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A minute of silence for the abandoned plotlines


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#26
thats1evildude

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This one actually hurts me the most.

The abominations in The Broken Circle talked about a clear agenda... that agenda was a master race of mage/demons and I was glad when I was so sure that DA:I would show this master race as a growing faction. It would have been a perfect time to do so. The mages were out of their safety zones... I imagined demons dragging mages deep into the woods to dark covens of these creatures for the ritual that turns them into these abominations. It would have been twisted, dark and glorious in my opinion.

I got the vibe that Uldred was completely batshit and his motive rant was the ravings of a lunatic.

I did like Uldred, though. He's actually pretty funny with his over-the-top hammy dialogue. :lol:
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#27
SwobyJ

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I don't think the 'abomination plot' was necessarily abandoned.

 

Almost all the demons we see are clearly affected more by the Nightmare/Rifts. Frenzied. Extensions of fear.

 

Something put to the side for a game or even two, isn't proof that it is dropped.

 

There's still room for other demons to show themselves. DAI limited more what demons would be in its story, but in order to invade flooding southern Thedas with them as events around maps.

 

I understand the 'Ghostbusters' bit though. I don't entirely agree but I see what you mean. They're more like angry mindless ghost beasts than something more intelligent. Or rather, the only higher intelligence behind them is the Nightmare and we only see it for a bit of the game.

 

I just don't think Bioware has dropped anything. Each game can focus on and follow up on different things. For all we know, a new DA4 (multiplayer? ha) enemy faction could be that very demonic force that you want, instead of the effects of the Breach.



#28
SwobyJ

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For being a supposed "master race" of demons, the abominations we've seen aren't exactly all that bright.

 

They keep blabbing their plans to anyone who will listen and it always seems to involve the same lofty goal of "All the world will be mine!" without any clear goal for how they will accomplish anything.

 

Sophia Dryden, Uldred and Connor's demons all share the same megalomaniac tendencies, an over-inflated sense of ego and belief in their own superiority. Which is part of the reason they are so easy to defeat and why demons never succeed in the long run.

 

They are simply too arrogant and drunk on their own power to actually be effective, because most of them are unable to act with enough subtlety that would allow them to fly under the radar long enough to acquire the power they crave. Especially when at every opportunity they get, they seem intent to broadcast "demonic shenanigans" to all and sundry.

 

Mostly true, but we're given examples of the few that show that they're at least capable of plotting, fitting in with mortal populations, manipulating beyond base wants. But yes most, perhaps almost all demons let their monstrous nature reveal themselves too easily.

 

I see it as possible to see either an existing leadership or new change to demons that'd allow them to be more challenging to Thedas and not just smaller communities.



#29
Sifr

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Mostly true, but we're given examples of the few that show that they're at least capable of plotting, fitting in with mortal populations, manipulating beyond base wants. But yes most, perhaps almost all demons let their monstrous nature reveal themselves too easily.

 

I see it as possible to see either an existing leadership or new change to demons that'd allow them to be more challenging to Thedas and not just smaller communities.

 

Yeah, part of what makes Imshael so dangerous is because he's one of the rare exceptions to this rule. Most Spirits or Demons cannot stay on task long enough to accomplish their goals, nor blend in well enough that they don't accidentally tip their hand or out themselves immediately.


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#30
Medhia_Nox

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What we need... are tyranny demons to keep the imbeciles in order.



#31
Dai Grepher

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The abandoned plots I can think of are...

Connor's involvement in the game.

The elven artifacts Solas encourages us to activate. These had more significance originally, or so I've read.

The orange Tevinter orb in the Hissing Wastes. Obviously had some greater role that was never realized.

The Well of Sorrows. You drink and all you get is some lousy dragon that you have to fight first, and then it dies in the final battle before the job is done. Then you never get to consult the Well again until one small part of Trespasser when it tells you the secret phrase.

Then there are the unused plots from prior games...

Alistair as King mentions nothing of the false Calling.

The Anvil of the Void, not mentioned at all, especially irritating if it was preserved.

The Silver Order, sworn to assist the Grey Wardens. Where were they?

Bethany/Carver if they lived, neither mentioned regarding the mage/templar war nor regarding the Grey Wardens.

Merrill and her eluvian. Should have been pretty relevant.

And lets not forget all the plots promised in the demos...

Choose between saving the people of Crestwood or your soldiers at Caer Bronach.

Choose to burn the templar boats or not.

Customize your keeps the way you see fit.

Alternate storyline in Redcliffe Castle if you didn't take Dorian with you.

And let's also not forget the Qunari "war". Let's have the Qunari start a war! Ah, just kidding, they're all friends at the end. A shame about Bull tho.

#32
Riverdaleswhiteflash

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The Well of Sorrows. You drink and all you get is some lousy dragon that you have to fight first, and then it dies in the final battle before the job is done. Then you never get to consult the Well again until one small part of Trespasser when it tells you the secret phrase.

It's too early to call this one. The Inquisitor is almost certainly going to make a reappearance in the next game, and that decision might pay off then. My theory on how is that Solas absorbed Mythal, and therefore can control whoever drank from the Well, but that's far from the only possible payoff.

 

By the same token I think Arshei's jumping the gun when she says Velanna's been abandoned. An elven mage with a chip on her shoulder big enough to replace her head seems like a logical follower for the elven mage seeking to restore elven glory at the cost of what currently is. (Though maybe Velanna won't show up or can be talked down if she came to respect a non-elven Warden. And of course if I import the World-State where she's dead and still see her there better be a damn good explanation, or I'll roll my eyes until I can see into my stomach.) (Edit: Huh. I just double-checked and apparently there's nothing in the Keep for her. Well, either Arshei was right about this one or Velanna's cameo won't be advised by the Keep. Either option is unfortunate.)

 

And really? If we're being honest it's too early to call anything that showed up in the Keep. That's all stuff Bioware has the option of revisiting later, and they might already know why they gave themselves all of those options. (Under that heading: one thing that steams my cheese is that I can't find the option to say that my ninth Warden killed Genitivi.)

 

 

The elven artifacts Solas encourages us to activate. These had more significance originally, or so I've read.

That's another one that should have been in the Keep. One fan theory I read was that they actually had the opposite of the effect Solas attributed to them, and were part of Solas's plan to tear down the Veil... though that seems to be Jossed by the fact that they aren't mentioned.

 

 

Alistair as King mentions nothing of the false Calling.

We don't know that he hears it, and if he did, why would he tell us? Stuff like this would be need-to-know, and we don't.



#33
Dai Grepher

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It's too early to call this one. The Inquisitor is almost certainly going to make a reappearance in the next game, and that decision might pay off then. My theory on how is that Solas absorbed Mythal, and therefore can control whoever drank from the Well, but that's far from the only possible payoff.


He can't. If he could, he would have made the Inquisitor tear down the Veil for him.

It might, but how would it? Seems to me like Mythal wants Solas to succeed in tearing down at least parts of the Veil so that the evanuris can be freed and she can have her revenge against them. If she wanted Solas stopped, or found, why no whispers from the Well in those two years?

By the same token I think Arshei's jumping the gun when she says Velanna's been abandoned. An elven mage with a chip on her shoulder big enough to replace her head seems like a logical follower for the elven mage seeking to restore elven glory at the cost of what currently is. (Though maybe Velanna won't show up or can be talked down if she came to respect a non-elven Warden. And of course if I import the World-State where she's dead and still see her there better be a damn good explanation, or I'll roll my eyes until I can see into my stomach.) (Edit: Huh. I just double-checked and apparently there's nothing in the Keep for her. Well, either Arshei was right about this one or Velanna's cameo won't be advised by the Keep. Either option is unfortunate.)


Yeah I was about to post that, she isn't in the Keep, and neither is Sigrun. However, they could be added at any time between now and DA4. I mean logically BioWare wouldn't want to add anything to the Keep until it's time. It's basically like a spoiler. Though, adding it before a game launch would also be a spoiler. I guess the only way to get around that is to add every little detail to the Keep all at once. Meh.

Anyway, Velanna would be a great character to bring back, since Seranni lives regardless, and if the Architect dies then Seranni might be the inheritor of all his work. Seranni also sees the darkspawn as she sees the elves. So she might actually see Solas as an enemy of sorts, especially if Velanna buys into any promises Solas might make to her and other elves. Lanya from Origins also talks about the elves reclaiming their former glory. It would be easy to trick most Dalish into serving Solas' plans.

And really? If we're being honest it's too early to call anything that showed up in the Keep. That's all stuff Bioware has the option of revisiting later, and they might already know why they gave themselves all of those options. (Under that heading: one thing that steams my cheese is that I can't find the option to say that my ninth Warden killed Genitivi.)


Right. Anything could be added later. However, all the things I posted had relevance to plots in Inquisition or its DLCs yet were not used in them.

That's another one that should have been in the Keep. One fan theory I read was that they actually had the opposite of the effect Solas attributed to them, and were part of Solas's plan to tear down the Veil... though that seems to be Jossed by the fact that they aren't mentioned.


Or BioWare will say that the Inquisitor activated all of them during the two year gap, regardless of what you did in the game.

We don't know that he hears it, and if he did, why would he tell you? Stuff like this would be need-to-know, and we don't.


He's a Warden in southern Thedas. Of course he hears it. He heard it in the Grey Warden worldstate, so he would in the King worldstate as well.

If an ancient darkspawn magister is attacking your country, I would think mentioning a premature Calling to the Inquisitor would be high on the list of priorities. The Hero of Ferelden had the good sense to mention that he didn't hear the false Calling, which would logically help the Inquisition rule out the possibility that the Calling was real.

#34
vertigomez

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OP, most of this stuff just isn't that relevant in the first place (like Harrowmont, because even if he's not dead Orzammar doesn't feature heavily in this game so... why would they focus on him?) or doesn't need to be resolved right this second. Like the Architect. With the Wardens trying to preemptively end the Blights, and certain revelations in Last Flight, the story's obviously not done with the Grey Wardens so why do they need to tie up all these loose ends right this second? Ferelden not having an heir (whether that's Al + Anora, Al + Warden, Anora + HN, etc.) is another thing that just doesn't matter that much right now. We're probably going to Tevinter so we might run into Shale. DAI was not the final game.

I don't even understand the bit about Oghren and Velanna and co. Oghren's a Warden and a deadbeat dad, Velanna's either a Warden or dead... what is there to resolve? Do you just want to see them again?

The abandoned plots I can think of are...Connor's involvement in the game.


Doesn't he show up if he's still alive?

The elven artifacts Solas encourages us to activate. These had more significance originally, or so I've read.


Seems like something that could be relevant in the future, not necessarily abandoned.

The Well of Sorrows. You drink and all you get is some lousy dragon that you have to fight first, and then it dies in the final battle before the job is done. Then you never get to consult the Well again until one small part of Trespasser when it tells you the secret phrase.


Again, I imagine this will come up in future installments, whether it was Morrigan or the Inquisitor who drank from the Well.

Bethany/Carver if they lived, neither mentioned regarding the mage/templar war nor regarding the Grey Wardens.


Hawke had Aveline hustle them off to safety. Bet Carver was thrilled.

Merrill and her eluvian. Should have been pretty relevant.


Merrill's mirror shows up in Trespasser. I don't know what good it would do, since even if it remains intact I don't think she ever got it working..?
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#35
Dai Grepher

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Doesn't he show up if he's still alive?


He shows up in the village and gives you some info. He also has bugged dialogue about "king" Alistair even if Alistair was not king. But other than that he plays zero role. He doesn't even really show up in the bad future because the death animation is either glitched or happens before you enter the room.

Connor should have played more of a role in the Inquisition, as an agent at least. Or as a go-between for the Inquisition and Ferelden. Or as someone who could convince some mages to reject Fiona and join the Inquisition. Something!

Seems like something that could be relevant in the future, not necessarily abandoned.


They were going to make them do something in Inquisition, but they abandoned it. Seeing as how were "going to Tevinter", these relics will probably be ignored.

Again, I imagine this will come up in future installments, whether it was Morrigan or the Inquisitor who drank from the Well.


Again, the point is this was dropped soon after the storyline requiring an answer for Cory's dragon and resurrection power was resolved. The Well doesn't play a part in Inquisition or the DLCs until possibly giving an elvhen spirit a passphrase.

Why didn't it play a part in Descent when exploring the Deeper Roads or once inside the titan? Why couldn't it have played a role in the conversation with Solas? Not even while reading any of the things from the Vir Dirthara or the veilfire rune on the titan mural. Seriously, "Ask the Well of Sorrows" should be an option for most things from that point on.

Hawke had Aveline hustle them off to safety. Bet Carver was thrilled.


In other words, storyline abandoned.

Merrill's mirror shows up in Trespasser. I don't know what good it would do, since even if it remains intact I don't think she ever got it working..?


Is it in Trespasser? In any case, I think Merrill should have been involved since eluvians were suddenly active. Even if hers hadn't been activated, she still likely found another one somewhere. If the Qunari could find them, why couldn't she?

#36
Gervaise

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I think the standard response about Merrill in game is that whether a friend/rival/romance she is in Kirkwall helping the alienage elves.  If a rival she destroyed her eluvian so it is no longer an issue.   If a friend it was still inactive at the end of DA2.   May be she was persuaded to shift it off somewhere between then and DAI for safekeeping, so wasn't aware that it became active either through Briala's actions or Solas taking back control.   Certainly by the end of Trespasser Solas apparently now controls the whole network, so I would imagine that every eluvian he is not immediately using would be de-activated to ensure that no one unauthorised enters the network.  The eluvians as a plotline are still very much active since they are controlled by the current main enemy of Thedas.

 

The sacred ashes weren't destroyed by the Conclave; I'm pretty sure I remember a codex that says they were removed by the Guardian and taken off to an undisclosed location.  I doubt they will feature again because basically they have done their purpose in the first game and Haven was destroyed along with the mountain in the course of DAI.    I suppose it is just possibly that the Guardian might turn up with the ashes to heal/restore a hero from the dead as part of a future plot but on the whole I doubt it.

 

Abominations weren't really a big feature of DAI because demons were able to get into the world without the need of an in world vessel.   The whole Grey Warden plot centred around the fact that Corypheus wanted a demon army to work for him, so any demons with ideas of world domination already had someone working on their behalf.     The problem was that not having mages go "poof" and turn into abominations at the drop of a hat was such a stark contrast to DA2.    Instead we just had people like Vivienne emphasising the need for vigilance because of the danger.     Mind you blood magic had disappeared almost completely as well, even among the Venatori where you would think there would be any number of master practitioners.    The risks associated with blood magic were centred around the fact that it left you open to a greater chance of being possessed because of the attraction demons have to the shedding of blood (never really explained to date) but Last Flight makes it clear that all mages are at risk and can feel demons at the edge of their consciousness even when simply casting ordinary spells because of the connection this makes between their mind and the Fade.   Grey Warden mages that are cut off by darkspawn in a hopeless position had been known to allow themselves to be possessed at the end simply in order to take out as many darkspawn as possible before they die.    Dorian did say that killing yourself and everyone else just to avenge yourself against your conqueror was "thinking like a blood mage",  so now the Breach has been closed and we are moving to Tevinter, I think there is a good chance  that abominations may make a renewed appearance.

 

Most other people/plots shown in the original post were minor compared with the overall scheme of things, particularly now we are heading north:  

 

Avernus and his research are mentioned in the Keep and the HoF was looking for a cure, so it may be brought up again at some point, particularly considering the link that is being hinted at between Mythal, the Titans and the Blight.  

 

The Architect may be dead (although Cory would seem to disprove this action on the part of the Warden) but could still play a part in future plots.  It was odd that he was never mentioned in DAI in connection with Corypheus or even by him, but may be the Architect was simply biding his time and watching developments.

 

Oghran, Sigrun and Velanna are not really important enough characters and have various outcomes in Awakening, so probably best left.    If they can ignore the creation of the Silver Order by my Warden, then they can ignore them too.

 

Kal Sharok is far more likely to feature in future games than Orzammar, so the outcome of the election of the king will probably only feature as part of conversation rather than play any important part in the plot.

 

Shale may turn up.    In one version of the end of DAO Wynne was meant to be travelling to Tevinter with Shale.    However, based off Asunder, it would seem Wynne got too embroiled in Circle politics and that particular mission was put on hold.   So following Wynne's death Shale may have headed north..

 

Connor is a minor character who may or may not have been dead at the end of DAO.   If alive, he is seen in Redcliffe.     I would imagine that if you do the mage path, he returns to live with his family, at least until the Circles are restored (if they are).    Probably does well under whichever person is made Divine.    If you do the Templar path then he is dead.

 

I hope we never see Harvesters again.    I have never done the DLC but fighting Orsino was one of the most tedious and boring fights I have ever been forced to take part in.    At least other boring adversaries have the good grace to die quickly.

 

As someone else has mentioned, if Alistair and Warden jointly rule, then he is still doing so, whilst the Warden is off looking for a cure.   

 

The cure is something of an unresolved plot, particularly since a Warden in a romance with Leliana returns to live with her, without any indication of whether or not a cure was found.    However, it ties in with the comments of Avernus and likely the cure plot, if not the Warden, is something that will crop up in future.



#37
Sifr

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That's another one that should have been in the Keep. One fan theory I read was that they actually had the opposite of the effect Solas attributed to them, and were part of Solas's plan to tear down the Veil... though that seems to be Jossed by the fact that they aren't mentioned.

 

I always assumed it was both.

 

Solas was using the artefacts to take measurements of the Veil strength in that area and using them to temporarily shore up weak points. The reason being that he needed to make sure the Veil is relatively stable first, so he can safely tear it down without unexpected complications arising. Kind of like how in a controlled demolition, engineers have to make sure that the structure will collapse properly, as well as all at once.


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#38
LobselVith8

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Anyway, Velanna would be a great character to bring back, since Seranni lives regardless, and if the Architect dies then Seranni might be the inheritor of all his work. Seranni also sees the darkspawn as she sees the elves. So she might actually see Solas as an enemy of sorts, especially if Velanna buys into any promises Solas might make to her and other elves. Lanya from Origins also talks about the elves reclaiming their former glory. It would be easy to trick most Dalish into serving Solas' plans.

 

Given that Velanna can be persuaded to change her mind about humans (she can defend a human village, alone, against a horde of darkspawn), I don't think she would necessarily buy into Solas' genocidal plans. I also don't think Lanaya would ever serve Solas; wanting an independent, autonomous kingdom isn't the same as wanting to destroy all of humanity, after all. The fact that Solas is Fen'Harel seems like a strong deterrent for many Dalish to ever agree to side with, even the ones who follow the Forgotten Ones (the ones with crimson vallaslin).

 

Then again, Briala becoming the leader of Orlais and being a high noble of the Dales (where she is giving the elves rights and land as the Marquise of the Dales) should also give Andrastian elves a more tangible alternative to buying into the verbal promises of Solas.

 

Is it in Trespasser? In any case, I think Merrill should have been involved since eluvians were suddenly active. Even if hers hadn't been activated, she still likely found another one somewhere. If the Qunari could find them, why couldn't she?

 

I wholeheartedly agree. Merrill's research into Eluvian lore was pretty much dropped, and that's unfortunate.



#39
Riverdaleswhiteflash

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He can't. If he could, he would have made the Inquisitor tear down the Veil for him.

It might, but how would it? Seems to me like Mythal wants Solas to succeed in tearing down at least parts of the Veil so that the evanuris can be freed and she can have her revenge against them. If she wanted Solas stopped, or found, why no whispers from the Well in those two years?

Okay, I'll give you the bit about Solas. But Mythal could very well have plans for whoever she controls through the Well, assuming she still exists as a force independent from Solas. The thing where there haven't been whispers from the Well could be because the time hasn't come for the Inquisitor/Morrigan to act yet. (According to Mythal, anyway.)

 

 

Yeah I was about to post that, she isn't in the Keep, and neither is Sigrun. However, they could be added at any time between now and DA4. I mean logically BioWare wouldn't want to add anything to the Keep until it's time. It's basically like a spoiler. Though, adding it before a game launch would also be a spoiler. I guess the only way to get around that is to add every little detail to the Keep all at once. Meh.

Anyway, Velanna would be a great character to bring back, since Seranni lives regardless, and if the Architect dies then Seranni might be the inheritor of all his work. Seranni also sees the darkspawn as she sees the elves. So she might actually see Solas as an enemy of sorts, especially if Velanna buys into any promises Solas might make to her and other elves. Lanya from Origins also talks about the elves reclaiming their former glory. It would be easy to trick most Dalish into serving Solas' plans.

I'm not sure they plan to add anything to the Keep, and I really doubt they'll add Velanna. Planning Solas's part in Inquisition (which they were doing around when they wrote the Keep) means planning the basic outline for DA4. So if they didn't add it then I don't think they're going to for DA4, and DA4 is the logical time for Velanna to re-emerge.

 

But yeah, theoretically they can add anything to the Keep. So maybe it's too early to write off any plot line as abandoned unless the logical time for it to come back has past.

 

 

Right. Anything could be added later. However, all the things I posted had relevance to plots in Inquisition or its DLCs yet were not used in them.

I'm not sure about the Anvil of the Void being relevant enough that it's surprising it didn't come up. Unless Branka's working overtime to produce golems you wouldn't expect them to be so common that they come up in Descent, and there's no other time when they logically would.

 

Or BioWare will say that the Inquisitor activated all of them during the two year gap, regardless of what you did in the game.

Maybe.

 

 

He's a Warden in southern Thedas. Of course he hears it. He heard it in the Grey Warden worldstate, so he would in the King worldstate as well.

If an ancient darkspawn magister is attacking your country, I would think mentioning a premature Calling to the Inquisitor would be high on the list of priorities. The Hero of Ferelden had the good sense to mention that he didn't hear the false Calling, which would logically help the Inquisition rule out the possibility that the Calling was real.

How do we know that having a Warden body and being in Southern Thedas is enough? As far as I know we don't know how the spell is targeted. It could be that anyone who's taken the Joining and is in Southern Thedas is targeted, or it could be that Nightmare has to target every Warden individually, or it could be that Nightmare targets Warden compounds and that any Warden not in those compounds isn't effected. Warden!Alistair would hear it in all of those cases, and King!Alistair would only hear it in one of them.

 

I don't remember having the option to send the letter to the HoF before handling Adamant Fortress, which would mean that the Inquisitor would think to specifically ask the HoF if they're hearing a Calling. Meanwhile all interactions with King Alistair can be over with before that happens. And I'm not sure why you think King Alistair's first priority would be to volunteer this information to the Inquisition. Even if he is hearing it (which as I've stated is questionable) it seems like you'd pick and choose who you'd let in on something like this very carefully, weighing whether or not they can be trusted to know as well as whether or not they need to. It seems to me that the Inquisition only really proves itself to point where Alistair should consider trusting them this far by solving the problem, which renders the question moot.

 

 

I wholeheartedly agree. Merrill's research into Eluvian lore was pretty much dropped, and that's unfortunate.

I think we're probably about to jump headfirst into the Eluvian network in DA4, since that network is apparently one of Solas's largest advantages. So it's not impossible they're saving this for the next game.

 

 

For being a supposed "master race" of demons, the abominations we've seen aren't exactly all that bright.

 

They keep blabbing their plans to anyone who will listen and it always seems to involve the same lofty goal of "All the world will be mine!" without any clear goal for how they will accomplish anything.

 

Sophia Dryden, Uldred and Connor's demons all share the same megalomaniac tendencies, an over-inflated sense of ego and belief in their own superiority. Which is part of the reason they are so easy to defeat and why demons never succeed in the long run.

 

They are simply too arrogant and drunk on their own power to actually be effective, because most of them are unable to act with enough subtlety that would allow them to fly under the radar long enough to acquire the power they crave. Especially when at every opportunity they get, they seem intent to broadcast "demonic shenanigans" to all and sundry.

Sorry to bring this up a page later, but abominations were never stated to be any smarter than ordinary demons. They just have more power due to having a mage host instead of being limited to their own magic. (Speaking of which Sophia doesn't count as an abomination; her demon doesn't gain any more magic than it had by possessing her and might actually be less powerful than if it had stayed in its natural form.)



#40
Akiza

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Sophia Dryden, Uldred and Connor's demons all share the same megalomaniac tendencies, an over-inflated sense of ego and belief in their own superiority. Which is part of the reason they are so easy to defeat and why demons never succeed in the long run.

 

 

They are easy to defeat only because the PC has plot armor..

pfff an amateur being able to kill Uldred which was an expert mage fused with a pride demon old of thousands of years...



#41
Donquijote and 59 others

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1)The Architect is dead Weekes decided to not give to him the same kind of power Corypheus had so we can assume that if he is killed he remained dead.

If he is spared he is in the deep roads and helped the GW in locate the primeval thaig and he is free to live his own life....it is not unresolved.

 

2)Why do you took seriously the end game of that scene is jut meant to be a prank.

 

3)Harrowant is not unresolved.

 

4)Oghren is not unresolved he (if alive)is living his own life.

 

5)Sirgun is not unresolved she is dead or in deep roads or she is living her own life in the Vigil.

 

6)Velanna is not unresolved she is in the Vigil or she is dead or she is in the deep roads.

 

7)Abomination?

 

8)Shale is dead or is in searching of a way to return a dwarf.

 

9)Alistair is dead in my book and the Queen of Ferelden does not exsist.



#42
DarkKnightHolmes

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The architect will come back in DA4 or 5, I bet. He'll probably even go against Solas.



#43
Riverdaleswhiteflash

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9)Alistair is dead in my book and the Queen of Ferelden does not exsist.

Pick one.


  • Jedi Master of Orion et BansheeOwnage aiment ceci

#44
Dasha Dreyson

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Technically the lack of an heir could get resolved depending on if the Warden finds a cure for being a warden for world states that have Alistair and/or the Warden as ruler. Anora might be able to have children with someone else (since Rowan got her sickness before having Cailan, it could have been him who couldn't have children), Also, it felt like everyone is just planning to have another Landsmeet in the future anyway. I'd feel sorry if Kieran was found out in some world states. 



#45
Donquijote and 59 others

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Pick one.

The self cheated   queen consort not Anora..



#46
SwobyJ

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I really do want the Architect back. I don't know what story device would necessarily involve him again, but I just want him, and to close off, or at least mostly close off, a series story about him and matters relating to him.*

 

Sapient darkspawn is a story I miss. DA2 brought them to just beasts again and DAI obviously put them off to the side. Please DA4 or at least a DA5 bring them back in a big (even if altered/new?) way.

 

 

 

*Other magisters too?



#47
Almostfaceman

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*snip*

 

 

 

 

Since the series isn't over, we can't declare anything abandoned yet. 



#48
BansheeOwnage

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The Architect was apparently supposed to appear in Here Lies the Abyss originally, possibly even if you "killed" him, so I wouldn't be surprised if he shows up again. I hope he does, and other magisters. I want to find out what the Old Gods really were/are.



#49
AedanStarfang

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The sacred ashes/whole Ruined Temple itself plays/played a major role in Inquisition, so I'd hardly call it abandoned as for the ashes, well they served its purpose. It does seem like they're making more and more of Origins out to be non-canon, which is not cool in my book. 



#50
SwobyJ

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The sacred ashes/whole Ruined Temple itself plays/played a major role in Inquisition, so I'd hardly call it abandoned as for the ashes, well they served its purpose. It does seem like they're making more and more of Origins out to be non-canon, which is not cool in my book. 

 

Well to be fair, they may not have known for a while if the Keep/'import' could/would even be a thing. DAI may have been quite a journey to figure out, from at least the sounds of it so far.