Age and the mages - I'd sacrifice a lot for total mage-freedom! Same for Mass Effect and the Genophage, I wasn't sure if it should be cured, but when I decided it had to be done I was ready to sacrifice (I still felt sad that Mordin was dead of course!)...IMHO you just need to make a compelling case (the good of the many against the good of the few and you need to convince the player that the good of the many is a worthy cause - I mean for people who believe the Krogan to be uncivilized savages who'd set the galaxy aflame it made no sense at all to cure the Genophage, but for me who believes in Wrex and Eve? Yeah, it does!) for - and against, so it's up to the player to decide and both sides have good arguments!)

 

Yeah, right - my Inquisition is NOT a villain...you guys are, by putting the real game ending in a DLC (that was just truly crappy of you, Bioware!) and by not giving me a chance at all (can't ******-slap Solas in that DLC and tell him to **** off, no - you are always going to lose that arm and the Inquisition will always become the divine's personal guard (why? - Because obviously...not even the most atheistic character can refuse (why would I want to become a glorified guard? Why would I reduce the size of my army when so much good can be done with those forces? - Like say beating back the Qunari by working with Tevinter (condition: End slavery and teach my mages to become better!) etc. etc....nope, can't do it, have to become a ****** guard, despite having just saved the world -.-)



#7
In Exile

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In the case of Solas: I don't think the Inquisitor disrupts the balance of power. The Inquisitor had no choice other than to defeat Corypheus. The writer has decided that all variations of the ending had some kind of negative impact. There was no happy ending. So, I never felt that the Inquisitor had caused anything, because the implications of the decisions made were only visible after the impact. Also, my Inquisitor felt betrayed by Solas, no matter what he/she decided, because Solas gave the Orb to Corypheus for his own silly reasons, which had something to do with elves and him being their god. Solas appears to be irrational. The only thing the Inquisitor can do is watch that madness, because Solas cannot be convinced or killed.

In the case of Mordin: The decision to kill him or not had a predictable outcome. Various characters in the games tell Shepard the pros and the cons of the cure in advance. And Mr Weekes is right, on a personal level it was hard, because the drama was well written. In one playthrough Shepard did kill him. I almost reloaded the game, but I decided not to, because that Shepard would never allow the genophage to be cured.


The Inquisition existing for as long as it did is a borderline miracle - after all its a supranational paramilitary organization operating within the sovereign boundary of other countries with no oversight. It's also a milltant sect of what were once (and may still be in the eyes of many) heretics. Thedas is weirdly ok with the Inquisitor for too long imo.

#8
Hrungr

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The Inquisition existing for as long as it did is a borderline miracle - after all its a supranational paramilitary organization operating within the sovereign boundary of other countries with no oversight. It's also a milltant sect of what were once (and may still be in the eyes of many) heretics. Thedas is weirdly ok with the Inquisitor for too long imo.

 

The Chantry operates in similar way if you think about it, and I think they do explain fairly well why the Inquisition was in something of a unique position here.

 

Orlais is recovering from civil war, the Chantry in disarray, the Circles rebelling and Templars taking a big hit at the very least. And they point out that whoever winds up ruling the empire could only maintain it with the Inquisition's support. Ferelden's still recovering from the Blight and Mage/Templar war and was really in no position to argue. It's only after those nations started finding their feet again that they started balking.