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Better evil Renegade options?


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Questa discussione ha avuto 216 risposte

#26
EpicNewb

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Ryder totally has a Paragon face



#27
Halfdan The Menace

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Renegade is definitely the best choice. I don't believe in Paragon, too idealistic and charitable...

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#28
Seraphim24

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Renegade is definitely the best choice. I don't believe in Paragon, too idealistic and charitable...

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Halfdan gets it!



#29
Seraphim24

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I think I would just like to stop catering to everyone's severe autism or OCD. I don't want to make light of extreme social anxiety, it's a powerful condition affecting the Entire United States Government lots of people.

 

I think a lot of autistic people have lots of good benefits too but I don't think they should decide everything should be "gray" just because the mere presence of "morality" negatively affects their decision-making or makes them feel inferior.

 

In fact, I want more of that fierce morality, ripe, indifferent, powerful renegade-ism that's just spilling all over the game.



#30
dreamgazer

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I think I would just like to stop catering to everyone's severe autism or OCD.


Good grief, where's this coming from?

#31
SmilesJA

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Renegade options are just pragmatic and aggressive not "evil".


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#32
Hrulj

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I never liked Renegade = evil choice or viewpoint. For me ideal renegade = badass and take no **** from anyone. Me2 got that perfectly.

#33
ssanyesz

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I wonder if i can play a vicious pro-human diplomat Udina like Ryder, or can i become the next TIM-Ryder, who commits atrocities to increase human influence in Andromeda, or a Sith Inquisitor Ryder who just wants more power for him/herself. Or a Ryder who is just pure psycho who likes killing aliens.

 

But at the same time i want to play a Ryder who is a diplomat and want the peaceful coexistence of humans and andromedans. Or a soldier who just follow orders. Or and explorer who just curious about everything without any ill intent.

 

I wonder how many playing room we get, if removing paragon/renegade system increase freedom and role playing options then so be it!


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#34
SKAR

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I never liked Renegade = evil choice or viewpoint. For me ideal renegade = badass and take no **** from anyone. Me2 got that perfectly.

True.
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#35
SKAR

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Ryder totally has a Paragon face

Your actions determine that, not your face. Ever seen mean girls?
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#36
Seraphim24

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Honestly, I think a starting point should just be Baldur's Gate 1. In that game you could basically just kill any evil person you come across, they should make it so in the game you can just kill people if they are being really evil.

 

I mean in many ways the Renegade interrupt was a big limitation compared to what Bioware offered in the past.



#37
Millix

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I'm not sure what you mean by "heroically evil."  You wanna play as Gengis Khan?  The way most people seem to want to play evil is slaughtering and/or subjugating everything around them.  It doesn't work in practice as people will turn on you pretty quickly.  My preference would be to play as a diabolical villain...lying, cheating, stealing, manipulating another into committing the murder all the while wearing the mask of "good guy."


Like Littlefinger?

#38
wyrdx

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Joan was something of a renegade purported to have talked with a renegade.

 



#39
Degs29

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My problem with the whole paragon/renegade system is that some choices that fall into either category are debatable. 

 

They really need to have a 2-axis scale:  paragon/renegade and pragmatic/idealistic.  You could be one of four things:

 

1)  Idealistic Paragon

2)  Pragmatic Paragon

3)  Idealistic Renegade

4)  Pragmatic Renegade

 

Each decision would fall into one of the four quadrants to various degrees (on a scale of 0 - 10).

 

For example, the decision to deny the genophage cure could register as slightly renegade (+2), but extremely pragmatic (+8).  On the flip side, allowing it would be slightly paragon (+2), but extremely idealistic (+8).  Another example, letting the Rachni queen live, extremely paragon (+8), moderately idealistic (+5).  Killing her, extremely renegade (+8), moderately pragmatic (+5).  Obviously the devs would have to set these values.

 

I found the genophage to be the most controversial paragon/renegade decision in the trilogy.  Basically, you either absolutely condemned it and received paragon points, or you were all for it and received renegade.  That never sat well with me.  As far as I'm concerned, the genophage was a necessary solution, but I didn't feel thinking that way should be a highly renegade action.

 

Not sure how effectively my solution could be implemented.  Besides which, it's too late to implement it.  But that's the type of system I'm hoping for.


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#40
straykat

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Not sure how effectively my solution could be implemented.  Besides which, it's too late to implement it.  But that's the type of system I'm hoping for.

 

I think we can kind of do what you're saying, but by taking all games into account. I mean, if you combine different Paragon/Renegade choices across the games, you could kind of interpret as "Idealistic Renegade" or "Pragmatic" or whatever.



#41
Dalinne

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I found the genophage to be the most controversial paragon/renegade decision in the trilogy.  Basically, you either absolutely condemned it and received paragon points, or you were all for it and received renegade.  That never sat well with me.  As far as I'm concerned, the genophage was a necessary solution, but I didn't feel thinking that way should be a highly renegade action.

 

Not sure how effectively my solution could be implemented.  Besides which, it's too late to implement it.  But that's the type of system I'm hoping for.

 

I'm currently playing ME3 with Wrex being dead (thanks to Ash  <_< ) and no Maleon's data. This was the first play without Wrex and honestly? Wreav is a ****** psycopath and curing the Genophage with he in charge and deceased Eve is the worst call of all ages. In my opinion, that decision was, as you put it, slightly paragon and very pragmatic. At least I don't feel the game is punishing me for that, hell, freaking WREAV.

I miss Wrex so much :crying:


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#42
Laughing_Man

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Probably the most logical solution to the problem of the genophage would have been to modify it so fertility rate will become equivalent to other species,

instead of going after embryo survival chances. (meaning, every female will be potentially fertile, but only few eggs will ever be capable of developing)

 

Curing the genophage completely means that even full of goodwill, Wrex & Eve would lose control very quickly, and population will explode again leading to a war in a few generations.


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#43
straykat

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I just try to remember what the male Shaman and Okeer said... even if they neglected it in ME3. To me, that's kind of the third option.

 

"We will not need numbers. My soldier is a template. It is a greater than all the phantom siblings at it's flank. The galaxy still bears the scars of the horde. But it will learn to fear the lance."



#44
Laughing_Man

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I just try to remember what the male Shaman and Okeer said... even if they neglected it in ME3. To me, that's kind of the third option.

 

"We will not need numbers. My soldier is a template. It is a greater than all the phantom siblings at it's flank. The galaxy still bears the scars of the horde. But it will learn to fear the lance."

 

The whole philosophy that allowed Wrex to combine the clans and put an end to internal warfare actually makes sense only if the genophage exists.

 

Without the genophage, the Krogan are back to square one with hordes of pups in harsh conditions and an ultra Darwinian attitude.

 

No need to start learning to respect individual lives.



#45
straykat

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Without the genophage, the Krogan are back to square one with hordes of pups in harsh conditions and an ultra Darwinian attitude.

 

 

But I think having Grunt around will help them in those harsh conditions. It promotes the Krogan in a strange way, but it's not the Horde everyone else fears.

 

"We will not be restored. We will be renewed."



#46
Laughing_Man

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But I think having Grunt around will help them in those harsh conditions. It promotes the Krogan in a strange way, but it's not the Horde everyone else fears.

 

"We will not be restored. We will be renewed."

 

Relying on specific individuals to change the way an entire species thinks, seems like wishful thinking to me.

 

Besides, Wrex is a cunning old alligator with hostages and leverage against the other clans.(because he knows his people, and knows what works)

Grunt is an enthusiastic pup yet to grow up himself and decide what he wants to be when he's older.



#47
straykat

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Relying on specific individuals to change the way an entire species thinks, seems like wishful thinking to me.

 

Besides, Wrex is a cunning old alligator with hostages and leverage against the other clans.(because he knows his people, and knows what works)

Grunt is an enthusiastic pup yet to grow up himself and decide what he wants to be when he's older.

 

Hey, I didn't write it. :D

 

I'm just gonna roll with it. I'm sure as hell not going to cure them, if that's what you're recommending. The whole thing needs a reset button, before the Salarians uplifted them...They need to be "renewed", and start on their own terms. Same goes for my philosophy on everything. We need a reset button on all civilization. Starting with getting rid of the Reapers.

 

Grunt is more than a pup though. He's pure Krogan. You should be in awe.



#48
ljos1690

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It's so weird to me that the majority of people tend to play either paragon or renegade. Sticking to one morality always seemed so boring to me. My main shepard was a paragade/neutral good and it was so interesting to play that way also made shepard seem much more realistic.full paragon seemed too idealistic and some paragon decisions were just plain dumb. On the other hand full renegade was too extreme sometimes and some decisions were just plain dumb. So happy their exploring more neutral/grey options this time around. Also can't wait to play as a renegon this time when the game comes out, so i would love more fun renegade type lines/interrupts those were always really fun.


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#49
DuskWanderer

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I don't want to play a generic mustache-twirly douchebag. I don't think people do renegade correctly, so for that reason, I don't want them to do it,. 



#50
KaiserShep

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Probably the most logical solution to the problem of the genophage would have been to modify it so fertility rate will become equivalent to other species,
instead of going after embryo survival chances. (meaning, every female will be potentially fertile, but only few eggs will ever be capable of developing)
 
Curing the genophage completely means that even full of goodwill, Wrex & Eve would lose control very quickly, and population will explode again leading to a war in a few generations.


It makes the whole synthetic shenanigans seem like small potatoes. I guess it helps that I also saved the rachni. It'd be interesting to see what would happen there.