Passive Aggressiveness should be defined according to common-sense interpretations, obviously, I feel there should be a verbal push and peaceful political movement to have it punished in real life as well, for the purposes of this discussion game I would like to see progress in this respect simply in a game theoretic context.
I got the idea from a thread in TESO which discussed the possibility of negative repercussions for passive aggressive behavior, such as, if people are deliberately choosing the wrong responses, being contrarian, these sorts of things, the NPC might not give them a quest, might give them a lower reward, or just might not even talk to them anymore.
You can die to bullets and and everything else in a video game, why not die on your own obstinate pride?
Of course, the possibility for implementations are limitless, as are punishments and such for that kind of thing, so I think it would be cool if in MEA we get some kind of tool or gimmick, akin to the "Renegade options" but just for more than just the typical thing. I would like to see these things go further, even micro amounts of passive aggression could be taken seriously and hinder your ability to complete the game.
If you for instance insist on it too much in conversation with certain NPCs, or on quests, as stated you can no longer complete the game, perhaps build up a meter, you are simply rendered unfit for duty by the high command and such, and your character is terminated.
It could also be as small as I said less monetary reward for the quest and stuff like that, I think it would be great to incentivize non-whininess or otherwise being an annoying loser.





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