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I agree for the most part with the op, most of them were unresolved to my satisfaction.
Depends on what you consider resolution. As near as I can tell, some folks seem to think that anything short of death is the equivalent of unresolved.
How is a generic picture of an abomination an "abandoned" plotline? ![]()
Are you referring to the small number of abominations in DAI? Granted, they aren't as numerous as in DA2 or DAO, where they were generic mooks. But they're still there.
You not solving every single problem for your companions or group and them presumably continuing to do things about it separate from the game is not necessarily "abandoned". You don't need to have everything tied up with a neat bow, when stories do it always seems too convenient and It makes the world seem small.
I'm not seeing how abominations were abandoned either.
To me The Golems of Amgarrak DLC comes across as them just having some fun writing a horror side story (with classic "OH ****!" ending). I don't expect them to carry on with that.
To me The Golems of Amgarrak DLC comes across as them just having some fun writing a horror side story (with classic "OH ****!" ending). I don't expect them to carry on with that.
Well, it's just a Carrie ending.
It doesn't even make sense. Why would there be dozens and dozens of Harvesters? They only made the one.
The Architect: Currently unresolved but might be picked up again, only time will tell.
Harvester army: Most likely abandoned since it was just a "horror movie ending" trope to begin with.
Avernus: Either dead or still employed by the wardes. In the latter case probably still dead because he said his time was coming to an end soon->resolved
Harrowmont: Is either dead or a incompetent king of Orzammar, either way his plot is resolved
Ohgren: Dead or a grey Warden, probably gambling around somewhere in the deep roads->resloved
Velanna: Dead or searching for her sister in the deep rodas-> currently unresolved, probably abandoned. If dead->resolved.
Urn of sacred ashes: Either you wrecked it yourself with dragon blood or Corypheus blew it up-> Either way resloved.
Sigrun: Dead or went into the deep rodas, in order to heroically die out of feelings of guilt-> either way resolved
random picture of abomination: I'm not sure what abandoned plotline you want to reference here. Are you upset that abominations no longer use that model in DAI?
Shale: Either dead in which case resolved or otherwise ast seen with Wynne and company in Asunder in which case her story is currently unresolved but might get picked up again.
Alistair and Warden rule: Not abandoned at all since Alistair in this case makes an appearance and the Warden is via letter explained to currently be abroads.
How is a generic picture of an abomination an "abandoned" plotline?
Are you referring to the small number of abominations in DAI? Granted, they aren't as numerous as in DA2 or DAO, where they were generic mooks. But they're still there.
The abominations were totally forgotten in DA:I.
The abominations were totally forgotten in DA:I.
Not entirely, they just didn't use the Abomination model.
If you do In Hushed Whisper, in the bad future are two mages who do some sort of ritual/sacrifice
and then two Shades take their place.
Not entirely, they just didn't use the Abomination model.
If you do In Hushed Whisper, in the bad future are two mages who do some sort of ritual/sacrifice
Spoilerand then two Shades take their place.
So, blood magic, that's not related to abominations.
Not entirely, they just didn't use the Abomination model.
If you do In Hushed Whisper, in the bad future are two mages who do some sort of ritual/sacrifice
Spoilerand then two Shades take their place.
Plus there is also one in the Hissing wastes using a Pride demon model and one in the emerald graves using a arcane horror model. You kind of have to read codex entries in the area to work out that they are abominations though.
Plus Jaws of Hakkon had your scout that becomes a rage abomination (rage demon model), the Hakkonite leader becoming a abomination with a Revenant model and the friendly Avar mage apprentice currently sharing her body with a friendly spirt, which technically still makes her an abomination. Plus Hakkon himself might count.
Yeah there are less than in previous games, but they still exist, just not as trash mobs anymore.
In addition to what fhs said:
Chateau d'Onterre is centred around a young girl who becomes possessed.
A War Table operation involves investigating a mage suspected of being an abomination.
So, blood magic, that's not related to abominations.
Blood magic makes it easier for a demon to possess a mage.
Blood magic makes it easier for a demon to possess a mage.
So?
How it relates to the abominations?
So, blood magic, that's not related to abominations.
You're kind of splitting hairs here. They used magic to become abominations. ![]()
I dunno, I mean, the series isn't over yet.
You're kind of splitting hairs here. They used magic to become abominations.
Not every mage who becomes an abomination uses blood magic.
With actual rifts in the Veil for Demons to enter Thedas, it's not like they needed to possess anyone during DAI.
There's actually quite a few abominations or possessed individuals we encounter during DAI and JoH, but none are shown with the model previously used in DAO and DA2 for them. Some examples include;
A Pride Demon in the Hissing Wastes that possessed a member of the Venatori, the Arcane Horror in Chateau D'onterre that possessed a mage child, the Avvar mages who are temporarily possessed by Spirits to teach them to control their magic, one of our Inquisition scouts possessed by a Rage Demon, and Lord Woolsey a Ram who becomes a Rage Demon if we attack him (possibly a Spirit of Wisdom we corrupted, since he offered advice to his owner).
Not every mage who becomes an abomination uses blood magic.
How is a generic picture of an abomination an "abandoned" plotline?
Are you referring to the small number of abominations in DAI? Granted, they aren't as numerous as in DA2 or DAO, where they were generic mooks. But they're still there.
This one actually hurts me the most.
The abominations in The Broken Circle talked about a clear agenda... that agenda was a master race of mage/demons and I was glad when I was so sure that DA:I would show this master race as a growing faction. It would have been a perfect time to do so. The mages were out of their safety zones... I imagined demons dragging mages deep into the woods to dark covens of these creatures for the ritual that turns them into these abominations. It would have been twisted, dark and glorious in my opinion.
Ultimately - it was just another thing said in the DA universe that amounted to nothing and we ended up being ghost busters instead.
I don't actually care what Bioware "intended" - I assume now they intended it to mean nothing. But I feel that The Broken Circle suggested some very juicy story concepts about abominations that made them interesting.
Instead... super saiyan elves. *shrugs*
For being a supposed "master race" of demons, the abominations we've seen aren't exactly all that bright.
They keep blabbing their plans to anyone who will listen and it always seems to involve the same lofty goal of "All the world will be mine!" without any clear goal for how they will accomplish anything.
Sophia Dryden, Uldred and Connor's demons all share the same megalomaniac tendencies, an over-inflated sense of ego and belief in their own superiority. Which is part of the reason they are so easy to defeat and why demons never succeed in the long run.
They are simply too arrogant and drunk on their own power to actually be effective, because most of them are unable to act with enough subtlety that would allow them to fly under the radar long enough to acquire the power they crave. Especially when at every opportunity they get, they seem intent to broadcast "demonic shenanigans" to all and sundry.