I've been working on adding animated lights to TheOne's Witcher conversion tileset, using selfillumination on a modified window texture, along with animated Aurora lights. I have everything but the tavern and church done, and those should be finished soon. All the animations work smoothly except for Night2Day - for some reason the lights all blink off at sunrise instead of fading out. Also, if you change the time through scripting or console, the animated selfillumination doesn't play predictably, i.e. windows that should be lit at night sometimes stay dark.
Has anyone else encountered this problem? Is it an inherent limitation of using that method?
Here are a couple of shots to show what the buildings look like at night. I'll be glad to put the models on the Vault if I can smooth out the bugs...







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