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Champion/Templar/Reaver


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16 réponses à ce sujet

#1
dragonsteak

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Which one is the most useful/effective for you guys? Champion, Templar or Reaver

 

I've been looking to obtain Way of the Champion since it says it's all about protecting our team's buttocks and that's so me; I'm all about backing teammate up. But then I watched a showcase video on YT and found that Reaver has some badass looking skill and now I'm interested in something more offensive like that.

 

I don't think the idea of protecting teammate is gonna work since teammates always run like hungry dogs and commanding them to back off feels like calling 3 dogs back before they swiftly go forth again.

 

Anyway, what do you guys think?



#2
nightscrawl

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Ultimately, whatever is the best for you will follow along with your playstyle. From your description, it really seems like you're more defensively minded, so I would go with Champion or Templar. Champion is the true tank spec, while Templar has a lot of party buffs and support. Templar is still a good tank, but doesn't have the same tank-specific tools that Champion does.

Don't forget that one of the hallmarks of tanking is making smart use of taunts, knockdowns, and tools like grappling hook that pull enemies away from your friends. One of my favorite things to do as a tank is to charge into a group, hit the AOE taunt, and also grappling hook an archer or mage. This keeps everyone on me, allows me to build guard, and clumps up the enemies for some nice AOE.

 
I do understand that dealing with the AI in DAI can be frustrating, but you can somewhat control how your followers react by adjusting their follow/defend setting.
 
One of the more helpful posts about this I've seen:

Follow self means they choose a target and keep attacking it until it's dead, no matter what you attack or what attacks you. Defend makes them stay closer to you and, attack whatever attacks you. Follow Controlled makes them attack whatever you attack.
 
As for keeping them out of AoE, Fires and at range, some do better than others at that but, none do very well under AI, just have to set the health and potions remaining limit to allow for it. Varric will use leaping shot and fall back a lot once he has them. Sera is bad for getting too close. Vivienne won't use KE, won't Melee even when she has the skills unless you disable all other attacks for her.


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#3
dragonsteak

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Ultimately, whatever is the best for you will follow along with your playstyle. From your description, it really seems like you're more defensively minded, so I would go with Champion or Templar. Champion is the true tank spec, while Templar has a lot of party buffs and support. Templar is still a good tank, but doesn't have the same tank-specific tools that Champion does.

Don't forget that one of the hallmarks of tanking is making smart use of taunts, knockdowns, and tools like grappling hook that pull enemies away from your friends. One of my favorite things to do as a tank is to charge into a group, hit the AOE taunt, and also grappling hook an archer or mage. This keeps everyone on me, allows me to build guard, and clumps up the enemies for some nice AOE.

Thanks. 

 

I guess I'll explore further and improvise my strategy first before deciding which.

 

Apparently I set up Cassandra to be the tanker at the moment. The taunts, war horn, and thumping enemies to the ground are her job.

She's the provocative sentinel in the group, while my Hero (Sword-Shield) and Varric (Double Blade) are the quick slashers from behind. Solas is always in the back to remotely fudge shiz up. When this brawl happens, sometimes I switch to Solas to efficiently use offensive or defensive magic for the fighters.



#4
Fiskrens

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I remember having a blast playing a true champion-specced S&S. The skills used to save your comrades' asses and the need of blocking led to a intense playstyle, quite unlike damage-dealing. That is, until you reach level 20+ or so, and you become totally OP. Oh, and taking down a dragon by yourself could become quite tedious; took me over half an hour of I remember correctly (it was one of the tougher, guard-generating ones) :D.

#5
dragonsteak

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I see. When you said "until you reach level 20+ or so, and you become totally OP" , did you mean that I'll be OP after level 20 due to the defensive behaviour of Champion?



#6
Bayonet Hipshot

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I prefer to roleplay instead of rollplaying. Personally, I would go with Champion. The reason for this is that I find the notion of imbuing dangerous and highly addictive substance such as Dragon's Blood or Titan's Blood to be highly risky.


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#7
thepiebaker

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I see. When you said "until you reach level 20+ or so, and you become totally OP" , did you mean that I'll be OP after level 20 due to the defensive behaviour of Champion?


Nope, everything is OP after lvl 20.

#8
straykat

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I'd go with Champ, simply because it's the only one that tries to depict martial skill (however poorly). For some reason, this team can't write Warriors without making them magical in one way or another. Rogues fare better...almost all rogues are simply skilled/clever/mundane. Even the ones with mystique, like Assassins.



#9
Fiskrens

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I see. When you said "until you reach level 20+ or so, and you become totally OP" , [/size]did you mean that I'll be OP after level 20 due to the defensive behaviour of Champion?

  

Nope, everything is OP after lvl 20.

Kind of true, I think it felt "extra OP" as the defensive skills makes you almost indestructible. But it's kind of hair-splitting trying differentiate degrees of OP ;). And you can mitigate some of it by turning on trials.

#10
draken-heart

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Simple answer is to go with what you think fits your character.



#11
dragonsteak

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Damn, fellas. Majority chose Champion, eh? :lol:

 

Btw, I just found out that our companions have one of these specialization in them. This is going to be a good example for me.

 

 

Simple answer is to go with what you think fits your character.

 

I don't go deeply into roleplay. So I always keep my options open and grab the most effective choices. :)



#12
nightscrawl

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Yeah, one nice thing Dragon Age has always done is to let you sort of test drive the other classes and specs via party control. You can play around with templar on Cassandra, champion on Blackwall, reaver on Iron Bull, and decide whether or not you like it.


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#13
straykat

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Damn, fellas. Majority chose Champion, eh? :lol:

 

I just go with it because I feel limited to it....as far as "warrior" archetypes go. It's not that fun. I've said this elsewhere, but I get the feeling everyone behind Dragon Age is type of guy who writes wizard centric stories for their DnD sessions too. They barely know how to conceive of anything else or how to spice things up, except with magic. They're probably the same people who think basketball or baseball are just throwing objects around too.



#14
dragonsteak

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I just go with it because I feel limited to it....as far as "warrior" archetypes go. It's not that fun. I've said this elsewhere, but I get the feeling everyone behind Dragon Age is type of guy who writes wizard centric stories for their DnD sessions too. They barely know how to conceive of anything else or how to spice things up, except with magic. They're probably the same people who think basketball or baseball are just throwing objects around too.

 

Yeah. Tbh, that shiny army statue blockade skill is kinda a turn off when I saw it over preview video. lol

 

I'd prefer seeing a group of heavy shielded NPC jumping out of nowhere and make the blockade upon calling.



#15
straykat

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Yeah. Tbh, that shiny army statue blockade skill is kinda a turn off when I saw it over preview video. lol

 

I'd prefer seeing a group of heavy shielded NPC jumping out of nowhere and make the blockade upon calling.

 

Just popping up out of nowhere? lol...

 

I guess that would fit with the Inquisition theme. 

 

tumblr_nj8bb5TKYs1u2qrtko1_500.jpg


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#16
dragonsteak

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Just popping up out of nowhere? lol...

 

I guess that would fit with the Inquisition theme. 

 

 

I imagine them jumping from off-screen.

 

Or use dark smoke to spawn in like when your companions despawn when you ride a horse.



#17
Dabrikishaw

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All 3 can fit any definition of "useful" and "effective", due to fitting different playstyles.