This is a question I'd like to put to the community because I don't understand it.
What is it about? Well, of course, I, too, like more choices about what kind of character I play, and yes, I, too have availed myself of the multiple-race feature in DAI. It's not that I actively dislike it, or don't understand why people like it.
Meanwhile, what I don't understand is why people find it important, because in my view, it is a completely superficial feature! Every character we play, human or not, is, in spite of a non-human label that was attached to them, still human in everything but name and appearance. And that means, human in everything that counts.
Dwarves...well, they are short and stocky humans with a somewhat interesting cultural background. Elves....somewhat skinny humans with long pointed ears and their own cultural background. Those cultural backgrounds, however, are nothing that a human culture couldn't have. Asari - lesbian human women with a specific culture. Turians - look like "horrible spiky monsters" but psychologically they're just militaristic humans.
I've heard people say playing humans is boring. Well, if that's so, then playing elves or dwarves, or asari or turians in Mass Effect, is just as boring because these races and species are plainly not non-human enough to make the difference to the human standard significant.
To add to that, since the foundation on which "non-human" races and species are built is a particular human archetype, playing those is usually much more limiting than playing a human.
So really, why are people so obsessed with this feature? Sure, it's nice to have, but the way it's implemented, it's superficial. Cosmetic. I can imagine any number of character templates I'd find it interesting to play in the world of Thedas, but those that would require a *really* non-human species have never had a fitting species implemented.





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