On topic, Phantoms have all sorts of weird bugs and glitches, even more so than most enemies in this game.
Peddro's, Thyw's, etc work was phenomenal and absolutely amazing, but it should be taken more like an explanation of what should happen on average than what actually happens for real. Especially against Phantoms, BRUTES, and Ravagers. At least that's my experience.
I know I've OHK'd Phantoms with a bodyshot from a Javelin so many times while using a build that can't do that on paper. I've got a bunch of them on video too. I just put it down to glitches and bugs, honestly.
I think u only can reduce the on host DR, but that s no damage boost, especially when she s not bubbled.
Might have a power passive evo somewhere 
Well, I actually think you can get a damage bonus if you go in the negatives with the DR value. I should... Experiment... With that 
And that's how they get you with each new version of the game. More unlockables, more RNG, more DLC AND RNG on top of that.
Not me, man. I'm here for the fun ™
OK, here goes. They try to hit on you, but each time failed, so far. So they go and make new account to try again "Groundhog Day"-style. Now that you know, you use it to your advantage and I receive a little cut from your extortions.
Clearly the best and most infightful answer yet.
And this is why it is my most hated evolution in the game.
The double damage vs organics is just too good to give up, far better than recharge speed could ever be.
However, I hate the stun effect, the normal stun is just fine for headshots, but the neural shock stun is stupid and instantly puts them on the ground, generally preventing headshots. The power has enough CC without it, it doesn't need to slow kill speed as well.
These two effects should've been seperated into the two rank 5 evos, would've made Overload a much more interesting power to spec.
Look at it like this: there must be some drawback for having your damage doubled against 75% of the enemies in the game 