They are different games. One has companions the other doesn't. I don't mind either type of game, it seems companion content is more important to you.
I believe it can be done. Prerelease footage showed alot of content that was cut. Other open world games not including that other game have loads more main/side quest than DAI.
As I said, in a separate post, I'm not going to talk any more in this thread about that other game.
And that is the point: they are different games with different priorities. Inquisition more than nailed what I wanted from the side content. It wasn't lesser than other open world games, just oriented differently so the side content had a heavy character focus. And what wasn't character focused was used to add into an already intricate world. If we can get more, either because of the increase in budget, focus on current gen tech, or just familiarity with the engine then great. But if ME: A is simply a slightly improved Inquisition then it will still be amazing.
My gripe has been that the claims made about Inquisition and lacking meaningful side content are constantly made and yet have little substantitive weight to them. Maybe Inquisition's focus on character and world building with emphasis on customisation wasn't what some wanted... But that is all that can be said. It is not fact that the optional content is of inferior quality to any other RPG on the market. That has too often been repeated ad nauseam in topics like these.





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