Me too.
But what is really the most important thing to me... is to be able to decide myself who my character loves or hates or who she is loyal to. This was a problem in the original trilogy. I hate when the game decides for you what your character feels. Like in ME2 when you first visit the citadel and C-Sec Officer says: "I hear you and captain Anderson used to be pretty tight." NO, I HATED Anderson and so did my Shepard - but there is no option to express this! Don't make assumptions for my character if there is no way for the player to correct it!
And that is just one of many similar incidents. I hate some things about ME3 - the autodialogue, forced friendships with characters and how Shepard is forced to return to Alliance and how there is no way to express how much he hates it. They locked him up for months. Yet you can't even say anything about that (as far as I remember it's been a while since I played ME3).
Never make assumptions on behalf of the player character. Never. Another example is how in ME3 when Shep arrives to Ilium, he goes to meet Liara and they hug. Why? They weren't friends and my Shepard would not have wanted to hug her. Bioware needs to understand this. To be able make these little choices is very important. I understand Shepard was never meant to be "players character" (like Warden and the Inquisitor are) but I'm hopeful that we'll get much more freedom with Ryder.
So what I'm trying to say is that it's very important that player is allowed to decide what kind of relationship they have with other characters and we need many options that vary from love to hate. This is the ideal - I understand that it might not be that easy to make happen but I say all or nothing. It's just as important that the player is allowed to decide who their character is loyal to - in Shepard case: Alliance, Council or Cerberus? Another important thing is characters motivations - does she care about the people, greater good and all that stuff - or is she selfish, only seeking profit for herself, does she simply enjoy violence, action and adventure?
Good or Evil. They say they are going to the grey area - well then they need represent all the shades of grey. The dark and light. Evil options are part of this and so are the good ones. And if there are different factions I want us to be able to decide who our character wants to work for - the villains or the heroes. I understand this might not be possible for story reasons, but then at least give us the option to tell how our character feels about being forced to work for the Alliance (Shepard in ME3.)
More freedom for the player is always going to be good. This is by the way why I love SWTOR. For example Imperial Agent and Smuggler are great because they give so much freedom to the player. IA: you start as a servant of the Empire, but might end the game as Republic Spy, Hand of Jadus, Loyal Imperial, etc! This is what I want for every character I play.