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The role of Ryder's brother or sister


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103 réponses à ce sujet

#51
Jazinto

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In DA2 at the start your sibling dies. Hawke may care. As the player I have only known this character for 2 minutes. I don't care. Same for the mother later. Hawke cares. I don't. ME3 was horrendous. I've lost count on how many times I had to replay entire sections because a perfectly innocent dialog choice about mourning a fallen comrade suddenly turned Shepard into a Christian.

Bioware loves to blur the lines between customized characters and making decisions they way you want, not the way the characters wants versus characters that you only control outside of cutscenes. This take on player characters has spread especially in last years, even breaking the grand tradition of silent protagonists in Fallout. I wish Bioware would just let the protagonist be a blank slate for the player like so many great RPGs used to do. Sadly that is considered to be outdated these days. I hope Ryder gets at least the option to not give a **** about previous relationships like relatives should there be any.



#52
Fredward

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If we assume that family picture was of Ryder/sibling and mother then the kids seem roughly the same age. There were also dog tags, did the devs say those weren't ours or am I imagining that? So it could be the old good sibling bad sibling thing and the person who wears the N7 armor is our brother/sister. A weird thing with this is gonna be that our sib is N7 and we're... not. We're green apparently, so either the sib joined the military earlier/made a career out of it while we did something else (do you know how happy I'd be if it turns out we were a scientist or a researcher who joined AI and now works in the field? So happy) or we just suck at shooting things.

 

Or the sib could just wind up being a squadmate/existing in some other non-plot required capacity.



#53
Medhia_Nox

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Personally - I hope any family are non-combatants (unless you have a few in game - but I don't want them to be a companion)   

 

That they are there solely for story and not to be slaughtered. Death isn't forbidden - but DA:2 is shameless shock value.

 

That they can change based on some of your choices.   

 

That they are equally autonomous and maybe even form a relationship with one of your companions.

 

That if it's a wife or husband that they there is a strain on the relationship because of the danger of the leads work.

 

If they're gonna add family - I'd like some family dynamics.  Not just "some dialogue" and then "kill family member for feels".  


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#54
Heimdall

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The sibling could be a twin, but I kinda doubt it.

If not, then maybe they will be male if the player is female and vice versa.

My theory is that the sibling will be older and N7, either dying early on to leave us in command of the Tempest or becoming our rival/antagonist.

#55
SKAR

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<<<<<<<<<<(0)>>>>>>>>>>

My updated view:

Whichever sibling we choose, the protag will look for the missing father while the other
a. dies or
b. becomes a Squad member.

It's based on:
1. The dog tag and the family photo showing an adult with two arms around two children.
2. The father goes MIA or Rogue while exploring or searching for a better home in Andromeda.
3. The father belongs to the N7 cadre(see arrnour). These guys are tested before getting that designation.
4. The protagonist is "untested". Therefore, the N7 guy cannot be a sibling.
5. The "Trick" when choosing the protag. Bio may pull a similar DA2 family drama.
6. Bio's "... we want you to stick around after a mission..." gives you an opportunity to look for your dad.
7. While doing #6, the protag builds colonies, builds the Team, searches for tech, fights threats, makes alliances... "saves the world".

I will be so pi$$ed at bioware. **** The endings, they're going out of business if they do that.

#56
jamskinner

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In DA2 at the start your sibling dies. Hawke may care. As the player I have only known this character for 2 minutes. I don't care. Same for the mother later. Hawke cares. I don't. ME3 was horrendous. I've lost count on how many times I had to replay entire sections because a perfectly innocent dialog choice about mourning a fallen comrade suddenly turned Shepard into a Christian.

Bioware loves to blur the lines between customized characters and making decisions they way you want, not the way the characters wants versus characters that you only control outside of cutscenes. This take on player characters has spread especially in last years, even breaking the grand tradition of silent protagonists in Fallout. I wish Bioware would just let the protagonist be a blank slate for the player like so many great RPGs used to do. Sadly that is considered to be outdated these days. I hope Ryder gets at least the option to not give a **** about previous relationships like relatives should there be any.

 

I would rather them make Dragon Age be the game with the blank  slate and have Mass Effect continue to be a more performed character.  Some people may like one style and not the other.  I certainly favor the Mass Effect style so far.



#57
Seboist

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In DA2 at the start your sibling dies. Hawke may care. As the player I have only known this character for 2 minutes. I don't care. Same for the mother later. Hawke cares. I don't. ME3 was horrendous. I've lost count on how many times I had to replay entire sections because a perfectly innocent dialog choice about mourning a fallen comrade suddenly turned Shepard into a Christian.

Bioware loves to blur the lines between customized characters and making decisions they way you want, not the way the characters wants versus characters that you only control outside of cutscenes. This take on player characters has spread especially in last years, even breaking the grand tradition of silent protagonists in Fallout. I wish Bioware would just let the protagonist be a blank slate for the player like so many great RPGs used to do. Sadly that is considered to be outdated these days. I hope Ryder gets at least the option to not give a **** about previous relationships like relatives should there be any.

The whole frankenmom bit, along with space terminator in ME2, were moments where I felt embarrassed to be a gamer. 

 

It's all good though, since I still crack up when thinking about them every now and then(like right now, Lol).


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#58
Nayawk

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Finally got around to playing AC Syndicate, the way they deal with the brother/sister duel protag is actually pretty good. You can play most missions as whomever you choose, but some have to be done as either Evie or Jacob for plot reasons.

 

I would be happy with something like that for ME4.  



#59
animedreamer

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Anti Hero, someone who was with you at first but slowly grows distant and eventually abandons you. betrays you several times, before seeing the light and then begging forgiveness by a paragon or renegade style



#60
SKAR

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Anti Hero, someone who was with you at first but slowly grows distant and eventually abandons you. betrays you several times, before seeing the light and then begging forgiveness by a paragon or renegade style

Hmmm. Maybe.

#61
Tup3x

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N7 guy/girl is players big brother/sister. Something happens to him/her and suddenly you have to step up. I could totally see something like that happening.

#62
SKAR

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N7 guy/girl is players big brother/sister. Something happens to him/her and suddenly you have to step up. I could totally see something like that happening.

I'm cringing right now.

#63
Medhia_Nox

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Some things I might like with various family members: 

 

Brother/Sister:  

 

1)  Science Officer.  In opposition with NPC colleague over how to proceed with their part in colonization.  Player is eventually drawn into this dispute.  I'm thinking reverence toward new environments and ecosystems vs. raping them.  Your choices could assist in either diplomacy and health or industrialization and military. 

 

2)  Pathfinder leader of another group.  Sibling is super competitive - even going so far as to putting your life in danger to get accolades.  Player is eventually called to decide how to deal with this once and for all.  I'm thinking:  Easy: Shame him/her.  Medium:  Keep up.  Winning some and losing some.  Hard:  Becoming staunch allies and helping one another. 

 

3)  A biotic mystic.  Yes, I want someone to be spiritual in this new ME.  Science fiction is an exploration of humanity.  Tries to develop their own colony in hostile territories.  You could either 1) Assist and sacrifice resources important for other areas.  2)  Forcibly disband and relocate causing dissent.  or 3) Allow hostile forces to wipe out colony without helping.  

 

Wife/Husband: 

 

1)  Non-combatant.  Cannot handle the stress of you constantly risking your life.  You could either 1)  Take the time to work with them like a good spouse would leading to a more positive outcome at the cost of work relationships or some such.  2)  Keep a tenuous balance.  Spouse becomes colder, harder - but ultimately simply accepts you for the absent spouse you are and builds a life almost without you.  3)  Ends badly and in divorce.  Spouse cheats on you. 

 

2)  Non-combatant.  Spouse is diplomatic leader for humanity.  Gets criticized for Pathfinder initiative favoring humans.  1) Interfere - push toward more for humanity.  Cause rifts in your team relationships.  Better life for human colonists.  Have to stop assassination attempt. 2) Disavow - push toward egalitarianism of all races.  Spouse suffers.  Alcoholism.  3)  Secretly assist toward more for humanity - create clandestine organization for humanity (Cerberus 2.0) - spouse is discovered and impeached.  Major hit to relations with other races.  

 

 

 

Anyway - some some ideas I think would have interesting consequences and have something a little different for ME.  *shrugs*

 

Whatever is going to be in - is already there.  



#64
Laughing_Man

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3)  A biotic mystic.  Yes, I want someone to be spiritual in this new ME.  Science fiction is an exploration of humanity.  Tries to develop their own colony in hostile territories.  You could either 1) Assist and sacrifice resources important for other areas.  2)  Forcibly disband and relocate causing dissent.  or 3) Allow hostile forces to wipe out colony without helping.  

 

But... Biotics have nothing to do with mysticism...

 

This type of sentiment (and some of the vibes from Samara and Justicars in general) is why I think that Mass Effect should have used instead of biotics one

of the familiar tropes of psykers / psionics.

 

Biotics is essentially very much like a technological implant, it does not really allow for mysticism and arcane vibes.

And when they do try to insert something like this it ends up feeling rather artificial, because we know all there is to know about biotics, it's not magic,

no great wizard or spirit behind the curtain...


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#65
Dagr88

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Here is a backstory for you. Father - scientist. Has a son/daughter. And clones him/her like a madman. We play №34 because №X went crazy. To make another clone to stop another clone seemed to be a good idea at that time... And Father asks to find more planet... And gives a jet-pack...

 

On the upside, we won't need to CC sibling.



#66
x Raizer x

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Whatever their role is, I am certain they will die (or almost die).

BioWare loves the emotional impact characters can bring to the table, and I can't think of many other things more emotional than watching a loved one die.  Except for maybe being responsible for their death as well.



#67
Medhia_Nox

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But... Biotics have nothing to do with mysticism...

 

This type of sentiment (and some of the vibes from Samara and Justicars in general) is why I think that Mass Effect should have used instead of biotics one

of the familiar tropes of psykers / psionics.

 

Biotics is essentially very much like a technological implant, it does not really allow for mysticism and arcane vibes.

And when they do try to insert something like this it ends up feeling rather artificial, because we know all there is to know about biotics, it's not magic,

no great wizard or spirit behind the curtain...

 

I'm aware...

 

But it does take mental discipline.  Mysticism tends to promote mental discipline - secularism promotes quite the opposite.  It was really the only direction I was going in.

 

But ultimately - the "biotic" part isn't relevant to the idea. 



#68
Laughing_Man

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Mysticism tends to promote mental discipline - secularism promotes quite the opposite.

 

Depends on your definition of mental discipline.

 

The secular approach might produce less monks who sit cross-legged and contemplate imaginary gods, but it produces more users of logic.

 

But yeah, I get your point in regards to Biotics.



#69
Doominike

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I only play as a man. So this really doesn't appeal to me that much.

It's neat and all. But I don't think I'd bother playing as She-Ryder.

So in the end would actually wind up being cosmetic as 75% of the fanbase never see's the fem exclusive content.

Family feuds are fun when its not your actual family so I like that.

As good as BW styled cheesy romance is, it gets a way bigger thumbs up than it really needs around these parts.

Its great don't get me wrong, love it. But its always second to the story, after the comradery and never before the scale and scope of the action.

So it gets a shrug from me for replay value. Romance is icing the game is the cake.

Same, I played the MW trilogy maybe 10 times or so, never made a broShep(I think people called him). Aside different romances I hope the choice is a purely aesthetic as possible. I don't care much what they do with my femRyder's brother or dad or whatever. Going by previous BW writing he'll probably be at least passable. So long as I get to define my PC's opinion of them. 


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#70
The Twilight God

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The sibling exist to act out your Jaime/Cersei fantasies. This is what you the fans demanded and Bioware is delivering. Enjoy the kink.

#71
Seboist

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The sibling exist to act out your Jaime/Cersei fantasies. This is what you the fans demanded and Bioware is delivering. Enjoy the kink.

Oh I will.



#72
animedreamer

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This is a cool video theory.


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#73
GoldenGail3

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BW hinted at having a family that are story related. Now assume that these were Ryder's brother or sister. This can take the form of a DAO-style origin, where each gender has some mutually exclusive story lines. If there was a conflict between the two, it would allow you to experience it from both sides. In that part MEA's story and some of the squad mates can be introduced as well.

BW has done something like that in DAO and DAI, even though it was costly, and may do it again for MEA.

In that case selecting a gender will, besides romance options, also have more than just a cosmetic impact. It will be great to play the game at least twice.

Your thoughts on that?

 

Edit: Below you'll find some more info about what made me come up with the idea:

 

From an interview with Mac Walters we know that:
- The protagonist is called Ryder.

- There is more than one Ryder.
- She has family, which is tied into the story.
- The player will choose the main character differently than in the trilogy.
Source: Mass Effect: Andromeda Interview.

DA2 alert.


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#74
animedreamer

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DA2 alert.

 

I dont know, unlike Hawke the Ryder you play as may be any of the two or more members of the Ryder Family. You could be playing as the father, or mother and then shift between one of the siblings, or you could be playing as the son or daughter of the older Ryder who may have gone missing. The video i linked above had some interesting points. The N7 person is not us, but is a Ryder which means they are either a sibling or a parent. I really like the idea of playing the Fallout 3 "Where did Dad go?" angle and tracking down your lost parent for whatever reason, maybe they deserted, or were captured. All we know about our Ryder is that "they are unproven." likely meaning they haven't undergone the same N7 training as their parent. As far as the sibling goes in this case it could go the route of Carver in most of my DA2 playthroughs, in that they die early on... but I like to think BioWare doesn't have to repeat the same story elements in order to tell a new one. Maybe they work as squadmate, I think that\s entirely new. Having a sibling that stays with you the entire game would be interesting so long as they give some clue into what life was like growing up with the PC.


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#75
SmilesJA

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Hopefully not getting murdered as a way for the protagonist to get character development or motivation.


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